SLG-Dennis

SLG-Dennis



30 Apr

Comment

Originally posted by SLG-Dennis

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

And should be available on website now as well :)

Comment

I have let my colleagues know that the website seemingly didn't update - I couldn't find a error in backend myself, it should have updated correctly. You can use this link to download the server in the meanwhile if you are not using SteamCMD (as we generally recommend): https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoServerPC_v0.10.2.2-beta-release-660.zip

If you need the linux server, replace the "PC" with "Linux" in the link.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Doing that requires a global federation to be setup, which is easy to do.

First, set EnableAdminUI in Civics.eco to true. In Settlements.eco find SettlementFoundationBaseInfluence and adjust the third number to be high enough to cover your world - that depends on the size of your world, for the maximum supported size of 2.56 km² a value of 1200 is sufficient.

Once you did that, spawn a federation foundation, place it at the location you would like it, target it and type /fe to force enable it. Open it, take out the checkbox at "Requires child settlements" and then put up a constitution as per usual and found the federation. You can then proceed to add any laws to the federation as per usual. I recommend doing that in some admin-only claim so those cannot be affected while at the same time players can still take on roles in the federation as per your setup. You may want to check the immigration policy of your federation to ensure that players placing their tent w... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
Reuploaded for you - but the time the link is valid is limited: https://ibb.co/mBj7RyY

It's gonna be pinned in our Discord and likely be put on the Wiki during the updating period.
Comment

Not working as intended and on our list.

Post
Hey Citizens,
we have just released Maintenance Update 10.2.2 to address the following issues:

General:
  • Fixed: An exploit that allowed to convert any block material to any other block material when building.
  • Fixed: Multiple causes for memory leaks on servers in relation to room calculations - thanks to all server admins that provided us with valuable data.
  • Fixed: An issue that could cause players to have a duplicated avatar.
  • Fixed: Added missing "MaxDimensionOfUserTexture" config variable to UserTextures.eco.template.
Balance:
  • Improved: Increased experience gain from crafting Nails, Iron, Steel, Modern Tools and Handheld Camera.
  • Improved: Increased the amount of Ceramic Molds returned when crafting Steel Bars from 2 to 3.
  • Improved: Increased the storage radius of the Wooden Transport Shi...
Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I personally find it pretty weird to want a discussion, but to then proceed to personally attack your discussion partner by saying their view might be skewed due to personal interests trying to invalidate what they say on a personal level, while it is at the same time obvious that you are missing the necessary information for a big picture view and base all statements on your personal experiences and interests - which is absolutely fine, but not representative for the game. If you wish to have a nice discussion with me, you should at least acknowledge that I naturally come with a professional overview, have respective data beyond experiences available to me and assume that I'm able to separate different feeds of feedback without personal game interests playing a role for the goals we have in mind for Eco as a team. If i wasn't able to do that as you insinuate, I couldn't do my job. My anecdote was solely supposed to illustrate how different players and their opinions are, especia... Read more

29 Apr

Comment

This is an issue that appears only when the server has unrestricted claim papers, it'll be fixed with next Update this week.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Bravo: 1) Day 1-2 food shortages are common - this is mostly in smaller maps; but I have even played on servers where large maps were essentially stripped bare of "wild" food supplies. This is less of an issue where server admins have accelerated growth, however does tend to still exist for a 4-8 hour period if a server has high activity throughout Day 1.
The early game struggle for food is not unintended and one of the first challenges to overcome as a server community. We do however realize it is a problem some players would like to rather avoid and is currently too hard to configure easily being bound to the world size notably, hence a multiplier for the spawned food plants on world generation is going to b... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
No, it requires that due to technical reasons.

26 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Die meisten Rezepte sind "variabel" und produzieren ein "Standard" Item, können aber so eingestellt werden, dass sie einen bestimmten Output produzieren - hast du den Output denn auch gesetzt vor dem Craften?

24 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We always release important information in the respective changelog as well, and so it was also noted in the Update 10.2 changelog here on Steam.

In general Discord is our main communication channel and as such non-essential information isn't getting published here on Steam, given Steam users tend to expect news on Steam to be limited to the most important information about the game and aren't very fond of other news. I recommend joining the Discord if you want to be kept up to date on everything - there is also a channel that shows recent development changes.

The different pipe types - next to allow you to choose between whatever material you currently have in abundance - exist so you can lay pipes next to each other without connecting them.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
World sizes above 160x160 are not supported by us, but as of PR it seems to affect worlds starting at 100x100? I will have someone review it. Thanks for the PR.

23 Apr

Comment

Should be fixed in next Update, a workaround can be found in the related issue: https://github.com/StrangeLoopGames/EcoIssues/issues/24772


22 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Inspektor: also because if u start in midgame u start as a cavemen. While everyone else is digging stones with skid u can try to gather 0,05% of what they can, with your stone pick.

We did add a setting for retroactive experience gain in the last Update. Many servers also provide different kinds of leapfrogging through making skill scrolls available to new players via government or distribution stations.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Just to give a perspective, of the players playing in the last 12 months only 2% played only or majorly in singleplayer, with more than 70% playing only or majorly on public servers - the rest played either on private servers, passworded servers or coop. The amount of posts of different channels can very rarely be used for any sort of statistics, as it often leads to incorrect conclusions.

And no worries, we do work on all these bugs, but as is common in development we work on multiple things at the same time, especially as not every staff member and staff type can do everything.

The main reason why players abandon multiplayer servers as of our statistics and recent surveys is the fact that they cannot compete with others, especially groups due to their self-sufficiency in later game and a satisfied market. The increase in profession variety and new maintenance features being introduced actually help solving this problem and aren't the cause of it. Other notable... Read more
Comment

If you have developer tier, you can export them right from SVN. Other than that they are also on the wiki. Please note that our common use license applies to any game assets, e.g. they can only be used for fan content.


21 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's a default moderative action to lock a thread when it is to be expected the moderative notice won't be followed or commented on, which mostly happens when someone insists on bringing real life politics into a debate, attacking other people on the basis of that. You are generally welcome to open new threads for any locked ones, we just generally try to avoid to use content deletion as a moderative action, so people can make their own picture. That would have been the only other remedy in that case to stop people interacting with that comment.

Given you have - in opposite to the other thread - asked about specific changes, I asked my colleague working on balance to comment here, which he'll do as soon as he gets time. Please note that other thread was not specific to profession intertwining to begin with and had tons of different matters discussed, many of which weren't related directly to game mechanics either.

Eco being a multiplayer game is also never inten... Read more