The only way to get new land now is to join a group and ask the leader of the group to give you some of their claim papers. The leader determines who gets the claim papers. The larger the group, the more claim papers the leader gets to distribute. Solo players are stuck with their initial claim papers.
You only need _two_ people to form a town, so a group is not necessary at all. Just a single potentially random person on the server you start working together with, then starting to organize how you could grow further. Incentivizes the opposite of pre-made grouping.
Hmm. I guess I'd have to try it first to judge if it's better than the abandoned homeless camps we had before.
Does the new system prevent farming completely on unclaimed land? I always just made ninja farms anyways because even back then I needed more land than I could claim
No, it does not, but as usual they're not safe from interaction by other people.
My buddy and I made up a low collaboration server with 10.0 playtest. We also went in unprepared.
We are struggling with gaining culture in our town, so we can expand the town borders to actually claim the land. Is 10.0 balanced yet with low collaboration servers? If so, do you have recommendations for that?
Is there information listed somewhere that explains how 10.0 playtest mechanics work? We have been unable to find information on how things like outposts table, or other mechanics work. The ingame ecopedia has a lot of placeholder text for individual buildings, and we don't seem to be able to generate much culture with only two.
No, Update 10 currently is solely intended for our official playtests. Singleplayer will not use the new mechanics at all, which applies to two people as well.
It's a bit too early to judge this, for several reasons:
Once all that is resolved, it'll become easier. The first town was founded in like 90 minutes and you need two people to do so. (That is ...
Read moreAh the settlement system, something no one playing ECO even remotely asked for. Paper milling, oil drilling, cutting edge cooking, are all still incomplete messes, countless QOL concerns, load of bugs remain, but sure, lets add this convoluted settlement system that only 5% of servers will have a use for...
Actually a lot of people have asked for this feature in some form or the other over the years, the second most after boats. (And before trains)
Explanation could be trivial though: Allows you to make your own local government, showing the middle finger to former global government which seems to be something commonly liked by existing players, where trains is more something new players would like to see.
Nontheless, settlements feature (or very early Multi-Government, then Towns & Nations) was planned since the start of development of Eco, so it's not based on player requests, but was part of the game vision all along. (And will be extended even further)
The system changes the core gameplay of Eco (intendedly so) quite notably, by the way. So every server will ultimately use it, which means every player outside of singleplayer does, with the occasional purists. It's actually the biggest change to Eco's core gameplay since I work here, which is five years. It'...
Read moreMail [[email protected]](mailto:[email protected]), this means your account doesn't own Eco - if correct or mistakenly, I can't tell without further info.
Originally posted by Cl0udKiD: It does effect your house value thoughAt least on vanilla, it does not (yet).
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Removed. Public servers for Update 10 playtest are not allowed.
Your VRAM is barely at minimum specs, depending on what is going on in an area, that can lead to crashes as of our experience with other users. Without the logs not much I can say though.