Soren_GSG

Soren_GSG



28 Feb

Comment

Originally posted by Jayoku_Houtenjin

Is there plans for more weapons? I really liked the separate playstyles the new weapons introduced and i was hoping for some more options in the future.

Also personal request but could we get a sticky flames pgl overclock? At the moment i use the nuke launcher for the radiation aoe damage and its quite useful but for my play style the large direct damage -ammo kinda doesn't do well for me.

No current plans, but we do have ideas and the system/game is now built for new weapons to be added. It's a big task since we have to add new weapons for each class and create Mods and Overclocks. But the impact will likely be worth the effort, so it's more a matter of prioritization.

Comment

Originally posted by Implodededbrains

Few questions

  1. Are there any plans on any new missions types?

  2. Are there any plans for "preset" or "scripted" missions. Such as revealing lore or exclusive events happening?

  3. How much content from the subreddit influences the game? Such as simple things people think should be tweaked, great ideas, beautifully drawn cosmetics (I'm looking at you person who drew all of the dwarven headgear sketches), etc

  4. Like how there is weapon variety, and you can swap between 2 different weapons for primary and secondary, have there been any thoughts on doing contracts to swap gadgets out?

  5. How have you made such a good game?

  6. ROCK AND STONE!

Thanks for the great game!

  1. Yes, highest priority post-launch is a new mission type
  2. No, but we might later add some rare events that can give hints towards the lore
  3. We share some of the content from Reddit inside the office Slack, and there is no doubt it influences our decisions. Like the split-up of Frameworks and Paintjobs was something we had discussed and then the post with all the glitches and all the cool combos helped us take the decision
  4. Gadgets, especially the traversal tools, are much more tricky to replace than the weapons. So, no, not any plans. Thoughts, yes, but plans no.
  5. First we update 1, then Update 2, then Update 3 .... rince, repeat.
    But more seriously, it was mainly due to us releasing into Closed Alpha so early and just iterating based on feedback and our own judgement
  6. TO THE BONE!
Comment

Originally posted by Theonetruen00b

Are we ever gonna get a perma-Steeve pet for the launch bay? Also, any news on solving connectivity issues?

We have read suggestions on Loot-bug pets on the Space Rig, and lately, Steeve is a popular request as well. There is a technical hindrance to the fact that we don't have a navigation mesh for AI on the Space rig. So, they would not be able to move around. But even if we solved that, we have not decided if we think it will be a good idea or not.

Comment

Originally posted by loltotally

Any plans on cross play between Xbox and Steam versions? What about cross save?

We have investigated the options and also considered the demand.
Our current situation is that we are using the built-in peer-to-peer network on Steam (Steamworks) for Steam players and a similar solution (called XIM) for the Microsoft versions on Xbox and Microsoft PC Store. This means that any cross-play needs to be a new network layer that covers all those platforms, including voice chat and friend connections - and it needs to work for peer-to-peer.
So, for now, the answer is no, we don't have specific plans to do this, but the future might open up easy opportunities for us to jump on.

Comment

Originally posted by uhrguhrguhrg

Beer themed coffee mugs?

We would love to do the actual beer mugs from the game, but that's probably going to be a little bit complicated.
Beer-themed coffee mugs sounds doable!

Comment

Originally posted by Soren_GSG

Loot bug plushies? We have never heard that request before!

Our publisher, Coffee Stain Publishing, has recently made a deal with a well-known merchandise company, so we should be able to announce something soon on this.
The first focus will be on easy stuff like t-shirts and coffee mugs.

I checked with Coffee Stain and we can announce the merchandise partner to be For Fans by Fans
Nothing is live yet, but as you can see, they have a pretty big arsenal of merchandise

Comment

Originally posted by Lykrast

First I want to thank you for this amazing game, it's been a blast those past two years!

I've got a lot of questions:

  • There are several weapons that feel kind of underwhelming (mostly the scout base weapons, the engineer base weapons and the experimental plasma gun for the driller). Are there plans to rebalance those so that they're closer to their alternative?
  • Will secondary equipment (shields, c4, flare gun, platform gun, zipline...) get more upgrades, and potentially overclocks? And could armor/flares get that too eventually?
  • Will the upcoming lore terminal give us information about the minerals and all the creatures?
  • Will more areas and/or a new class be added eventually?
  • Could we get loot bug plushies and/or the beautiful beer mugs the fancy beers come in?

Loot bug plushies? We have never heard that request before!

Our publisher, Coffee Stain Publishing, has recently made a deal with a well-known merchandise company, so we should be able to announce something soon on this.
The first focus will be on easy stuff like t-shirts and coffee mugs.

Comment

Originally posted by Lykrast

First I want to thank you for this amazing game, it's been a blast those past two years!

I've got a lot of questions:

  • There are several weapons that feel kind of underwhelming (mostly the scout base weapons, the engineer base weapons and the experimental plasma gun for the driller). Are there plans to rebalance those so that they're closer to their alternative?
  • Will secondary equipment (shields, c4, flare gun, platform gun, zipline...) get more upgrades, and potentially overclocks? And could armor/flares get that too eventually?
  • Will the upcoming lore terminal give us information about the minerals and all the creatures?
  • Will more areas and/or a new class be added eventually?
  • Could we get loot bug plushies and/or the beautiful beer mugs the fancy beers come in?

The Miner's Manual (which used to be called Lore Terminal in old roadmaps) will contain a LOT of information. Both in the form of text, numbers, pictures, and diagrams. This will include, among many things, info on Minerals and Enemies. We are still implementing this so all details are not finalized, but it's moving along rather nicely and we expect some if it to part of Update 29 (slight spoiler for the Roadmap later today!)

Comment

Originally posted by JosPra

new missions type are their primary goals once the game officialy launched, c.f. their updated roadmap for 1.0 and onward

Yes, more mission types are high priority post-launch
We have many ideas for these and have seen/read fan ideas as well.
The current game loop really needs at least 1 or 2 distinct new mission types for the randomness to feel right.

Comment

Originally posted by bastie2606

ok then let me start:

1)Will there ever be tool overclock like for the flare gun LMG platform and so on?

2) Will the new Bosco skins also be available for weapons?

2) Bosco Paintjobs and weapon Paintjobs are created separately, so as such no
But we have only recently done the split-up with Paintjobs, and we will likely create more skins for both Bosco and Weapons in the future. And some of those might share a theme.

Comment

Originally posted by Vajgl

And can we see it?

Robert is on the far right in this picture

Comment

Originally posted by ZeroSignal_

From all of you at the office, who's got the best beard?

None of us has any remarkable beard/mustaches
But Robert, our art director, is probably the best


21 Feb

Comment

Originally posted by Brandon658

I think it was /u/GSG_jacob that mentioned something was in the works for merch. Might been another one of them and don't think there was a time frame given yet.

I can confirm this. Something is in the works on merch but no time frame.


04 Feb

Comment

Originally posted by HaroldKid

The DRG IP has a lot of potential but they are most likely holding out until a 1.0 release. Since everything has the potential to change in the future, rushing to make a quick buck and creating a line of branded merchandise that may eventually become "out of date" wouldn't be very consumer friendly.

Also of note, Coffee Stain Publishing currently has a deal in place that may impact the decision making process as well as potential profits involved in merchandising. See here. "Any inquiries regarding publishing, marketing, QA and localisation of the game must go through Coffee  Stain Publishing. " The terms of this contract are almost certainly confidential so I doubt anyone from the team would be able to comment on it, but I wouldn't be at all surprised if the nature of the agreement at the very least delayed things somewhat since all involved parties will need to be satisfied with the associated marketin...

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Yes, we would like to see merchandise happening as much as all of you, but as you write, it needs to be done in the right way. We are currently working in close collaboration with Coffee Stain on a solution and I'm confident something will happen. But it takes time so I cant guess when.


19 Dec

Comment

Originally posted by GSG_Jacob

Plz upvote this post. Mark is sad I get more karma than him, so I let him snipe this one.

Edit: Thanks for giving Mark Reddit Gold! It's all he's talking about.

I made it stick - that should help Mark!

Comment

Hi,

I'm very sorry for your loss. Last year, I also lost a very dear friend and former gamedev colleague (from years back) and it still hurts whenever I think about him. I thought about adding his name to our game, but to me, it didnt feel like the right place for a thing like that. I understand that both you and your friends are fans of Deep Rock Galactic, but I will still have to decline your request. I can't give much reason other than the one I gave to myself.

I hope you understand,

Kind regards, Søren, CEO, Ghost Ship


17 Dec

Comment

Update 27: Little Big Things is now live on Steam!

New Machine Event, New Enemy, New Weapon Skin, Loadouts, New Animations, Beard-Aware Armors, Unique Beer Mugs, and more!
Patch notes: https://bit.ly/2Ep0kCW

Xbox/Win10 to follow tomorrow or later today


09 Dec

Comment

Originally posted by speed_rabbit

Exciting! Sounds great.

The quality of life improvement I'd like the most is the ability to configure the HUD indicator color for marked enemies, escape pods, resupply pods etc to a much more visible color. I'd use neon green. Can't count the number of times I (and teammates, I know I'm not the only one here) have spun in circles repeatedly on PE's trying to spot the escape pod marker. Or a teammate's marker or "I'm over here!".

The white color really fades into the background during the play and makes it hard to see when actively looking for it, let alone notice independently.

Other changes I haven't thougjt of to make them easier to spot would also be welcome.

Noted, keep'em coming

Comment

Originally posted by OrjanSult

Update 27

Mid-december

Bro, what the f**k, update 26 dropped like barely 2 weeks ago. GSG are puttin in them hours, I swear.

It's dark in here in Denmark, so we don't much else to do!

(nah, we are not working overtime or anything, just being somewhat efficient I guess)