Trello

Trello



09 Dec

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Halloween Survival

  • At the end of a round HP and Ammo are now refilled.
  • Some collision fixes to the map.

Visual changes

  • The trail and halo of grenades is now team-colored.

HUD

  • Saving a HUD without a name will now result in a default name being used instead of the HUD not being saved.

Modding

  • New logic entity trigger type “On Wave Start” executes an action when a new wave starts in a wave-based mode
  • New logic entity trigger type “On Wave End” executes an action when the enemies have been cleared in a wave-based mode
  • New logic entity property “cycle” allows on_wave_start and on_wave_end logic entities to trigger cyclically. (Extended documentation coming soon)

Audio

  • The enemy movement sounds have been returned to the previous sounds...
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Halloween Survival

  • The availability of the Halloween Survival in match-making has been extended beyond the initially planned period. Documentation about creating survival scenarios will be released soon.
  • Survival is now also available in Custom Games.
  • Fixed an issue with the item shop sometimes showing the incorrect amount of money (fixed earlier today).
  • Fixed an issue with the “Ammo buff” upgrade being erroneously granted to the whole team (fixed earlier today).
  • The coins in Survival now start flashing 3 seconds (up from 2) before expiring to be consistent with the rest of drops.
  • The Item Shop now displays descriptions of the items within.
  • Collision fixes to the Halloween survival scenario.

Performance

  • Minor rendering optimizations.

Visual changes

  • All drops now start flashing intermittently...
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Halloween Survival

  • The Ammo refill shop item has been changed into Ammo Buff which refills your ammo and increases your maximum ammo.
  • Slowfield Weeball is a new item in the item shop which gives you a Slowfield Weeball that slows down bots to 40% of their speed.
  • Second Wind is a new item in the item shop which is a one-use health refill that activates when your health reaches 0.
  • Berserker is a new item in the item shop which gives you 50% additional damage when you have less than 50 HP.
  • The shop menu now visually indicates unavailability of Survival and Siphonator when either has been purchased for the current wave.
  • The shop menu now visually indicates unavailability of Slowfield and Second wind when the player already has them available.
  • Some collision fixes to the map.
  • The ammo box now has PnCR ammo.

Audio

  • The enemy footstep ...
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Halloween Survival

  • Between each round the Item Shop is now available for 15 seconds. Accessible with H by default, the Item Shop includes items that can help you survive. More items will be added in the future.
  • Fragged bots now drop coins which can be used in the Item Shop, these coins will disappear if not picked up within 7 seconds. Coins collected by one player are distributed to every player’s individual coin counter/wallet. Dying results in the loss of half of your current coins. Huggers drop 1 coin, Boomers and Chuckers drop 2 coins, Bosses drop 10 coins.
  • Tweaked the health and damage of bots to balance the new Item Shop.
  • AI navigation improvements.

Statistics

  • The statistics pages have been fixed so that statistics from past and future Survival matches don’t appear combined with stats from other modes.

Masterserver and matches

    ...
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Interface

  • The “Menu Framecap” option in Video Settings has been expanded to also limit the framerate when the game is not in focus to avoid hogging resources when a player is on the desktop or in other applications. It’s now named “Menu & Background Framecap”.
  • In Settings-More Settings there is a new option “Minimize when alt+tabbing”. When selected, the game will minimize when alt-tabbing instead of staying maximized in the background.
  • In Settings-More Settings there is now an option for the Chat keybind to remember the last chat channel that was in use (whether team chat or all chat which have their own separate keybinds and can be switched between by pressing Tab). Note that the Team Chat button retains its function of selecting Team Chat.
  • The Chat window now displays a tip on how to switch between chat channels.

Masterserver and matches

  • Fixed an issue where the maste...
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Halloween Survival

  • Added Chucker bots (orange).
  • Fixed an issue causing bots to receive excessive knockback upon impact when multiple ones were hit with the same shot.
  • Fixed some AI navigation issues on the map.
  • Bots now have hurt sounds.
  • Boomers will sound a warning taunt when getting close to a player.

Interface

  • Players that are part of the Twitch drops avatar campaign now have a Twitch link on their Diabotical profile pages.
  • Updated translations.

Audio

  • Fixed the announcer line for 100 damage PnCR shots which was happening in FFA Instagib on every hit.
  • Removed frag streak and impressive announcer lines from the Aim Trainer.

Customization

  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.
  • ...
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Gameplay

  • Fixed an issue sporadically causing grenade damage to be done far away from the actual location of their explosions. Thank you to VEDMEDIK and hhoyt for a reproduction video.
  • Fixed an issue causing damage wrapped over obstacles to be incorrectly calculated for grenades exploiting due to expiration.
  • Minor improvement to the accuracy of several combat metrics.
  • Added a mechanism to prevent ping spamming.

Halloween Survival

  • Added a maximum speed cap to survival enemies.
  • Added a maximum HP cap to survival enemies except the boss.
  • Increased enemies per round.

Servers

  • A peering issue with the carrier Liberty Global has been fixed that will increase the ping to the Frankfurt location for customers of some Southern European internet service providers.

Audio

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Halloween Survival

(Some of these fixes were released to the servers throughout the day.)

  • Fixed issue with a stairs prop’s geometry causing bots to not be able to traverse them.
  • Fixed some minor bot navigation issues. More improvements in this area are planned.
  • Implemented a more elastic flocking behavior so that bots don’t get stuck while going in different directions. More improvements in this area are planned.
  • Fixed issue causing bots not to be affected by knockback.
  • Tentative fix to a server hang related to AI.
  • Increased the number of bots in the first round.
  • Tweaked the health, damage and speed progression of bots.

Interface

  • When a match is found the taskbar icon no longer flashes if Diabotical is already in the foreground in order to prevent some issues in Exclusive Fullscreen.
  • The daily challenge countdown until...
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** Diabotical Halloween Survival**

  • From now until November 10th, Halloween Survival a Co-op survival game mode will be available in Quickplay: 4 players try to survive waves of increasingly tougher enemies. Our PvE support is experimental and issues will probably be patched frequently throughout the event.
  • After November 10th it will remain available in Custom Games and documentation will be provided for map makers to be able to create their own PvE experiences.

Interface

  • Added an announcements section to the main menu.
  • Right click on a chat tab (user name) now gives you the options to join party (if public), invite to party and invite to lobby.
  • Right click on a player in a lobby now gives you the option to send a message (if friend) or send a friend request.
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Interface

  • You can now chat with friends by clicking on them on your friends list and selecting “Message”.
  • When a queue match is found the Diabotical icon on the Windows taskbar will now flash.

Visual changes

  • Fixed liquids not being visible in the menus.

Audio

  • In Settings-Audio there is now an option to mute the game’s sound when minimized.

Gameplay

  • Fixed the issue where having the “Switch fov and mouse weapon-settings as soon as bind is pressed” option turned on and double pressing a weapon keybind would cause the general settings to be used instead of the weapon specific settings.
  • Fixed the issue where having the “Switch fov and mouse weapon-settings as soon as bind is pressed” option turned on and cancelling a weapon switch would cause the general settings to be used instead of the we...
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Visual changes

  • Eggbots, flags, ammo boxes, coins, powerups and weeballs are not affected by fog anymore so that they can be discerned better over long distances.
  • The visual appearance of the healing weeball’s field effect has been tweaked to fix a glitch and improve visibility of players in them.

Performance

  • Fixed severe stutters happening sometimes at the start of the first game of the session related to audio playback.
  • Fixed stutters related to environmental decals happening sometimes at the early start of a game.
  • Fixed micro-stutters related to environmental particle effects.
  • Fixed micro-stutter happening sometimes when a player comes into view for the first time. Further stability improvements are planned, in particular related to continuous game modes where players can join in the middle of the game.

Interface

  • ...
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Gameplay

  • Fixed an issue with zoom sometimes not correctly disengaging upon switching weapons when the settings “Reset zoom toggle when switching weapons”, “Switch fov and mouse weapon-settings as soon as bind as pressing” and “Toggle zoom” were all enabled. Thank you to ffslight for the report.
  • Fixed an issue with the “Switch fov and mouse weapon-settings as soon as bind as pressing” option not returning to your current weapon’s settings when switching to another weapon and cancelling that switch by pressing the current weapon’s keybind, before the full switch had been completed. Thank you to namastex for the report.

Maps

  • From now until November 10th, Bazaar, Furnace, Icefall, Sunken, and Bioplant have a new Halloween theme.

Shop

  • The Shop has been updated with Halloween items, including 2 variety packs each including a Melee weapon, and a Free H...
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Gameplay

  • In Settings-Weapons-General it’s now possible to toggle an option to switch your FOV, sensitivity and acceleration to those of your next weapon, immediately after pressing that weapon’s keybind instead of having to wait for the reload time to end.
  • When the match is unpaused there is no longer a momentary freeze when player control is meant to be returned.

Editor

  • Decals can now be ordered to set which show up above and below relative to each other. Select a decal and in the Editpad’s Properties menu-Visuals category there will be an “order” option which accepts the range of -10000 to 10000 (something with order 2 will appear above order 1).
  • Spawn entities are now indicated by a box with an eggbot picture, the box is green when it’s a regular spawn, purple when it’s assigned to a team.
  • There are now some markers on the edges of light and spawn entity boxes to indi...
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Friends!

  • In order to make it easier to connect with other players while in game, there is now a Diabotical friend system which works alongside and transparently with your Epic friends list. In the friends list you will now see Epic friends indicated with an Epic Games icon, and Diabotical friends indicated with a Diabotical icon. Further social improvements will be coming to the game soon.
  • It is possible to add someone as a Diabotical friend by clicking the add friend button on player profiles.
  • It is possible to add someone as a Diabotical friend by right clicking on a party member and selecting the option.
  • It is possible to prevent other players from sending you Diabotical friend invites by clicking on Settings in the friends list. Diabotical friends can also be removed in-game by clicking them in the friends list and then selecting that option.

Editor

  • Fixed an issue pr...
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Performance

  • Fixed issue that could cause input sluggishness for some players. Thank you to Napalm3D for testing.
  • Minor performance optimizations related to rendering.

Gameplay

  • In Race physics the triple jumping bonus window is now reset upon teleporting or spawning.
  • In Race physics the multi jumping bonus window is now reset upon spawning.

Editor

  • The Editpad’s Map menu now contains a “Skybox rotation” option.
  • Selected liquids now have a “Damage” option in the Editpad’s Properties menu.
  • Selected liquids now have a “Color” option in the Editpad’s Properties menu.
  • Selected jumppads now have a “Target” field in the Editpad’s Properties menu.
  • Selected teleports now have a “Target” field in the Editpad’s Properties menu.
  • Changed the enable_sound property type to a true/false value, from...
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Netcode

  • Improvements to hitscan weapons hit registration.

Visual changes

  • Fixed an issue causing the game to sometimes display impact effects on failed shots, giving the player the impression that a shot landed but failed to register.

HUD

  • The threshold to display the lagometer when the option “Only when lagging” is checked has been significantly lowered in order to better reflect the state of the network and help us troubleshoot issues from user-contributed clips.
  • The lagometer now has a red background to indicate lag starting at a lower level of severity.
  • The lagometer now can display the labels (COR) or (FRZ). COR stands for “corrective measures” and indicates to the player that corrective measures are in place in order to stabilize the experience for others. FRZ stands for frozen and indicates that the player has been frozen in plac...
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Performance - A previous memory leak related to video playback in our menu UI middleware Gameface was still happening for some players and we have implemented a tentative, more thorough workaround while Coherent provides us with a proper fix. Thank you to raV and Rolly for testing the workaround.

Editor

  • Fixed an issue with liquids and billboards causing the Editpad screen to sometimes glitch.
  • Fixed the scrollbar not being available in the Editpad’s assets menu. The appearance of the scrollbar will be improved in the future.
  • Added the option “Hide in game” in the Editpad’s Properties menu, which makes the currently selected props invisible while playing (they remain visible when the editpad is held).
  • Fixed the layout of color fields in the Editpad.
  • Added the option “Team based accents” to the Editpad’s Map menu in order for the accent colors to be based on a player’s color choices fo...
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Customizations

  • Fixed issue with players displaying incorrect cosmetic items for others when they join an ongoing game.
  • Some new avatars from the Twitch drops avatar campaign have been added for streamers and their viewers.

Editor

  • The Editpad’s Properties menu now displays the name of a selected entity and its primary property in the header.
  • Fixed missing “force shadow” checkbox in prop properties.
  • Fixed missing checkbox for the “unique” property when using symmetry.
  • Added “sound” to the clip options in the editpad’s properties menu when a prop is selected.
  • Props can now be searched by tags.
  • The asset search in editpad now supports wildcards (typing something like med*wood will display all assets that start with “med”, contain something in the middle, and then contain the word “wood” afterwards).

Maps...

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Gameplay

  • Fixed an issue causing projectiles to go through props with the “movement float” property.
  • Fixed an issue causing items to become invisible and unavailable for a player if the picking is predicted by the client but the server eventually denies it due to timing. E.g: when picking pairs of health items simultaneously if one of the items makes the player reach the HP limit, and when dying as the item is grabbed.
  • (Fixed regression). A previous fix to weapon fire going through terrain was accidentally reverted and was reinstated earlier today. Thank you to fohristiwhirl for the report.
  • Fixed the previously undocumented mechanic that prevents assists being rewarded if the player under attack eventually heals for 50 HP or more. The removal of the assist mark was not being triggered by healing from a teammate with Siphonator, or from picking small or medium health items.

Statistics

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Audio

  • Fixed the hit beeps for shotgun not correctly varying according to the damage inflicted. Masterserver and matches
  • Fixed an issue where the client would incorrectly proceed to join a warmup or custom match after a matchmaking match was found.
  • Fixed an issue where clients reconnecting to the masterserver within timeout limits would leave existing parties and lobbies.

Editor

  • Added a new type of clip option called “sound” which can be used on props causing them to completely occlude sound queries. This can be used where finer control over complete audio occlusion is desired such as preventing open ceilings in different rooms from carrying the sound if they are only wanted for aesthetic reasons. To use it you can select a prop and type the command /forsel set %1 clip audio
  • Added a special prop to the editpad called “sound_blocking_box_corner” that carries ...
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