Thanks u/Titan_TT, It was indeed that region I had in mind for my comment and I know that there have been changes made in region for hosting providers.
I have still had intermittent issues in US West even after the provider change in Leda servers (though admittedly not as frequent) and testing with WinMTU tooling to these IPs show that the PacketLoss I am experiencing is not along the route at all and was likely the server itself not handling the connections for all players.
I don't want to turn this announcement thread into a troubleshooting thread, but some regions (US WEST in particular) have had serious issues and a console release with the same server providers may lead to a bad user experience in those regions
No problem, the topic is still semi-related. As you have stated it comes down to some server not actually handling the load. But the issue is also the number of hops to reach servers in the US-West region, that is down to the infrastructure and not the server providers or developers. Leda is a state of the art server and has the best hardware on the market so we are still a bit surprised that it struggles on a full server, having the console servers locked at 30 ticks diminishes the load on them significantly and paired with consoles being standardized further helps with disparities encountered with PC users. We are confident that the consoles users will not encounter such issues. (provided there are enough servers to carry the player load(this was a disclaimer:)))