Soren_GSG

Soren_GSG



09 Dec

Comment

Originally posted by IriFlina

Is there any possibility of having more than that? 2 loadouts will probably just be dedicated to different weapons (first primary/second primary) leaving only the third to have builds built around specific overclocks

I guess so, but we'll start with this and see how it works out.
It's mostly a UI challenge.

Comment

Originally posted by In__Dreamz

All sounds great, I do hope it is 3 custom loadouts per class!
I hope optimisation is hidden in there, since the last few patches my frames are consistently lower than I would like.

Yes, 3 custom loadouts per class is the plan.


05 Dec

Comment

DRG management neither denies nor confirms these rumors of a Jadiz Crysis!


04 Dec


26 Sep

Comment

Fix is incoming, hold on to your beards!

Comment

Yes, we are hunting this bug right now.

We just pushed the first hot-fix which fixes the missing refunds for the changed weapon Mods.
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1602642945904327126


15 Jul

Comment

Originally posted by Deetchy_

We are all in summer vacation and will therefore not notice this.


21 Jun

Comment

Originally posted by freekv99

Even the CEO of GSG responds to comments from fellow dwarves

That must be an imposter - I never respond to comments on reddit!


20 Jun

Comment

Originally posted by freekv99

Does SOT have the same problems? They also use unreal engine and monthly updates.

As I know it, the SOT team has not updated Unreal engine version for a long time. As we are a quite small dev (compared to Rare), we are always running on the almost latest Unreal version to get the most out of Epic's huge engine team adding optimizations, fixes and new features. And it's this newer version of Unreal (4.21) combined with UWP that creates certification problems.


18 Jun

Comment

Originally posted by rightious4u2

Is it a specific bug or some other problem/failure holding it back?

Edit: sorry it's early in the morning where I am. Could you please explain what UWP means?

It's not a bug with the game, but an issue with Microsoft's automated certification tools. The tools do not like the combination of UWP and Unreal that we are using. This worked fine with Update 23 but the certification system changed and we got stuck in the middle.


13 Jun

Comment

Originally posted by der_tisch

Just seeing that there will never be micro transactions for currency makes me so happy

And your response makes me so happy :-)

Comment

Originally posted by ShroudedInLight

Hey, question for you Developers? Are overclocks only available for the Primary and Secondary weapon or can you get them for the rest of your arsenal? Like the traversal gear, grenades, or pickaxe?

In the first iteration, Overclocks will be for the Primary and Secondary weapons.


11 Jun

Comment

Hi all,
We hoped to get a FAQ out today (Tuesday) on Update 25. But all your good questions, relevant concerns, and thoughtful comments have re-ignited the design team, so it might take a few more days. No reasons to tell you something that will change again in a day!
In any case, we expect Update 25 to have a huge impact on the game, so we will keep iterating until we reach the best possible experience.

Keep the feedback flowing!


02 Jun

Comment

It's been blocked in the certification process for a while now. We are working with Microsoft to solve the issue. It's one if those situations where it really is no ones fault, but we just got stuck in some general certification system upgrades that didnt gel with our specific setup (running an Unreal project with UWP).


14 May

Comment

Originally posted by mynameisnickromel

Is this just for steam? If not, can we expect a few weeks until xbox and win10 release?

This is just for Steam and yes, they will be an unknown delay for Xbox/Win10 version. Normally it is 1 week but there has been a change in the submission platform, so we might need to learn a few things first. We'll keep you updated as we know more.

Comment

Hey, thanks for the heads-up on this one. Easy to forget things like this when you develop a game for the global market.
We are discussing this internally and with our publisher, and will come up with a solution.