It seems even though I put the gems in the correct pillars in the skeleton area, I didn’t get a chest to pop up. Still experimenting with it.
It seems even though I put the gems in the correct pillars in the skeleton area, I didn’t get a chest to pop up. Still experimenting with it.
[ID: 891920463] _______________ ############################################################################################ ERROR in action number 1 of Other Event: User Defined 0 for object objNewMainMenuButton:
Data structure with index does not exist. ############################################################################################ ——————————————————————————————– called from - gml_Script_LoadGetBasicData (line 48) called from - gml_Script_CreateSaveSlotObject (line 18) called from - gml_Object_objNewMainMenuButton_Other_10 (line 6) called from - gml_Object_objNewMainMenuButton_Step_0 (line 64)
if you press e fast enough on a chicken (dont know if it works on other animals when gathering) it gives double
While in the vault, for some reason the square where the skull is, displays a number in regards to what square you’re on, first square is 0, last square is 27, for example. Skull didn’t need to be there, can be an empty slot also.
-Sometimes when opening inventory or visiting the skills menu, Mining Lasers will restart from the top left.
There are some issues with collisions, causing the player to be able to walk through certain walls, and allowing resources to spawn on top of eachother
[ID: 891551091] _______________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 0 for object objBeetle:
Unable to find any instance for object index ‘159858’ ############################################################################################ ——————————————————————————————– called from - gml_Object_objBeetle_Other_10 (line 31) called from - gml_Script_ToolAction (line 81) called from - gml_Object_objPlayer_Step_0 (line 535)
[ID: 891427093] _______________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS) ############################################################################################ ——————————————————————————————– called from - gml_Script_LoadConfigMap (line 6) called from - gml_Script_LoadConfig (line 39) called from - gml_Script_Init (line 300) called from - gml_Room_rmInit_Create (line 1)
We had a report and save file that demonstrated items in inventory / vaults being negative in certain circumstances (including but not limited to spirit orbs and bottled fairy’s). After a bit of examination I can confirm that the value of the items is truly negative, and it is not a display error. RemoveItem() ensures that any value <= 0 gets turned into noone. At this time I’m unsure as to what could cause this error, and we should keep a lookout for any more reports.