T0TALfps

T0TALfps



16 Mar

Comment

Originally posted by laughingiguana02

they are, engineers will receive more RPG's on spawn by +1 for all specalists

RPG increase is not in this update and its something that we intend for within the next couple of updates. 

This initial balance/meta shift will be looked at before we then do those changes, including alterations to Irish' APS which we hope will resolve the instances of vehicles hiding behind an infantry protective gadget. 

Comment

Originally posted by MicFury

Loving the updates, team. I know the community spews toxicity like a fire hose. Just know that there's a ton of us who are really enjoying all the great work!

Ultimately we're wanting to do right by our players in as many ways that we're able to do so. I think we've consistently tried to do that for two and a half years+ now. We're glad that it's connecting with some of you, enjoy this season when it launches next week!

Comment

Originally posted by Zeucleio

Reduced CQC damage for LMGs and ARs from 28 to 26, to reduce the occurrence of 2-headshot-kills. This affects SFAR-M GL, AK-24, LCMG, RPT-31, M60E4, M240B, AC-42, RM68, GEW-46, ACW-R

Nice, so this change is considerably better than I expected. Last post made it seem 2 shot HS was still possible at cqc.

Fixed instances of projectile inaccuracies when using the RPG-7V2 against fast moving vehicles.

I assume this means less dusting? If so, nice.

Damage reduced from 28 to 24 between 30 and 74 meters

Completely uncalled nerf for the MP28. It already wasn't that great of a gun, but now in my opinion the only reason to use it is now gone (4 hit kill up to 74m)

Yes, less instances of dusting for some rockets. Not entirely eradicated, but hopefully less. Let us know how it feels!

Comment

Originally posted by PlantInteresting

Wish they made that same uphill engine power change to the mav as well. The speed in general for the MAV is fine but my god you’re a sitting duck if you’re going up the slightest incline

Will fire the suggestion through!


14 Mar

Comment

Originally posted by 27poker

I was prepared for this map being set in México with Chilean flags sprinkled on top but gotta admit that it really captures the vibes of some of the rural towns around here. But what really makes it feel like a real, lived in place in Chile is the street art, you did your homework and it shows

https://preview.redd.it/zcdfasid3coc1.jpeg?width=1917&format=pjpg&auto=webp&s=5b0519e4393f87cf06869f78a1e7d95c5ffd51bf

Reading this has meant a lot to the team, thank you for that ;)
We're glad we can show even more love to Chile!

Comment

Originally posted by DANNYonPC

64p only?

Good

The mistake that is 128p is clearly going away!

It's possible to ramp up the playercount via Portal, but it's 64 player focused and intended for that!


06 Mar

Comment

It's Scope Glint, at a certain zoom distance on weapons the scope will glint in order to telegraph back to you that the dude is hardscoped and likely aimed at you. It's also to help indicate wh ere a sniper may be nestled because without it, you'd be looking around frantically trying to figure out where the shots are from.

Also, I had a nostalgic trip around Gizmo from Gremlins here - so thanks for that. BRIGHT LIGHTS.


23 Feb

Comment

Originally posted by finkrer

Let me introduce you to the GLSDB container launcher. It's an actual thing. Only driveable when put on a truck though.

https://i.imgur.com/kdqxdYG.jpeg

Comment

I once advocated for a driveable vehicle that had the exterior of a shipping container but opened up to reveal it to be housing a missile battery.

Should've happened. Shipping containers ftw.


13 Feb

Comment

The following VHX-D3 Balance Changes are now live across all platforms. This may take a while to propagate across all servers. We look forward to your continued feedback!


06 Feb

Comment

I was rooting for you there! I thought you were going to miss the re-entry :')

Welldone!

Comment

Hello there!
We've just pushed out an update that has restored them to the Web Builder.

Thanks for your patience!

Comment

I really appreciate the warmth and constructive feedback here folks, and the fact that no one has requested me to go on another podcast. Today has been a good day in both senses! :D


31 Jan

Comment

Just checking in here, how often would you say you're receiving a dusting moment when using the RPG? Was this in the same match?

Comment

Hey, could I have some footage or an image of this, and potentially any insight into your current color settings?


29 Jan

Comment

Just a note to say I've passed this onto the team and we're looking into it. We'll get it sorted if that is indeed the case!

PS: Lovely shot!

Comment

Originally posted by linkitnow

Is this the first time they were able to tweak weapon stats via a server update?

We've been making backend changes like this for some time now. Over the past year and a half, we've been communicating more about them though as we continue to build transparency via BattlefieldComm

It's also part of a wider effort to enable the ability to make changes like these via the backend, online. We call them "Tweakables" internally, and throughout many updates, we have been enabling the ability to alter balance for Vehicles, Gadgets, Weapons, etc outside of a Client Update.

We ultimately want to be able to react faster to feedback and data that we'r...

Read more

27 Jan

Comment

Originally posted by LaFl3urrr

VHX nerf when?

Aiming for that to take place next week too, though this will be outside of the 6.3 Update. Keep your eyes peeled on @BattlefieldComm for when the team checks it in.


26 Jan

Comment

Originally posted by Florflok

Squad spectator is huge..but it's for portal only? What gives?

It's there to encourage Custom Experiences that may have more of a slant towards Squad Based gameplay, Only One Life or Tactical Scenarios.
We'll be keeping an eye on those experiences to see - like previous Custom Experiences - if there are ones for the Community Spotlight.

Keep the feedback coming regarding its usage in All Out Warfare.