Trello

Trello



09 Dec

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Replays

  • Client-side replays can now be recorded automatically by enabling the Client-side replays setting in Settings-More settings. The size of future client side replays will be reduced in an upcoming patch.
  • Current season battle pass owners are now able to record server side replays when hosting a custom lobby with the Record Server-side Replay setting turned on (Update: we will add the option for all battlepass-owning participants to download the replays, not just hosts, shortly). Server-side replays contain all player perspectives instead of just one. They are possible to download through the match page in the match history. As they involve being hosted on the servers they are only available for current season battle pass owners and only available for download for 14 days after the match. After being downloaded they remain accessible if they are in your replays folder. Server-side replays are currently in a testing stage as we fix po...
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Play screen

  • Based on our statistics and community feedback the Quick Play modes are now queues with continuous matches again (FFA and FFA Instagib matches will be launched when there are at least 4 players queued), with the exception of Warmup which starts a continuous match whenever a player clicks the button.
  • Quick Play matches that are not full appear on the match list with the name Quick Play.
  • Ongoing Pickup matches are displayed at the bottom of the match list. They are not possible to join but can indicate if there are players playing a certain mode at the moment who may join your pickup or create a new one when their match ends.
  • Pickup listings now more clearly indicate if players are part of a party.

HUD

  • The Controls HUD element now has a Simple style option which only displays the currently pressed keys and has the direction keys positioned in a cross shape whic...
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Gameplay

  • The Void Cannon’s combo max damage has been reduced from 150 to 125.
  • The Void Cannon’s combo radius has been reduced from 200 to 175.
  • The Void Cannon’s ball speed has been increased from 725 to 750.
  • Removed Warmup from Time Trials (released yesterday).

Interface

  • There are now leaderboards for Aim Arena 2v2 (previously unreported).
  • Modes that share skill ratings are now represented by a single entry in the profile ranks screen (previously unreported).
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Gameplay

  • Fixed an issue where having toggle zoom enabled and weapon switch zoom reset disabled, would still reset zoom when switch weapons sometimes.
  • Time Trials now has a warmup phase like other modes.

Interface

  • Added the option to select previous seasons for leaderboards, player stats and player ranks.
  • Fixed the alignment of the weapon columns in the Profile stats page.
  • Fixed issue causing HP taken stats to be incorrect after picking the Siphonator.
  • Fixed issue causing Siphonator healing not to invalidate an assist mark.
  • Fixed the HP bonus from collecting powerups not counting towards HP taken stats.
  • Fixed secondary fire damage not counting towards weapon damage stats.

HUD

  • There is now a Text HUD element for custom text.
  • There is now a Statistic HUD element to display current pe...
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Gameplay

  • The Void cannon’s activator beam now has a bonus of 2 damage for consecutive shots hit, up to 10 consecutive shots where it will deal 50 damage on each consecutive shot after.
  • The Void Cannon’s ball speed has increased from 700 to 725
  • The Void Cannon’s ball fire rate has increased from one shot every 650ms to one shot every 500ms.
  • The Super Shotgun’s secondary fire now bounces twice.
  • Fixed the Super Shotgun’s secondary fire not bouncing on moving props.
  • Fixed the Super Shotgun’s secondary fire not triggering shootable triggers (props that act as buttons and/or doors for example) after having bounced once.

Netcode

  • Improvements to the hit registration of the Void Cannon’s activator beam upon void balls.

Interface

  • In the Locker and in the Shop it’s now possible to rotate weapon models by holding ...
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Gameplay

  • The Void Cannon activator beam now doesn’t penetrate beyond the first void projectile that is hit.
  • The speed of the Void Cannon ball has been increased from 600ups to 700ups.

Netcode

  • Fixed an issue that caused Grenades and Shotgun Secondary fire to sometimes deal more damage and knockback than intended.

Masterserver and matches

  • Tentative fix to an issue resulting in match slots being occupied by players and/or player duplicates who aren’t playing.

Maps

  • Collision fixes to Kasbah.
  • Collision fix to Qunai Peaks and fixed parts of the background not being visible.
  • Fixed missing thumbnails for the CTF versions of Cliffside Canyons, Qunai Peaks, Titans Crossing.

Customization

  • Fixed the Void Cannon’s Frostbite skin not being usa...
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Gameplay

  • The Void Cannon’s switch rate from secondary fire to primary fire and vice-versa has been slowed down.
  • The Void Cannon’s secondary fire has been decreased from 1 shot every 600ms to 1 shot every 650ms.
  • Fixed various issues when switching from a weapon with secondary fire to one without.
  • There are now separate binds for combined Zoom+Secondary Attack, Zoom, and Secondary Attack. Current players will now only have the Zoom function bound, and should bind either the combined key or the secondary attack key. New players will have the combined key bound.
  • Fixed the Void Cannon’s ammo pickup not awarding ammo.

Visuals

  • Fixed the Void Cannon ammo pickup’s hologram not appearing after being picked up.
  • The Void balls now have a light to indicate their position relative to their surroundings.
  • The Shotgun Secondary Fire’s muzzle flash has bee...
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Masterserver and matches

  • Season 2 has started and with that the leaderboards have been reset. Some information about Season 1 will be available in the future.
  • Wipeout 4v4 has been moved from the Ranked playlist card to Quick Play
  • TDM 2v2 has been added to the Ranked playlist, it uses the same rules as TDM and the current map pool is Icefall, Kasbah, and Perilous.
  • Aim Arena 2v2 has been added to the Ranked playlist, with the same rules and maps as Aim Arena 1v1.
  • TDM 4v4 has been removed from Quick Play.

Gameplay

  • New weapon! The Void Cannon is a new weapon which fires a void beam with regular attack, a void ball projectile with the secondary attack (can only do damage on direct hits), and when a void beam hits a void ball it creates a powerful explosion. Both the void beam and the void ball do 30 damage on hit, the void explosion does a maximum of 150 damage. T...
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Interface

  • Map ratings are now shown in the content creation area too.
  • The number of ratings for each map is now shown in the community maps list.
  • The rating algorithm has been updated for community maps when ordered by “Highest rated”.

Masterserver and matches

  • Fixed an issue preventing some community maps from being played on some servers.
  • Fixed the “allow queueing” custom lobby setting which was being reset after a map ended.

Editor

  • The Reset texture bind which is by default set to “numpad 5” now also resets texture rotation. It is now available in Settings-Controls-Editing.
  • The rotation of the block selection textures is now displayed on the editpad.
  • The rotation of the block selection textures is now displayed when using the command /info.

Visuals

  • Fixe...
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Masterserver and matches

  • Players can now queue for ranked games or join pickups while in a Quick Play FFA-type match.
  • Custom lobbies have a new option under “More Settings” to enable players to queue and join pickups while in the game. The hover info box for the match in the match list shows whether a custom game has this option enabled or not.
  • Fixed an issue causing stats from Quick Play matches to not be registered.
  • The missing Quick Play stats from the period when they weren’t being registered have been retroactively integrated.

Gameplay

  • Typing /gg to concede in the console now also works in Duel Classic as it does in Duel.
  • Fixed a regression introduced during a recent fix causing other players to not hear bells when you make them ring with a melee hit.

Interface

  • Updated Brazilian Portuguese trans...
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Spectating

  • Spectators can now see when players being followed are crouching.
  • Fixed issue causing keys in the Key States HUD elements to stick around when switching players to spectate if the player being spectated was pressing that key at the time of switching.
  • The zoom state is now immediately synchronized from the moment a change in the player being spectated takes place.
  • The keyboard state is now immediately synchronized from the moment a change in the player being spectated takes place.

Gameplay

  • In Macguffin, fixed a rare issue causing the steal progress bar to be triggered after a player died trying to steal the MacGuffin from a base.
  • In Time Trials, fixed a condition causing the timer to start running prematurely. (This is a different issue to a similar issue fixed in the previous patch.)

HUD

  • Fixed the mini...
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Gameplay

  • Fixed an issue where restarting a Time Trials run on a start trigger would start the timer before the start line was crossed.
  • Fixed an issue where restarting a Time Trials run while standing on a weapon pickup would respawn you with it.
  • Projectiles fired directly at other players now produce a more accurate amount of self-damage.
  • Fixed issue causing projectiles fired directly at other players to not cause self-knockback.

Interface

  • The community map thumbnails are now quicker to load.
  • The Learn screen has been updated.
  • Fixed an issue where sometimes thumbnails were not shown in the custom maps list.
  • Removed outdated instructions in the Locker.
  • (Correction) A change previously reported as “The last used map playlist is now saved between sessions.” yesterday was actually not included in the previous but it is part of this...
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Gameplay

  • Splash damage is now correctly clipped by obstacles (blocks, props) in situations where the opponent is fully behind cover.
  • The Shaft’s ground knockback has been increased from 9 to 13.5.
  • The Super Shotgun’s ground knockback has been increased from 4.7 to 7.1.
  • The Super Shotgun’s air knockback has been increased from 4.7 to 6.1.
  • The PnCR’s ground knockback has been increased from 57.5 to 75.5.
  • In Extinction the orb dropped by ghosts of the team in the lead, no longer pings the enemy life leader when picked up by the losing team.
  • In Extinction the orb dropped by ghosts of the team in the lead, no longer give you 15hp when picked up by the losing team, they now give 10hp and 10armor to you and everyone else on your team.

Interface

  • The last used map playlist is now saved between sessions.
  • Custom matches in the match list ...
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Custom Lobby

  • It is now possible to select a list of 1 to 5 maps in Custom Lobby in order to decide which maps will be votable at the end of a match. The first map selected will be the map that is first loaded, the order of other maps does not affect the order they will be played in, because when a match ends all maps will be available to be voted on. In order to remove a map from the list of maps selected, click on it within the map selection list on the left.
  • To load a custom map that is available locally in your folders, through a direct connection, you can now use the command map_override: map_name; in the lobby’s more settings.

Visuals

  • Fixed an issue causing a ghost eggbot to appear at a certain position in the map while a player is joining the game.

Interface

  • Fixed the match list not displaying the correct map names.
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Gameplay

  • Freeze Tag, the version with the spectating mechanic while frozen, has been renamed to Freeze Tag Classic.
  • A new mode called Freeze Tag has been added which includes the dodge mechanic while frozen.

Audio

  • The different melee skins now each have unique swing sounds.
  • Fixed an issue where the Diabotical powerup would not play music or play music very quietly for some players. Thank you to e r n y for the reproduction.
  • The degree of environmental occlusion that affects projectiles in travel is now correctly periodically recalculated as the projectiles change position.

Visuals

  • Fixed the issue where a frozen player spectating a player would remain spectating that player even if that player became frozen. There is now an automatic spectating switch to an alive player in that situation. Thank you to Yakumo for the report.
  • ...
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Gameplay

  • In Freeze Tag, frozen players will now spectate teammates.
  • In Freeze Tag, frozen players now won’t have the buff effects for powerups they had before being frozen.
  • In Freeze Tag, Spectators can’t cycle to frozen players while spectating anymore.

Editor

  • Added a “Volume” property to ambient sound entities to have more control over ambient sound nodes. The volume can range from 0.0 to 5.0 with 1.0 being the default.
  • A “Source” dropdown property has been added to sound entity properties with a choice of 59 different sound loops.
  • The editpad properties button to set a block to type “Set invisible, player collides, fire collides (full clip)” now correctly sets it as an invisible full clip block instead of emptying it.

Interface

  • The map loading screen now features community-contributed tips.
  • Fixed is...
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Mastersever and matches

  • Fixed an issue sometimes resulting in teams with uneven numbers of players.

Gameplay

  • Fixed issue causing crossbow projectiles to go through players, moving platforms/doors at point-blank range.
  • Fixed issue allowing spectators of a Duel match to type /gg in the console leading one of the players to concede.

Spectating

  • Fixed issue in Freeze Tag causing ice cubes to become detached from frozen players after spectating one.

Visuals

  • Fixed issue resulting in misaligned waypoint icons when changing the texture quality setting until the game was restarted.

Audio

  • The Shaft sound of teammates now sounds like the default theme as do the rest of the weapons.
  • Fixed a tutorial announcer line error.

Interface...

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