UbiNoty

UbiNoty



27 Mar


26 Mar

Comment

Originally posted by cj_m1113

u/UbiNoty Last thing, are the camera placements on the character models going to be moved to the original spot or are they gonna stay where they are?

For now, they are staying there in the center.

Comment

Originally posted by Eisern_Mann

While you’re at it, can you please tell the team to look into the Locked Digital Content & Currency Pack issue.

Can’t get the Hibana Elite if the game won’t let me buy R6 credits.

What platform are you on? And region?

Comment

Originally posted by Goyu

u/Its_Epi or u/UbiNoty, any insight on this issue?

My Damascus Steel skins for Maverick and Clash are missing, and it looks like it's not just me.

Hey - can you send in a ticket to support.ubi.com and report that your skin is missing to them? They can take a peek into your account and we'll be able to figure out what went wrong from there.

Comment

The flickering after alt-tabbing is something we're working on and should be fixed with the next update.

Comment

Originally posted by UbiNoty

We're aware there are issues with the weapon skins for the new ops and we're looking into it atm!

flair: ubi-response

Comment

We're aware there are issues with the weapon skins for the new ops and we're looking into it atm!

Comment

Originally posted by manantyagi25

Where was the camera located then earlier?

On the side of the head.

rainbow6.com/patchnotes/y4s1_addendum

Comment

Originally posted by trufflebutter679

Any news on if a year 3 operator bundle is going to release this season? I’ve searched everywhere and couldn’t find any info. Thank you.

Since we've overhauled DLC operator pricing with the start of this year, we're still deciding on how Operator bundles will fit into that equation - so no news on that just yet.

Comment

Originally posted by faptn_undrpants

I don't think people care so much about whether this is a scientifically justifiable feature. I think "I can't see him but he can see me" directly translates into "not fun." Also when you fiddle with such fundamental aspects of the game like this its very frustrating for seasoned players who feel like they have to relearn the game all over again.

We changed the camera position to address the lean-spam abuse that was rampant prior to the change.

Comment

Originally posted by TheAfroGod

I think people are mainly complaining because that even in kill cams, their player model is missing but completely visible to the person who killed them. It creates this illusion that player models/cameras are not synced with what is actually seen by other players.

While parallax can be true and present, the kill cam of this video, along with other clips, shows the rook shooting the air and receiving a headshot.

If ash’s ear or something was present in the kill cam, it would represent that your eyes are not on the side of your head, therefore you should peek carefully to not expose the side of your head even on tight angles.

Kill cam fidelity and readability is something we can improve on, and you're right that without seeing the POV captures of each individual player it's not a great feeling when what you see and know doesn't sync up with what the kill-cam is showing you. We definitely want to improve the player experience for these types of things, and kill cam improvements are a part of our goals for that in the future.


25 Mar

Comment

We changed the camera position to the center of the operators head as part of our lean-spam fix as of the Burnt Horizon patch.

There are cases where - two people in different positions, but looking at the same object will see different things - and that's due to parallax (parts of this video might help demonstrate it more clearly).

Comment

{-}7


21 Mar

Comment

Love it <3 Can't wait to see some pin designs for other operators.


20 Mar

Comment

haha. It was posted on this subreddit a while back by u/MrManatee111. I made a minor addition, and put it on Twitter. Just posted to IG.

Funny to see it circling all the way back.

Comment

Everyone needs a teammate like this.

Comment

Originally posted by ConquerDivide-

What about situations where an accidental TK occurs, but the other player still decides to punish you? The dev blog mentioned tracking TK's and if necessary to place sanctions. Is this something that a team will review "tapes" of the gameplay to ensure a sanction is appropriate? Or will they simply tally the number of punishes without being able to determine that the punish was reasonable? I love seeing these steps being made, but I can easily see this being abused as well.

If the player declares the TK as intentional, even though you did not do it intentionally, it will still count as a TK as usual, and will go through the usual process of the TK system. The parameters we track around TKing are specifically designed to help us reasonably conclude that the TKing is a result of toxic behavior and not accidental. Of course we do a manual review prior to issuing sanctions to confirm, but there is not enough manpower in the world to manually review footage of every incident in a player's history.