Thanks for the report!
Thanks for the report!
I have identified and corrected an issue which affected the size & shape of my user card.
Thanks for the report! This issue should now be resolved.
Thanks for the report!
We’re looking into this. We may just disable that page and remove the link from the menu.
The following is a list of recent bug fixes:
Reported bugs we have not yet reproduced:
The following is a list of forum bugs we have reproduced internally.
When reporting bugs please do the following:
Thanks for the report! You’re correct that we need to change Your to You.
The Passive Grid featured in the game’s pre-alpha demos, but has not been carried forward into our alpha test. I’m going to lock this thread to avoid any confusion.
Hello,
We are in the process of removing the boards for the mastery classes.
I’ve moved this thread from Sorcerer to Mage as a courtesy.
Hi Terranisaur!
We definitely want to have difficult boss fights to ensure that the endgame is challenging. This is something which will likely not really be seen until late in the alpha or even the beta.
We don’t plan on having roles such as those. Typically either healers aren’t really capable of doing much content solo, which doesn’t feel good - or they’ve the same damage as everyone else, so everyone plays healer because they’re superior. Some classes (Paladin’s a good example) will have more utility than others. There’ll definitely be ways of helping your team, but not to the extent of an MMO’s healer.
This is a really cool idea!
Some of what you suggest could be exciting parts of the skill’s specialisation tree.
Dunno if you’re aware, but you may be interested in this;
(Sorry for off-topic post.)
An echo spell, that repeats what was cast… (get it?)