UbiYubble

UbiYubble



09 May

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    UbiYubble on Steam Forums - Thread - Direct
The map is getting reworked, so I can understand why some players would want it to be phased out of the Ranked pool until the rework is complete. Just out of curiosity, what about Chalet is frustrating for you personally, and what would you like to see changed?
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    UbiYubble on Steam Forums - Thread - Direct
Follow this link.[support.ubisoft.com] You'll be taken to our Support site where you can submit a case with our team.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by egs: which one is the best?

I run a holo, extended barrel and a vertical grip. That's pretty much my set up on every op that has access to the weapon.
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    UbiYubble on Steam Forums - Thread - Direct
Can you post the crash message here?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Sovyattl: In some maps you cant deploy the bandit's gadget. It has been months already.

I saw someone mention this last night on Twitter. Can you create a report of this on R6Fix[r6fix.ubi.com] so we can track it? Include as much information as you have, including any videos and images you may have. Thank you!
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Tubbo: i said it

Do you have a video we could look at demonstrating the hit reg? It'd be a huge help for us.
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    UbiYubble on Steam Forums - Thread - Direct
Hey DJ, are you able to answer a few questions for me?

Which API are you attempting to run Siege in, Vulkan or DX 11?
Are you receiving any kind of error code? If so, which one?
If it's hard crashing in DX 11 and Vulkan, have you tried launching the game in administrator mode?
When did this issue first start for you personally?

08 May

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    UbiYubble on Steam Forums - Thread - Direct
I'd say so. He's singlehandedly changed the roaming game. If you enjoy flanking and confusing the attackers, he's perfect for you! If there's a hatch on each level of the building, you can rotate up and down within seconds and create your own rotation holes to get away fast. However, for some, his weapons leave a bit to be desired.
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    UbiYubble on Steam Forums - Thread - Direct
Like a survival mode? That would be pretty cool!
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Yener: Extra 11 rounds is nice but since it deals 57 damage and it is a high recoil-semi shot slug shotgun,you lose most of your gun fights.Damage should be at least 65-70.What do you guys think?

Edit:I wrote gun's name wrong.Fixed it.

Do you feel the TCSG is a weak weapon now due to the nerf? 57 damage is still enough to down/ kill an operator in 2-3 shots, maybe 4-ish depending on the distance. The recoil is high, I will agree on that.
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    UbiYubble on Steam Forums - Thread - Direct
Are you running Siege in DX 11 or Vulkan? Also, did it start happening after the Grand Larceny event started?
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    UbiYubble on Steam Forums - Thread - Direct
What are your specs? Did any of your settings get changed? Additionally, which API are you running Siege in?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Hurricane: I had a game where I was shot dead through a wall.
It happened twice, both times by the same player.
The second time he had no way to have seen me at all: no door nor opening. I thought I was safe.
The replay shows him running in the bank corridor, then point at the dark wooden wall and shot me dead.

A team mate told me there was some kind of "wall-hack" perk in game that allows that.

Anybody could explain this to me?

Can we get a video of this to look at? Do you happen to remember which map it was on and where exactly it happened?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Hurricane: On the attacker side, I have several preferences.

On the defender side I don't like anybody so far.

I've tried:
_ Bandit : I never managed to get his power doing anything interesting. I was hoping to detect enemies.
_ Buck: nobody ever tripped my traps and I've played him a lot.
_ Lesion: my "traps" are shot before being triggered.
_ Ela: the traps are working once in a while but seem totally irrelevant (I was shot by someone who got the effect of the trap before I even had the time to react)

I like the concept of traps in general.

He isn't a trap op, but maybe you could give VIgil a try? He's quickly become one of the best defenders, and his K1A is in the top 3 best defender weapons.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by ✪ Ezra: The audio bug is so cancer. I have to restart my game in a ranked match it's so annoying

Which specific audio bug are you referring to?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by desire jr: why are there so many to cover? Kinda hard to cover all of them with one other team member left alive

A strat that I've seen people do is drop the safes down a level or two so it's easier to cover them. I know there's one safe on 3F that you can't drop due to it being on an indestructible floor, but you should be able to drop the majority of them into the basement, or open lines of sight on to safes so you can play above or below.
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Originally Posted by lceycat
Most of us can't stand casual map pools and don't understand why you do this silly thing for the non ranked portion of the game considering it's not "data limits" as all the maps are still in custom games on our hard drives and even the pre rework versions of almost all the maps are in situations. We also know "so new players can learn maps" isn't really valid as you have this thing called Newcomer playlist with limited maps specifically for new players. BUT what if you used map pools in casual to swap out old versions of maps now and then? So maybe old Hereford comes back once in a while or old Kafe or old Kanal, etc. Only in Casual not ranked. Maybe both versions could exist simultaneously in matchmaking sometimes for fun. I still say that normal ma...
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Originally Posted by Slyrr7
Oh, how I hope UBI can be convinced to just give Casual back the content they took away. Including full, unfettered access to original Hereford. UBI can kick us into a separate build if they want to - that's fine. The Pro players can keep their reworked maps and their Defuse Bomb. Casual just wants the original maps and content. Yes, even Hereford, House, and Bartlett U. We can adapt to those just fine with maybe a few minor tweaks. Team Fortress hasn't redone 2Fort just because they thought it was 'getting stale'. It's still there, still with tens of thousands of players every day. Original Hereford would be too. Please, just... give it back. ...
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Originally Posted by Nick Witucki
In other words it was great for Casual but bad for the Pro-League so it had to go?
Not necessarily. The map was unbalanced in general, not specifically for Casual or PL. The rotation options were extremely limiting, especially on the 3rd floor where you were pretty much a sitting duck if attackers got the platform wall open, or had a Glaz sitting on the roof adjacent to the 3F Dummy rooms. Those parts received the most attention which is why the rework has been the most drastic one the dev team has done so far.

I wanted to touch briefly on the Pro League comment because I know there are players in the community that feel a lot of the chan... Read more
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Originally Posted by beachxbunny
Because every time i have to play new hereford is a reminder that a superior map exists and RNG hates me.
What RNG are you referring to?