T0TALfps

T0TALfps



26 Jan

Comment

Originally posted by thebearrider

Trophy not taking out smoke grenades is a big one.

Never should've been the case, and I'm glad someone alerted us to that. It's a defensive gadget, and it allows for people to hopefully push chokepoints a little bit more now that it won't be suppressed.


23 Jan

Comment

I've said it once and I'll say it again, Battlefield Hardline possibly had some of the most diverse and creative maps for recent Battlefield titles. Amazing map offering.

Comment
  1. Don't fall into a run and gun mentality, while Battlefield can encourage that in some cases, it is far better to slow it down and think ahead. You'll notice that you're able to flank better, out maneuver and ultimately be more prepared for certain combat situations.

  2. KD Ratio is not the be-all-end-all contributor to winning in Battlefield. And nor is it truly about climbing the Scoreboard. Its a squad based, team wins, game. You can get as many kills as you like but if you're team is dying more than your personal kills it negates it. It's about balance, reviving actually takes away from the opposite team. Taking out a helicopter or tank can reduce the amount of death.

  3. Don't wait for somebody else to "deal with it", if something is really doing a number on your team, you'll be far more efficient if you step up, change kit, and deal with it.

  4. Play the objective. That can mean many things, if you're doing your class role, if you'r...

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Comment

We're currently looking into the output and pick rate of this weapon in comparison to player feedback and may make some balancing changes regarding it.

Stay tuned! 🙂


18 Jan

Comment

We're currently assessing the output and pick rate of this and may make future balance changes in accordance with that. As we've stated previously, we did make some changes to this weapon already and may continue to do so based on community feedback and data aligning with that feedback.


15 Jan

Comment

10/10 accurate portrayal 😆


13 Jan

Comment

That title is quite... something :)

In any case, we have passed the information through to the team and we are currently assessing the validity of the claims and may communicate further in the future, if necessary, on the investigation.

Naturally we take player privacy very seriously, and if you believe people are violating the Terms of Service, I would highly encourage you to report them to EA with the...

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04 Jan

Comment

OP starting off the year as a king.

I'm extremely bias to anything Close Quarters, I had spent hundreds of hours running around in circles on those little maps. What an amazing pack that was, Ziba truly is one of my most favourite maps in the series.


24 Dec

Comment

Penguins rise up!! This is your time!

Happy holidays everyone, take care and enjoy this moment with those closest to you. 🎄


21 Dec

Comment

You just love to see it. 😎


07 Dec

Comment

How'd you like them baubles?? 🎄🎅


05 Dec

Comment

Hello!
We're aware of this and working to get it resolved :)


04 Dec

Comment

Originally posted by T0TALfps

Hello,

Thanks for bringing this to our attention,

We have previously confirmed via our BattlefieldComm platform that we are aware of matchmaking issues with Battlefield V. Currently some players are unable to matchmake via the standard Quickplay functionality.

While we are working to correct this, there will be downtime for Xbox and PC platforms this coming Monday (09:00 UTC) for an hour. Once this downtime has taken place, we anticipate that the issue will be resolved.

https://twitter.com/BattlefieldComm/status/1730634704309678225

Stay safe, enjoy your weekend.

This maintenance has now concluded, thanks for your patience with this folks!

https://twitter.com/BattlefieldComm/status/1731643268545315228


03 Dec

Comment

That's a win!


02 Dec

Comment

Hello,

Thanks for bringing this to our attention,

We have previously confirmed via our BattlefieldComm platform that we are aware of matchmaking issues with Battlefield V. Currently some players are unable to matchmake via the standard Quickplay functionality.

While we are working to correct this, there will be downtime for Xbox and PC platforms this coming Monday (09:00 UTC) for an hour. Once this downtime has taken place, we anticipate that the issue will be resolved.

https://twitter.com/BattlefieldComm/status/1730634704309678225

Stay safe, enjoy your weekend.


28 Nov

Comment

Truthfully?

Sure kills matter in Breakthrough, Conquest etc - it depletes tickets, it gets the win. Assists matter just as much, you're contributing towards people getting those kills, and therefore depleting tickets and getting that win.

Battlefield is all about contribution, team work. Kills may be a driving factor, it's a shooting game afterall. But it's not the end factor. The win is, and that's through team work.

So if you decide to solely go the recon route of spotting constantly, or spotting vehicles to allow for someone to take them out, or running around reviving.

It's contributing. That's Battlefield.

And welcome to it too.

PS: There's never a "Right way to it" - You do you, but play the objective, always.

Comment

Originally posted by StormSwitch

Expected, the question is, why keep doing this of releasing op untested weapons lol

Think of it from a different angle.

Weapons are often introduced with a slight over-tune because this is a far better scenario from a balancing perspective than it is for something that is under-tuned.

It is not fair to play through progression tracks to then receive a weapon you're excited about and it's... ok. Weak, even. By that point, you will then have a far more distasteful opinion towards that weapon and you wouldn't be using it, right?

So, if you look at it from this angle. Weapons are often between 'Great!' and 'Overtuned/OP!' because not only will you have a better experience with it, it is far easier to bring something down from being too powerful than it is to bring something up when the opinion of a weapon can rarely change from 'it's... ok. Weak, even.'

Hope this might open the perspective a little :)

Comment

Correction, this is not a lie. You are referencing Update Notes from Season 4, we are now in Season 6. Things change frequently with a Live Service game, not only in reaction to balancing concerns but also to technical or just general feedback from players.

As of Season 4, it was indeed possible to remain within a lobby and it would place you on the opposing side of the conflict. This has been changed recently to allow for more matchmaking opportunities and to ultimately help in resolving the fact that players were not able to join at the end of a round. Which if kept the same, would have resulted in more AI in Round Two.

This change has for the most part been a healthier change for matches, despite not being able to play round two.


27 Nov

Comment

Hello!
We're currently looking into this issue, thanks for raising it!


08 Nov

Comment

Taking your feedback onboard, we have now made the decision to bring back Redacted Conquest as part of this weeks rotation. Appreciate the maturity shown and the constructive criticism folks. Thanks!

https://twitter.com/BattlefieldComm/status/1722223965085839513