Trello

Trello



09 Dec

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Gameplay

  • Fixed the excessive projectile knockback on the bots in the Practice Range, Tutorial
  • Fixed issue where a player with the Siphonator powerup would heal a teammate when firing projectiles at other players (now teammates are only healed if the player with the Siphonator hits them specifically)
  • Fixed issue where grabbing Health or Armor pickups would reset your Health and Armor to the regular maximum values when using custom games commands to increase Health and Armor beyond those values

Audio

  • The range of item pickups has been increased to match the range of player movements
  • Props with sounds now emit them again - the Ambient Volume slider in Settings-Audio can be adjusted to control the volume of ambient sounds

Masterserver and matches

  • Fixed an issue where loading a map at the moment that a queue match was found woul...
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Gameplay

  • Fixed an issue that would cause players to die after respawning
  • Knockback intensity is now more proportional in wrap-around-edge damage situations
  • Fixed issue causing the application of direct hit damage and knockback when splashing enemies through ledges
  • Fixed issue causing projectile explosions to sometimes be represented slightly inside the contacting surfaces

Masterserver and matches

  • Datacenters with less than 65 ping are now automatically added to your selection list the first time you load the game and when a new server is added
  • Improved the process of checking the datacenter preference by ping, which is used for determining which datacenter will be used in a match

Maps

  • Collision fixes to Icefall and Marina

Editor

  • Added some new orange colored product...
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HUD

  • After a weapon keybind is pressed for a currently owned weapon there is a period of 0.5s where other presses of that same keybind won’t result in the weapon waypoint showing up
  • In Settings-More Settings it’s now possible to set weapon waypoints to only show up when you press a weapon keybind while not having the weapon and it’s now possible to fully disable weapon waypoints
  • In Settings-More Settings it’s now possible to customize the size of waypoints
  • Waypoints for spawned weapons and the MacGuffin now have a pop in animation
  • Waypoints for weapons now have a fade out animation

Gameplay

  • Weeballs no longer do self damage or friendly fire (when friendly fire is turned on)
  • The Blaster’s self damage has been reduced from 50% to 40%
  • Fixed players on different teams being able to damage each other in Time Trials (unreported yesterday)
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HUD

  • It is now possible to press a weapon keybind of a missing weapon or of the currently selected weapon to display a waypoint to its spawning location(s) - there will be an option to disable them soon
  • In team modes the names of players are now indicated below their avatars in the Ally and Enemy Players HUD elements
  • There is now a Spectator Item Timer HUD element that shows the current item respawn times for the major armors, Megahealth, and powerups
  • In the Final Scoreboard there is now a column that displays the time played for each player
  • Assists and Frags are now displayed at different font sizes to better distinguish them

Visual changes

  • The visibility range of stickers on eggbots has increased
  • Increased the size of the MacGuffin’s position indicator by 40%

Spectator

  • Fixed incorrect first person fir...
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Gameplay

  • Fixed an issue with projectiles going through blocks in some circumstances - thank you to nerVzzz, fr0by, DonRade for the reports

Spectator

  • Fixed not being able to see the first person weapon skins that a player is using while spectating them
  • Fixed camera spin-out when the player being spectated died
  • Fixed detached thrusters and player rings being visible on the map

Visual changes

  • Fixed an issue where players would see weapon fire coming from a player after that player had already died

Maps

  • New map! Ukiyo is a new Time Trials map available in Custom Games
  • Improved the weapon collision on stairs in all CTF maps
  • Some collision fixes to Enclosure, Barrows Gate, and Marina

Masterserver and matches - Fixed an issue that could resu...

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Interface

  • In Ranked-Team the 3v3 Circuit option has been removed and it is now possible to queue for 4v4 Wipeout, 3v3 MacGuffin, and 3v3 Extinction separately - 3v3 MacGuffin’s skill ratings have been brought over from the 4v4 MacGuffin queue, Extinction’s skill ratings from the 3v3 Circuit
  • The Leaderboards have been updated to reflect the Ranked modes
  • Fixed an issue that would prevent queues from being selected

Servers

  • Added servers in the following locations: Seattle (Washington), United States of America Santa Clara (California), United States of America Madrid, Spain

Gameplay

  • Tentative fix to issue causing splash damage to not be applied sometimes

HUD

  • The Machine Gun ammo’s icon color in the pickup notice has been updated, successfully this time
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Netcode

  • Further improved the reliability of hitscan registration under package loss conditions

Maps

  • Improved the splash damage detection on stairs in all Wipeout maps and their Brawl versions, TDM/Extinction maps, Macguffin maps, Duel maps and Aim Arena maps

Gameplay

  • Fixed an issue with players not dying when falling out of the map
  • Time Trials can now be played while having empty teams in a lobby (no longer requires the Team Count setting to be set to 1 in order to be playable and not end immediately, when starting a public multiplayer match, team count 1 is recommended for all players to be on one team)
  • Fixed and returned /gg as a forfeit console command when playing Duel

Masterserver and matches

  • Lowered the minimum number of players required for FFA game modes to start to ...
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Visual changes

  • Fixed an issue where weapon animations would loop while not firing them

Interface

  • Fixed an issue that prevented Custom Games from showing the correct mode options
  • Updated the Victory and Defeat screens’ visual effects
  • Updated translations

Maps

  • In Oxide, some spawns have been adjusted and redundant ones removed for better outcomes when playing Extinction, Blaster ammo has been added to the upper orange area (orange walls), adjusted the position of the Rocket Launcher near red so that it’s easier for new players to spot
  • In Sunken, fixed an issue where it was possible to throw the MacGuffin out of the map
  • Collision fixes to Wellspring

Gameplay

  • Fixed the issue of grabbing a weapon or ammo lowering your current ammo in modes where a weapon’s starting ammo ...
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Visual changes

  • There are now objective indicators that stay on the sides of the screen when not facing them, which indicate the position of the MacGuffin carrier, MacGuffin spawn, MacGuffin dropped - more gameplay element indicators will be coming soon
  • The MacGuffin objective indicator has changed from the letters MCG to the MacGuffin icon

Interface

  • The game is now translated into Korean - in order to activate it, change your Epic Games Launcher’s language in the settings to Korean

Gameplay

  • Additional game_weapon_mode names have been added to allow for different starting weapon combinations to be set in Custom Games. game_weapon_mode: machinegun_blaster_super_shotgun_rocket_launcher_shaft_crossbow_pncr_grenade_launcher; is the set order, remove unwanted weapons from this string to spawn with them - note that not all combinations hav...
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HUD

  • Powerups are now visible in the minimap
  • A teammate carrying the MacGuffin is now displayed carrying it on the minimap
  • Flags are now visible on the minimap
  • A teammate carrying the Flag is now displayed carrying it on the minimap

Visual changes

  • In instagib the damage number displayed on fragged enemies when having the outgoing damage option selected is now 400 instead of 1000000

Audio

  • In Settings-More settings there is now an option to disable hit beep sounds

Maps

  • Collision fixes to Furnace, and Toya Fortress

Gameplay

  • Fixed Instagib Duel scoring being limited to 2 opposing players when played with larger team sizes
  • Fixed the MacGuffin not spawning if the Instagib setting was selected in Custom Games

...

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Gameplay

  • Items now respawn during the warmup state

Stability/performance

  • Fixed a resource leak causing performance degradation over long game sessions - thank you to neeple for testing

Visual changes

  • In Settings-More settings, there is now an option to select what type of damage numbers are seen, outgoing (the potential damage of the hit) and incoming (the damage received by the player which depends on the health they had left) the default is now outgoing damage so that it’s clearer how much damage a hit can do - this does not effect the damage number
  • In Settings-More settings, there is now an option to see the first person weapon model in center of the screen

Maps

  • Collision fixes to Perilous, Icefall, Furnace, Toya Fortress, and Refinery

Masterserver and matches

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Interface

  • In Quick Play Wipeout has changed from 5v5 to 4v4
  • In Ranked the Team Card now has the 3v3 Circuit mode which allow for solo and team queueing
  • In Ranked the Team Card no longer has 4v4 MacGuffin
  • In Ranked the Solo Card has been renamed to Duel
  • Updated translations

Netcode

  • Fixed a bug in server-side netcode causing the first player in a multiple-hit penetrating PnCR shot to receive all the damage
  • Fixed a bug in server-side netcode causing team-mates to incorrectly block penetrating PnCR shots

Stability/performance

  • Tentative fix for a crash in the UI engine used in the menu screens happening sometimes when leaving a game, starting a game, or switching to the menu - thanks to Coherent (makers of the Gameface UI engine)

Visual changes

  • The Vanguard’s ...
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Gameplay

  • The default win condition of Instagib Duel changed from highest score at the Time Limit of 5 minutes to highest score at the Time Limit of 4 minutes and first to 25 frags (whichever is reached first)
  • Instagib Duel’s overtime has been reduced from 2 minutes to 1 minute

Masterserver/matches

  • It’s now possible to join Warmup as a party - when the party leader clicks the “Party Join”button all party members will join the same server, party members can still join warmup by themselves whenever they wish but will be brought along to a server with the rest of the party if the party leader clicks “Party Join”, the party leader can play Warmup without bringing party members by clicking the “Join” button instead
  • Some ranked matchmaking balance fixes (more will be coming soon)

Stability/Performance

  • Fixed a crash happening sometimes when s...
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Gameplay

  • New Mode! In Custom Games it’s now possible to play Instagib Duel
  • In Custom Games it’s now possible to select Vintage physics - this physics mode has a large amount of air control, air acceleration and lower ground friction which can be useful to turn around corners - if you take a vertical jumppad you will have little ability to move in a direction but if you hold crouch and a direction key you will be able to get up to 160ups in a direction
  • In Custom Games there is now an easy to access Instagib option with the choice to play with the PnCR or Crossbow

Maps

  • New maps! Strife, Temple, and Grainyard are 3 new maps for the new Instagib Duel mode in Custom Games
  • Bioplant and Wellspring have received collision fixes

Netcode

  • Fixed issue where the explosions of your projectiles wouldn’t be represented locally despite sti...
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Gameplay

  • Dodge should no longer remain stuck when you respawn after you had died while pressing it
  • By default the Zoom Toggle option no longer unzooms when switching weapons

Maps

-Wellspring, Sunken, and Furnace have received collision fixes

Stability/Performance

  • Fixed severe regular stutters happening on Windows 7 related to the anti-cheat system - thanks to INT3 (EQU8) and netborg
  • Fixed infrequent crash when starting the game related to the store overlay - thanks to Epic games
  • Fixed infrequent issue where the anti-cheat would be deactivated causing the game to be interrupted - thanks to INT3 (EQU8)

Audio

  • Now all of the hit notification sounds will be played, removing a previously set rate limitation

Interface

  • The default toggle zoom behavior ...
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Interface

  • Added a message to the Battle Pass screen stating that Battle Passes can only be purchased within their season, rewards can only be unlocked during the season, and rewards unlocked will be kept by players after the season ends

Netcode

  • Improved the reliability of hitscan registration

Audio

  • Some adjustments to the enemy movement sounds

Visual changes

  • All projectiles now visually spawn from their actual origin, with the exception of the Blaster’s projectiles in first person, the visuals of which spawn slightly below the center of the crosshair - this indicates the origin and trajectory of projectiles more clearly which can be helpful when dodging them, and when tracking them relatively to the position of your crosshair and opponents

Maps

  • In Perilous some ...
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Interface

  • When switching to the map vote screen, any pop-up submenus that are open will be closed
  • Hovering over the Announcement image now makes a sound
  • Fixed some missing customization names
  • Fixed FFA match pages that didn’t load due to players leaving left during the match
  • The Leaderboards now load slightly faster

HUD

  • Players connecting to a match are now shown on the Chat

Audio

  • There is now a short victory music track and a short defeat music track
  • Adjusted movement sounds of other players for better relative altitude hints

Gameplay

  • Fixed respawning and immediately dying if you had died to falling out of the map

Spectator

  • Fixed minimap in the spectator mode not showing the position of players
  • F...
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Interface

  • The delay between notification popups has been removed
  • There is now an in-game link to watch the Diabotical Test Tournament Series: September Duel NA’s Top 8
  • Auto-balance is now off for Private Custom Games and on for public Custom Games by default, not only when clicking the settings reset button

Performance

  • Fixed issue causing some Epic Store functionality to be invoked during gameplay resulting in hiccups, especially for players with large amounts of friends

Gameplay

  • Tentative fix for Grenade Launcher grenades getting stuck inside obstacles or going through at some angles
  • Fixed Weeballs in modes with pickups respawning before 60 seconds had passed if another Weeball was grabbed (CTF is a mode with pickups with different rules)
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Netcode

  • Improvements to the netcode of projectiles

Gameplay

  • Fixed projectiles not opening doors (projectiles now correctly trigger props that are shootable triggers)
  • Fixed Grenade Launcher grenades going through doors
  • Fixed other projectiles going through a door or colliding with the air depending on the state of the door at the time they were shot, projectiles now correctly collide with a door if the door stands in their way, and correctly go through a doorway if the door is not blocking their trajectory at that moment
  • Fixed issue making powerups spawn earlier - thank you to ffslight

Maps

  • Fixed incorrect respawn times that some HP pickups had in maps such as Alchemy, Cathedral, Dojo, Quarry - thank you to Seekay for the report
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Fixed an issue with previous netcode fix causing hitcode registration to perform very poorly