SLG-Dennis

SLG-Dennis



01 Dec

Comment

Thanks everyone for your suggestions, after a lot of consideration Ecos name will be:
生态物语 - Tale of Eco

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks everyone for your suggestions, after a lot of consideration Ecos name will be:
生态物语 - Tale of Eco

30 Nov

Post
Update 9.1.8 has been released and fixes the following issues:
  • Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
  • Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
  • Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
  • Fixed a rare crash when removing an elevator call post.
  • Prevented creation of multiple users with same Steam ID / SLG ID.

29 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by ossmpossm: what happened with "wetlands" were they ADDED in the new patch again?
Yes.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The .db and .eco file in the Storage folder.

28 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The filter does not filter all pollution. You might also have air pollution around that will cause ground pollution as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, you need to remove the old world before generating a new one.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it's not. We have a suggestion open for realistic lighting already, but there is no plans currently for this, maybe after release.
Comment

Originally posted by turtlesrprettycool

You guys might want to start contributing to it. Nothing frustrates a new player more than finding information that turns out to be wrong. I'd contribute, but I know nothing.

Well, i help with its setup and stuff the admins need, but we simply do not have the resources for adding the content ourselves currently. Wiki work is extremely timeconsuming.

Comment

Originally posted by ArthurMorgan_dies

I found this in the template

{ "CollaborationPreset": "MediumCollaboration", "DifficultyModifiers": { "SpecialtyCostMultiplier": 1.0, "SkillGainMultiplier": 1.0, "SpecialtyExperiencePerLevel": 25.0, "CraftResourceModifier": 1.0, "CraftTimeModifier": 1.0, "PlayerExperiencePerSpecialtyExperience": 0.0 }, "EndgameCraftCost": "Normal" }

The only difference with low collaboration is the skillgainmultiplier? Does that refer to the stars/specialization?

Yes.

Comment

Originally posted by ArthurMorgan_dies

Does it also affect the specialty cost distribution? (e,g, 2, 5, 20, 50, 200... soon)

Where is a list of all these settings? The wiki seems to have outdated information.

No, the distribution can not be configured, the cost is affected by SpecialtyCostMultiplier. A full list can be found in the Difficulty.eco.template file.


27 Nov

Comment

Originally posted by PhasmaFelis

The wiki is abysmal.

It's astonishingly bad. I think it's mostly because the last major version update redid a whole lot of the recipes, so they practically had to start from scratch, but...that was months ago now.

The wiki is a sole community-wiki, we only provide the infrastructure.

Comment

Originally posted by ArthurMorgan_dies

After changing the value, how do you 'update' the existing players? Does it rollback or roll forward specializations?

It was changed in the difficulty.eco file, server was restarted, but nothing appears to have changed in-game.

In the Difficulty.eco you need to change the other values as well, "LowCollaboration" is just a preset used by the Server UI. Sorry, forgot to mention that.

Low Collab equals
"SpecialtyCostMultiplier": 1.0,
"SkillGainMultiplier": 2.0,


26 Nov

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Such low numbers won't work at all. Low numbers in general will cause the visible growth states to break.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Did you discover gold ingots yet? Someone on the server needs to be able to create them. (Discovered Smelting)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can't, they will vanish themselves after a while of not being used.
Comment

Originally posted by AlaskaLuvs

As said, I understand that you can apply realism to it, but it doesn't feel realistic, and it most certainly doesn't feel designed to be a realistic hunting sim. Even if I play the patient hunter, have got the right gear to reduce detection range, and wait for the perfect shot I'll still see the doe 'sit' with its head halfway into a tree or meander up and down a sheer cliff.

My only question is if we're going to see some improvements to the way animal AI behaves, or if this is just something we're going to have to deal with.

Yes, one day. It's not a big priority, but there is an AI pass currently worked on though.

Comment

Originally posted by Jarinzar

You are creating air pollution with your Equipment which leads to ground pollution

This. Air pollutions rains down to the ground, the more rainfall the more ground pollution.

Comment

Additionally to the other correct answers of the command and the server ui, you can also change it in the Difficulty.eco config file.


25 Nov

Post
Update 9.1.7 has been released:
Reverted recent physics changes that probably cause issues with teleporting to zero coordinates