Trello

Trello



04 Jan

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    Trello on Trello - Thread - Direct

We are working on a script for this currently!

~If you have ever spent a transmog stone in-game, you will be receiving 10 free transmog stones tomorrow, September 6th. ~

The script has done it’s thing! If you have ever spent a Transmog stone, you will have gotten 10 back no matter what. If you spent more than 10, you will have gotten back the exact number you had spent.

Fixed during 0.9.3

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~~We are currently working on a hotfix for this issue.~~

Fixed in 0.9.3 hotfix

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Attempting to dye certain items (e.g. transmogged helms) back to their default dye colours can cause the game to prompt a player to purchase a dye set. This is not intended.

Workaround: 1) Click on each of the three default dye swatches, so that all three display a check mark. 2) Click the now-blue Apply button. 3) The item should now display all three of its default dyes again.

Fixed in 0.9.3.

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Fixed in 0.9.2

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Weapons can appear to be floating/detached from the player.

Workaround: Applying a transmog to the weapon should fix this temporarily.

Fixed in 0.9.2a

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We have identified a bug where many players are crashing, especially when in parties of 4. We are working on a fix for this.

Workaround: Removing the Predator cell from your loadout (and anyone’s loadout who you are queuing with) should reduce the occurrences of this crash.

Fixed in OB 0.9.2b

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Some players may see a transmog stone cost listed next to non-crafted lantern transmogs. ~~This is a visual bug only. You should still be able to transmog your non-crafted (e.g. Hunt Pass, Store-acquired) lanterns without spending any transmog stones.~~

Update: Transmogging non-crafted lanterns does consume transmog stones. If you lost a transmog stone due to this bug, please contact support.

Fixed in 0.9.2a

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We are fixing cases as we identify them and can reproduce them internally. We have additional fixes for the Axe in the hotfix slated for the week of 7/26/19, but this will most likely not fix all of the instances.

This is fully fixed in 0.9.2

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Knock-on effects: - Hunt Pass collectibles count toward the wrong Hunt Pass - Hunt Pass collectibles aren’t correctly situated in the city (they show up in weird places)

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This was fixed on PC and XBOX in 0.9.1, PS4 fix is coming in 0.9.1a

Workaround: If you are experiencing a crash on console**, deleting your Dauntless save files may resolve the problem. This will NOT delete your progress, but may revert settings.

https://www.playstation.com/en-au/get-help/help-library/system—hardware/storage—data/manage-ps4-saved-game-data-in-system-storage/

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    Trello on Trello - Thread - Direct

NA Players are having this happen occasionally. OCE/Asia players are getting 8 minute hunts often. A handful of players described it as 9/10 hunts.

This is being actively investigated! We are going to get a fix in for this ASAP, once we nail down exactly what is happening.

Fixed in 0.9.1