XD
Nie wiem skąd bierzesz Swoje dane, ale jeśli przy szacowaniu innych rzeczy też tak mocno pudłujesz, to ciężki musi być Twój żywot
Zmieniające się warunki pogodowe już są, przynajmniej w RB GF.
XD
Nie wiem skąd bierzesz Swoje dane, ale jeśli przy szacowaniu innych rzeczy też tak mocno pudłujesz, to ciężki musi być Twój żywot
Zmieniające się warunki pogodowe już są, przynajmniej w RB GF.
Just clean the dust before you launch it ;P
Return of the Spacefire?
maybe this one? I cannot into silly youtube restrictions
We continue to tell players what’s new in the upcoming update New Power. Today we will talk about the new War Thunder skies. It is the first in a series of devblogs about the updated version of the Dagor game engine.
In previous versions of the Dagor Engine, the sky, clouds and fog were created with separate algorithms and were not united into a system. Physically, the sky in War Thunder was quite authentic. However, to achieve a better visual resemblance with the real sky, it lacked the relationship between atmospheric phenomena. In the new version of the Dagor Engine, we have managed to model a realistic atmosphere with the correct distribution and scattering of sunlight, both in the sky and on the Earth's surface. We’ve also created new clouds of different types at different heights, and significantly improved the appearance of mist and fog.
Sunset, pillar of light...
Read moreTo be sure you will be able to start research Maus, just check if you can research any Rank V German ground vehicle.
If you can - you will be able to research Maus.
If you cannot - it means that you do not fulfill requirements.
Before the spawn, change weapon on chopper to default - SP requirements will be lower and you will be able to spawn.
PS. It will be easier to earn enough SP if you will take more than 1 ground vehicle.
Chat in game works fine, same as option to check player cards.
If you have issues with it, please try to find help on Technical section on our forum.
You cannot have mixed battles with ships and tanks on one battlefield.
To play aircraft in navy battle, you simply need to have aircraft and ship in your lineup and join Navy Battle.
All above is related to Realistic game mode.
In Arcade game mode, you get aircraft as an additional spawn during Navy battle.
A new set of rare decals for your combat vehicles is here!
Find new decals, as well as decals from past years for all the gaming nations of War Thunder!
Complete the relevant tasks before the 24th of November to add these decals to your collection!
These decals are available until November 24th:
Emblem of the "Lancieri di Novara" regiment, Italy
Capture 50 points while controlling Italian ground vehicles.
"Scottie" nose art, Flt Lt Francis "Scottie" Scott-Malden, No. 603 Squadron, RAF, 1941
200 Golden Eagles.
Emblem of the F1 Vastmanland Air Force Wing of the Swedish Air Force
Score 2,000 points in 10 battles while control...
Desktop Wallpaper:
1920x1080 2560x1440 3840x2160
For 8 years, all connoisseurs of military history and fans of war games meet each other on the battlefields of War Thunder. Over the years the game has become a global encyclopedia of military vehicles and battles from the last 100 years and gives the player the opportunity of choices that you cannot find anywhere else!
We can see that you appreciate this and we are sincerely grateful for your loyalty and support. Let us celebrate the eight years of your favourite game together!
Check the details on our website!
Me 262A1/U4 (6.7 na RB)
A jak jeszcze nie masz, to Me 410 z 50mm i amunicja AP.
Z obu celujesz w silnik.
Z tego co kojarzę, to Do 335 też są spoko z 30mm.
We do, since we have our new glorious streamers duo
Stream will be from standard game version, not from version visible on latest teaser.
Nie no, wiem o co Ci chodzi. Że niby "in game engine" ale okazuje się, że in game engine renderowany na jakichś stacjach roboczych i w grze nie ma opcji na coś takiego.
Tutaj masz normalnie tak, jak będziesz mógł sobie to ustawić u siebie (jeśli Twój sprzęt to pociągnie oczywiście).
Jak pierwszy raz zobaczyłem dym, to wyglądałem mniej więcej tak.
Nie znam konkretnej daty (czyli nie dziś ).
Jak widzisz, są jakieś filtry nałożone, ale grafika czy efekty są z gry (nie jestem pewien tej ostatniej eksplozji ).
Nic nie było dodawane w postprodukcji na zasadzie - a tutaj damy nowy dym, bo ten w grze to nie pasuje, a nowe chmury też dodamy ze stocka, bo ładne.
To co widzisz na teaserze powstało na silniku gry.
Nothing to worry about, Linux is and will be still supported.
No, we do not abandon Linux support.