TheStevieT

TheStevieT



06 Nov

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Ok I ๐Ÿ‘€ you

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Originally posted by OsirisFn

You are not saying WHEN

Things like new features slip from build to build for numerous reasons so I can't give an exact date.

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Originally posted by BADMAN-TING

Saying they'll look into it isn't the same as them explicitly stating that they will do it.

This has happened many times, where Epic says they'll think about doing something and people in this sub can't see the difference between "we'll discuss/consider it" and "we're definitely doing it."

We're definitely doing it


05 Nov

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Let's GOOOOOOOOOOOOOO! Nice clutch


29 Oct

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We donโ€™t have an exact timetable, but weโ€™re going to do it. Donโ€™t worry about followers ;)

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Originally posted by shu359

Hey, since it's a relatively small discussion here, I want to report something.
The quantity of consumables in not shown in game when you look at them.

We're aware of it and we're tracking it. For ammo it works, for other consumables - like minis - it doesn't.


22 Oct


20 Oct

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Boo. ๐ŸŽƒ

v14.40 arises tomorrow, October 21. Downtime starts at approx. 04:00 AM ET (08:00 UTC).

Please note the patch size will be larger than normal on PC (approx. 27 GB). This is to make optimizations on PC resulting in a massively reduced Fortnite file size (over 60 GB smaller), smaller downloads for future patches, and improved loading performance.

External link โ†’
Post

Boo. ๐ŸŽƒ

v14.40 arises tomorrow, October 21. Downtime starts at approx. 04:00 AM ET (08:00 UTC).

Please note the patch size will be larger than normal on PC (approx. 27 GB). This is to make optimizations on PC resulting in a massively reduced Fortnite file size (over 60 GB smaller), smaller downloads for future patches, and improved loading performance.

External link โ†’

05 Oct

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While we look into the reports of the performance issues, please also check your settings if you are on PC as some settings may have changed after a recent update. https://twitter.com/FortniteStatus/status/1313198388712792068


24 Sep

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Originally posted by Redness360

Yes, thank you. Since yesterday I haven't had the issue, all the fishing spots seem to be appearing. However if the issue comes back I'll be sure to report it.

Great! Appreciate the post to make us aware.

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Originally posted by Redness360

A kind person on r/FortNiteBR linked me to the issue on Trello, should be fixed in the next update, or just turn your effects to medium or higher to fix. https://trello.com/c/ZSz8TYTx/1444-fishing-spots-can-disappear-on-pc-with-effects-set-to-low

Please let us know if you're still experiencing this issue. With the update yesterday we believe this is fixed.


22 Sep

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A new update takes over.

v14.20 is scheduled for tomorrow, September 23. Downtime will begin at 4 AM ET (08:00 UTC).

External link โ†’
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Hey Creators,

A new update arrives tomorrow.

v14.20 is scheduled for tomorrow, September 23 with downtime beginning at 4 AM ET (08:00 UTC).

External link โ†’

11 Sep


08 Sep

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Hey Fortnite competitors!ย 

With last weekโ€™s arrival of Season 4, we wanted to share what you can expect on the competitive front this season โ€” including the new Hype leaderboard, upcoming tournaments, rule clarifications, enforcement policies, and more.

You can read the full blog covering the schedule and rules clarifications here: https://fn.gg/Ch2S4Comp

External link โ†’

02 Sep

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Originally posted by builderplayer64

Have you seen the big where fishing spots are not visible on Low Effects on PC? There'll be an entire lake of fishing spots and we will only be able to see them flickering in and out of existence for a few seconds. This does not happen on Epic Effects.

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Originally posted by Camma14

No problem. If you can let me know how to do that I can do it today for you, I've never done it before.

If it happens again, you can use this page to grab your logs. https://www.epicgames.com/help/en-US/fortnite-c75/technical-support-c118/where-can-i-find-the-fortnite-game-logs-a3209 Best to copy the log and save it to a different folder so that when you play again the information isn't overwritten. I've personally ran into this bug twice now and we're still investigating it.