Titan_TT

Titan_TT



13 Jul

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Your post has been removed because it violates rule 7. It contains unverified information about an individual that could damage their reputation if untrue. Please submit a report to a Mordhau moderator directly if you have evidence that someone has broken official server rules.

Comment

Your post has been removed because it violates rule 7. It contains unverified information about an individual that could damage their reputation if untrue. Please submit a report to a Mordhau moderator directly if you have evidence that someone has broken official server rules.

Comment

Your post has been removed because it violates rule 7. It contains unverified information about an individual that could damage their reputation if untrue. Please submit a report to a Mordhau moderator directly if you have evidence that someone has broken official server rules.

Post

The XBOX Series X/S freezes and stuttering issues are known and already being solved. A submission to XBOX has been made and when it gets approval a hotfix adressing the issue will be deployed to the platform! We expect a massive performance increase! We'll keep you informed!

External link →
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Hi, a solution is already in the works. Will be deployed when we get the XBOX certification approved. We'll keep you informed.

Comment

Your post has been removed because it violates rule 7. It contains unverified information about an individual that could damage their reputation if untrue. Please submit a report to a Mordhau moderator directly if you have evidence that someone has broken official server rules.

Comment

Hi, a solution is already in the works. Will be deployed when we get the XBOX certification approved. We'll keep you informed.


12 Jul

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I will presume you are on PC. Check if you have any kind of video playing in the new steam overlay browser, if you are maybe on a store page for the DLC that keeps looping. Was an issue for some. Let us know if that was the case or not. Cheers.

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We are aware of the issue and are looking into it, there will be an announcement if it turns out to be a serious one.

Would you mind sharing on what platform/console gen you are on please.

Edit: after a server hotfix roughly 1 hour ago we do not have any more reports of chashes happening.


11 Jul

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Hello everyone! I extend a warm welcome to the new members of the community that have beckoned from the Console spheres! The dawn of the Mordhau Console launch is upon us! The long wait is at an end! There are slight deviations to the timing of the official launch so we are providing you with exact timelines for each platform. The XBOX platforms have a fixed time for a worldwide release, the PlayStation platforms have a staggered release schedule as described below:

All XBOX releases will go live worldwide simultaneously on the 12th of July at 10AM UTC

All PlayStation releases will go live on the 12th of July at 12AM respective to your local time! In the UTC format:
ASIA/Japan on the 11th of July at 3PM UTC
EUROPE on the 11th of July at 11PM UTC
AMERICA on the 12th of July 4AM UTC for the East coast, 7AM UTC for the West coast

We'll see you on the battlefield and may your attacks be swift and merciless!

External link →

06 Jul

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Keep in mind that the image shows the Gold edition witch includes all DLCs. The base game on consoles is 40$.


04 Jul

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We are still unsure ourselves what exactly went wrong there and are awaiting a response to our support tickets from Sony. There will be an announcement when the preorder goes live.


29 Jun

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Originally posted by Striking_Sweet_5759

Is the gold edition available for pre-order or will it be available upon launch?

The Gold Edition on the Microsoft Store is now available. An error in the description that we changed last minute forced it back into certification that is why it had a slight delay in being listed. All sorted now.

The Sony preordering will have a bigger delay.


28 Jun

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Originally posted by MedicMuffin

I have a weirdly specific question. Are there any changes to the very large axial deadzone that exists if you play the PC version with a controller? I've always found it really annoying because it makes it hard to queue any sort of diagonally angled slash without a very large camera movement to bypass that deadzone, which feels like it messes with the ability to drag and accel correctly.

Also, any changes to riposte timings? I've noticed what is now a pretty longstanding issue where ripostes sometimes just don't come out because the window is so tight and you sometimes get f**ked out of them due to trigger travel on a controller.

At minimum I'd like to see options for these features, a slider for axial and radial deadzones and a slider for trigger deadzones like Chiv has. Controller support has improved a lot since I first started playing in 2020 but these two issues have really kept me away from playing more of Mordhau than Chiv.

The deadzone for aiming and moving will be possible to be adjusted respectively. The riposte timing will remain unchanged.


27 Jun

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Originally posted by joathism

Stupid question, but will the game be up to date compared to the PC version?

PC and the Consoles will have the same version, yes.

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Originally posted by SeniorSatisfaction21

By the way it only happens in official servers

We would require a bit more information. Which server? which region? Duration? Playercount? Thank you.

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Originally posted by sillysalmonsamurai

FAQ #3 had me wondering:

Would we ever see in-game chat or VOIP for Mordhau in the future? I think it would lead to more immersive gameplay (similar to what's happening with BattleBit Remastered right now)

A topic likely discussed since the inception of Mordhau. If we could snap our finger and magically implement proximity VOIP, we would probably do so. There are some reservations in regards to moderation and optics with it.

Have you ever noticed that the sounds in Mordhau have no verticality? The implementation of such a feature is a deceptively tricky endeavor that would require substantial work, and the impact is questionable. The feature is not out of the question, but is also not high on the list of topics discussed at the moment.

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A common misconception: There will be no cross-play between the consoles and PC players at launch, but there is a possibility of having it further down the line.

The post below has a FAQ section relevant to this topic.https://www.reddit.com/r/Mordhau/comments/14kg7yj/mordhau_console_launch_trailer_and_date_reveal/

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Originally posted by OfTheLethani

Thanks u/Titan_TT, It was indeed that region I had in mind for my comment and I know that there have been changes made in region for hosting providers.

I have still had intermittent issues in US West even after the provider change in Leda servers (though admittedly not as frequent) and testing with WinMTU tooling to these IPs show that the PacketLoss I am experiencing is not along the route at all and was likely the server itself not handling the connections for all players.

I don't want to turn this announcement thread into a troubleshooting thread, but some regions (US WEST in particular) have had serious issues and a console release with the same server providers may lead to a bad user experience in those regions

No problem, the topic is still semi-related. As you have stated it comes down to some server not actually handling the load. But the issue is also the number of hops to reach servers in the US-West region, that is down to the infrastructure and not the server providers or developers. Leda is a state of the art server and has the best hardware on the market so we are still a bit surprised that it struggles on a full server, having the console servers locked at 30 ticks diminishes the load on them significantly and paired with consoles being standardized further helps with disparities encountered with PC users. We are confident that the consoles users will not encounter such issues. (provided there are enough servers to carry the player load(this was a disclaimer:)))

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Originally posted by OfTheLethani

Is the server architecture going to be different or are the Official Server hosting providers going to be the same as the PC version?

Mostly asking this because my region has had some problems with official servers over the last few months and I worry the same issues may be present in console release if same hosting providers are used again

Console servers will be a combination of new providers and some old ones, but console server tick rate is set to 30 due to Xbox one and PS4 performance issues so that will fix the server-side lag.

You have not specified the region you are playing in so if by chance you play on the US-W where there is a known packet loss issue try the "Leda" servers to see if the issue still persists.