Hi!
We’re devs who together work on Gameplay Systems in VALORANT—specifically the Social and Player Dynamics team (friends system, text and voice chat, and monitoring player behavior), as well as the Competitive team (competitive systems, MMR,and matchmaking)—here to lay out plans for a series of articles meant to go in-depth on some popular topics.
Something that you’ve voiced to us is that you want more transparency around the Competitive and Social & Player Dynamics (SPD for short) space. Sure, patch notes provide some updates of the things we changed in VALORANT, but we think it’s important to show the impact of our work so far and what’s ahead for this space.
Starting this week, we’ll begin to share a series of deep-dive articles, each of which will cover a very specific topic within our teams. Some articles will share more about the work that’s already happened (and the impact we’ve measured as a result) and some will focus more on planned or ongoing work...
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