Soren - Captain of Ghost Ship

Soren - Captain of Ghost Ship



30 Jan

Hi Miners,
First hot fix for Update 28 has arrived!

Changelist
  • Fixed the Shield Link visual effect. Hamster Ball is gone.
  • Tweaked the glass material on the Personal Drop Pods
  • Improved the sound of Second Wind
  • Second Wind activation sound no longer triggers when landing from a sprinting jump
  • Berzerker and Dash spelling fix
  • Added some more screens to the Space Rig
  • Impact Compensators now only play activation sound after you have reached a certain vertical velocity
  • Sweet Tooth Perk formatting fix
  • Attempt to fix pickaxe power attack being audible from very far away
  • If a character with shield link leaves the game, players affected by it will no longer have the effect for the rest of the session
  • Terminals now support proper showing of very long names for specific languages
  • Fixed ...
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Hello Miners,

Feeling Perky? Good, because UPDATE 28 is here to satisfy you with a meaty overhaul of our entire Perk System, the first part of the Space Rig redesign, as well as a very cool new addition to the way you can customize the look of your firearms.

The current focus for us here at Ghost Ship is to get the game ready for 1.0. Some of the ongoing tasks are a better onboarding experience for new players, as well as the upcoming Miner’s Manual which will teach you more about the game. And last but not least we’ll be doing a ton of quality of life improvements - but all that is for future updates, for now, we’re talking Update 28. Let’s dive in!

Cheers,
The Ghost Ship Crew


--- PATCH NOTES ---

PERK SYSTEM OVERHAUL
Perks can now either be Passive or A... Read more

27 Jan

Hi Miners, It's time to take a look at Update 28: Feeling Perky. The main features of this update are the New Perk System, the first part of the Space Rig Overhaul, and an expansion on how we handle skins for customizing the look of your weapons. Let’s dive in!



One thing that’s been high on our to-do-list for a long while has been to give the Perk System an overhaul, and with update 28 we have finally found the time to do it. When we originally introduced Perks way back in Update 14, it was our first attempt at adding some deeper progression and customization to the gameplay experience. And as with all other features, we release them as soon as we think they are *functional*, rather than necessarily *done* - both to get new content out to you guys as fast as possible, but also because we believe that game features mature... Read more

17 Dec



Hello Miners!

Update 27 is here, and just in time for the holidays! This update is a big bag of both lesser and major goodies: We’ve wrapped up the last Machine Event and added a ton of small but significant improvements and features - and a new enemy also managed to make the cut!

And from all of us here at the office: All the best wishes and a happy New Year! Now get back to work!

- The Ghost Ship Team


--- PATCH NOTES ---

NEW MACHINE EVENT: OMEN MODULAR EXTERMINATOR
----------------------------
R&D came up with a brilliant idea for helping out our Pest Control teams: Project Omen - a vast network of interlinked... Read more

09 Dec

Hi Miners!
A few of you might have noticed that the Early Access info box on the Steam Store page got a stealth edit: We’ve changed the release for 1.0 from “during 2019” to “second quarter of 2020”.

Many of you might say that the game is already done and could be released any day. In some sense, you are right. With the big Endgame updates, we implemented the last piece of the plan towards a release, and now we just need to wrap things up. But years of experience tells us that “wrapping up” a game takes time, so we’ll allow ourselves a good, long runway for taking off instead of just rushing it out the door. So, we will ask for a bit of patience on your side while we finish it all up. And don’t worry - we’ll keep updating the game, just with a different focus.

Update 27 - December
Before we dive into the details of what wrapping up for 1.0 actually means, we have some juicy things for you in Update 27. This Update will be a mid-December relea... Read more

06 Dec

Hi Miners,

It's the Holiday season, and management wants to give a little bit back to all of you hard-working miners. The Space Rig has been decorated to get you all into a merry mood, presents can be found in the caves, last year's Yuletide hat is on sale again, and so is this year's headwear: Antler Cap. On top of this, we are introducing the Yearly Performance Bonus. It comes in the form of a one-time assignment with a generous amount of rewards. This bonus assignment will be available until the end of the year, along with the limited hats. Also, note that once started, the assignment can not be aborted.

Next week, we will reveal an updated Roadmap, both with details on the upcoming Update 27, and what will happen in the coming months. Update 27 is currently planned to land later in December and will, among many other things, feature a new Machine Event and customizable Weapon Loadouts. Stay tuned!

Rock And Stone!
Ghost Ship

26 Nov

Hi Miners,

This patch includes fixes for both the Hold-E-pickup feature and the missing Machine Event rewards on Mission End. Apart from actual bug and crash fixes, you'll also find a good number of balance tweaks - as always these are based both on metrics and your continued feedback. Read the complete change list below.

Developer notes
It’s well known that Beards and big Armors are not a happy mix. While we have fixed the clipping issues, the issue with hidden beards in most armors for Gunner and Driller is even more pronounced. Don’t fret, we will fix this and make sure there are heavy armor options which allows you to showcase your magnificent beards. Making this will take a bit of time, so don’t expect it to be part of a hot fix.

Change list
  • Completed Machine Events now shows as a completed Mission Objective below Secondary Objective.
  • Completed Machine Events are now part of the Missi...
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22 Nov

Hi Miners,

Hotfix 3 just released and will fix quite a few issues. See change list below for details.

Developer Notes:
  • Machine Events are currently NOT rewarding players without Blank Matrix Cores: This is more a missing feature than a bug, so it will take a bit more time before a solution is implemented. The plan is to have the Machine Event appear as a Completed Objective and award you on the Mission End screen.
  • The "Hold-E to pick-up items" feature is hotly debated - thanks for all the feedback! This feature is something we always wanted in the game to create immersion and the feeling of working in the mines, so you are not just sprinting through the scenery. Changes like this are always tricky post-release. The current implementation is a first-pass and there are several ways it can be improved. The verdict is still out on this one, but as always, we want to test it with all of you and then get a feeling ...
Read more

21 Nov

Hi Miners,

This hotfix stops an exploit where it was possible to farm Blank Matrix Cores.
Coming in hot with a few critical fixes:

  • Fixed a bug that caused the new Bosco skins to be unlocked from the start
  • Fixed the reward of the Weekly Assignment so it no longer awards brewing ingredients instead of crafting materials
  • Possible fix for not showing reward UI pop up when collecting a skin from a Cargo Crate

22 Oct



Ghastly greetings, Miners! Something ghoulish is slowly waking up from a year long slumber... It's Halloween and it's time to get spooky with DEEP ROCK GHOULACTIC!

The 2019 Halloween Event on Hoxxes IV will definitely give a readout on the good old P.K.G. meter. You'll be able to acquire a brand new horrific hat, and enjoy the spookily decorated Space Rig. On the surface of Hoxxes IV, we'll be serving Pumpkin a la Surprise.

The 2019 Halloween Event goes live on Monday October 28 at 10AM UTC+1 and will run for an entire week until November 4 at 10AM UTC+1 (we hope we got the time right - Daylight saving time is a scary concept).



30 Sep

Hello Miners,

It's been fantastic to see so many of you playing and enjoying Update 25 over the weekend! We are reading all the feedback and fixing what is quickly fixable. So just because you don't see an immediate fix doesn't mean it's not on our radar. And remember that this is only Part One of the Endgame. We'll follow up with more fixes in Update 26, including balance tweaks and quality-of-life stuff.

This is the change list for Hot Fix 4:

Change list
  • Fixed crash when shooting electric crystal with the epc
  • Fixed crash when latejoining
  • Fixed crash related to looking at an object just as it is destroyed (very rare)
  • Fix crashes related to terrainscanner
  • Player boxes on loading screen resized back up
  • Forge Item Category mockup added to Forge window + slight layout tweaks to Overclock Details + Header removed from Forge Item window
  • Fix for c...
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27 Sep

Hello Miners,

This will be the last Hot Fix before the weekend - hopefully it fixes more than it breaks...

Change list
  • GFX tweak of loading bars on Mission Loading Screen
  • Slowdown icon added
  • Minehead material tweaks
  • Added "Deep Dive Stage X" label to HUD objectives box
  • Forge Scene matched up closer to Space Rig looks
  • "Deep Dive" marker on ingame Objectives Window
  • Fixed Robert's fix for HUD Objectives box
  • Assignment name bigger on mission map
  • Mission Control's speech box has slightly more space at bottom
  • Fixed missing mastery skins on Subata and Plasma Charger
  • Fixed the text in the Repair objective to say mini M.U.L.E.s
  • Forge Menu: Added weapon icons for skin matrix cores + renamed "Weapon Skin" -> "Weapon Skin Set"
  • In spacerig menues top bar, credits are up...
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26 Sep

Hi all,

We just released UPDATE 25: ENDGAME - PART ONE and it's been a blast to see you all play. So now we want a little action as well and have decided to dive in a live stream here on Steam.

Direct link: https://steamcommunity.com/broadcast/watch/76561198927507290

cheers
the Ghost Ship crew
Hot Fix 1
Hot Fix 1 for Update 25 coming in hot!
Keep reporting those pesky bugs and we'll do our best to squish them!

Change list
  • Added explanatory tool tip to forge mastery bar
  • Names no longer overlapping on Shared Assignment display on mission map
  • Fixed upgrades that should have been refunding their cost, not actually giving any credits or resources. These are the specific Mods that didn't give refund:
    • Removed Weapon Mods U25
    • Explosive Rounds - Bulldog
    • Glyphid Neurotoxin Coating - Bulldog
    • Dead-Eye - Bulldog
    • Flying Nightmare - EPC
    • Unstable Containment Field - EPC
    • Homebrew Explosive - PGL
    • Longer Burst - BRT7
    • Blast Wave - Boomstick
    NOTE: Players that were affected by this will not get refunded retroactively with this fix. We are really sorry :-/
  • ...
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Hello Miners,

Whew! You’ve been patient with us for a long while, but Update 25 - our most ambitious update to date - is finally here! Deep Dives, even more gear customization, late-game rewards, tons of new skins, cargo crates, overhauled beard physics...hoh boy, Miners - this is a big one. Our beards grew 6 inches just from writing these patch notes.


--- PATCH NOTES ---
DEEP DIVES If you’re a Dwarf that’s looking to go places, we have just the opportunity for you. As a promoted Dwarf you have been deemed worthy to get special access to weekly Deep Dives - three consecutive seeded missions, where ammunition and health carries over to the next mission. In Deep Dives you will have to complete two objectives in each stage and chances for encountering Mutators are very high. Each of the three stages of a Deep Di... Read more

25 Sep

Hi Miners,

Thanks to everybody for the feedback, both on the Experimental build, but also in general for the expectations for Update 25. This update is by far our biggest yet, and it even grew so big that we had to chop it up into two updates. This has created some confusion, questions, and speculations on what the experience will be and specifically for how to get the Overclocks. To sort this out, we’ve created a FAQ just on the topics around Deep Dives and Overclocks.

So Update 25 is not the complete Endgame?
In short: no. It’s more like Endgame: Part 1.

Update 25 will not release with the complete system for giving out Matrix Core rewards. Specifically, it will not include Blank Matrix Cores and Machine Events, which will be part of Update 26. Therefore, the total amount of rewards for Deep Dives is a bit less until Update 26 releases.
The time from Update 25 to Update 26 should be considered a transition phase, where you’ll be able to ge... Read more