Random mechanics like lootboxes or random bundles constitute only a part of monetization of the game. Not insignificant, but also not in any way determinative. World of Warships monetization is still largely based on direct ship sales and Premium Account sales. Everything else is complementary.
If you look at our random-based stuff objectively, you will notice that in the majority of cases it does not contain anything that can't be obtained otherwise or that is gameplay-critical (i.e. early access random bundles allow you to play a ship a couple of months in advance, and that's it). Overwhelming majority of content is not locked this way.
That said, in no way I claim we're doing everything correct. On the contrary, the Missouri case clearly shows we should be more considerate. And, of course, we follow all industry regulations, and looking at how it goes and how the world changes, it does not make sense to rely on such mechanics too much.