Saltypatra

Saltypatra



01 Oct

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I flagged a few other requests to the developers yesterday, and a few more changes will be made moving forward. (These are the ones I was particularly excited about!)

  • Anyone who spent a Heart of Rage in crafting will be sent a second one!

  • In the future we are making it so that these crafting recipes won’t consume the troop.

Please be aware that it will take us a few days to implement these changes. I will let you know when they have been done.

And I have to disagree, unfortunately, @Fourdottwoone. If we had communicated the way you recommended we would have been treated just the same. We have done so in the past, and it did not garner more respect, favour, or gratitude. Also, when we checked a second time we also ran tests...

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30 Sep

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It’s definitely there.

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You’re all welcome to your feelings.

Me and Kafka pushed hard for this change for you, but I understand the disappointment of some. We won’t be reimbursing VKS used, as this wasn’t a fix. Heart of Rage was dropping as intended, but the developers listened to us when we presented your feedback and worked with us to make the situation better.

Gotta say though, sometimes doing nice things for you that you ask for ends up being a bit of a thankless task. Regardless, I am glad that the team listened to us and our case and that we could do this for you, even if some are taking after my namesake in response.

Mmmmm, salty!

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I know there may be some disappointment, but I do believe it is better overall that we have buffed this for thr future.

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Okay, I’m back!

We took your feedback and concerns seriously so ran some further tests.

Prior we checked the code and the drop rate was working as intended. Then, due to your concerns, we ran a test that simulated 10,000 pulls to ensure that the Heart of Rage was dropping correctly.

The good news is that it’s been dropping correctly this whole time.

And the even better news? We listened to your feedback. We have increased the drop rate, and this change is now live.

Thank you for your time and patience!

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Quickly popping in with another update, we are looking at some solutions to a few of the issues mentioned in this thread.

Stay tuned.

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Holy necro!!!

On the note of these missing classes, we aren’t planning on significantly altering any pre existing classes to change their types.

However, if and when we introduce new kingdoms, we will bring new classes. I have mentioned the missing class types to the devs, so we will look into making new any new hero classes from these suggestions. (No promises, but I have passed this along.)

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I’ve passed this on to our devs to look at again. <3


28 Sep

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Please remain civil or this thread will be locked.

I wanted to shed light on this issue which is why I posted earlier. It’s not as simple as it looks, and at this time we are unable to hire enough people to work weekends to make this viable. It is not an option to have enough of our current staff on a rotating schedule due to their family lives, or for other circumstances. We can’t amend their contracts to force them to do this, as it is illegal and highly unethical.

You are all welcome to your opinions but I am letting you know that this isn’t viable for us at this time, and won’t be changing in the near future.

I understand your frustration and I have spoken with the team. We will see what can be done to stabilize servers.

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I’m not sure how this works in other countries, but if staff in Australia work over weekends they often have to be paid at an increased rate, even if it’s within their weekly hours. Eg, if someone works a Saturday they get 1.5x the amount of normal pay, and up to 2x on a Sunday. Is this different in the US?

The reason you’ll see me working odd hours over the weekend is that I have this extra time built into my contract, and I get some other benefits for working outside of normal office hours. Also, when something goes wrong there is not usually one staff member who can fix it. It will often require a mix of people, depending on what the issue is. If it was a matter of one person working over a weekend and having them swap, it would be something we could discuss with our team. However, this is not the case, and one person often isn’t enough to implement a fix.

In the past we have come in over weekends to sort out issues, even when it isn’t in our contracts. This is typi...

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I think Smashedmouth is pretty good, I want to make a team with him. Damage, mana drain enemies below AND an extra turn? Yes please.

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THAT’S A WRAP (NINTENDO SWITCH)

New Epic Troop: Tutankhatmun

Tutankhatmun will be available this week for 400 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time.

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27 Sep

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ALL STAR

New Ultra-Rare Troop: Rogueling

The Rogueling will be available this week for 300 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time.

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25 Sep

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INVASION WEEKEND: WARGARE

Returning Invasion Troop: Sir Wulfric

Sir Wulfric has returned to lead the Wargare during this weekend’s Invasion. You can get him from the Event shop during this event.

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Well, I have some good news for you…

We will be changing EVK drops to be consistent. This means that whether there is a Vault event on or not, the chance to get an EVK will be 10% of the normal vault key drop.

This will go out with the 5.2 Update.


24 Sep

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THE PQ STREAM IS BACK TODAY! Come if you want.


23 Sep

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My god this thread has been necro’ed, y’all really want Duskbringer don’t you?


21 Sep

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Heads up, we don’t have any current plans to change orb drops, thought this might change in future. Just so you know what I will tell you in stream.

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Yep! Today!


20 Sep

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BOO BOO BEAR (NINTENDO SWITCH)

New Invasion Troop: Black Björn

Black Björn will be available in the Invasion Shop, and will appear in Glory, Gem, Guild, and VIP chests in 3-4 weeks’ time.

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