UbiYubble

UbiYubble



08 May

Comment
Originally Posted by NotKohai
Pretty much the title. I like old Hereford and event one much more than the reworked one. As a matter of fact, I hate the rework and love the original.
I've also seen other people on this forum, youtube and reddit express dislike and disgust for Hereford rework.
That's why I was wondering, maybe the event version can stay. People are having fun there and isn't it all that matters. Fun in an entertainment product is a key thing.
Seeing the old Hereford in the game again has been a great trip down memory lane for sure! However, if you look deeper into the layout of the old map and how limiting it is in terms of holding down sites, attack strats,... Read more

07 May

Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by The Blackswordsman:
Originally posted by UbiYubble:
The AA12 would be just a bit too strong for this game mode. The gun deletes walls.
UNFAIR the offense team is unfair

Can you elaborate on that a bit? In what ways do you feel the attackers are unfair?
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by The Blackswordsman: hey lets make a custom skin for meastros aa12 but give him smokes shotty :steamfacepalm:

The AA12 would be just a bit too strong for this game mode. The gun deletes walls.
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    UbiYubble on Steam Forums - Thread - Direct
Are you referring to the DLC ops like Cav and Hibana, or the Legacy ops? (Bandit, Thermite, etc)
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by AshuraTanagawa: My provider is indihome and bizznet i try the twice and it still reconecting

Are you still encountering issues?
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    UbiYubble on Steam Forums - Thread - Direct
Which data center do you normally play on?
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    UbiYubble on Steam Forums - Thread - Direct
Can you describe what you mean by an AFK macro? I'm not super familiar with the term. Is this basically someone who sets things up so their character is moving even though they're not there?
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    UbiYubble on Steam Forums - Thread - Direct
It's a permanent addition in order to make it harder for smurfs and cheaters to level their accounts up enough to hop into Ranked/Unranked.
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    UbiYubble on Steam Forums - Thread - Direct
When did this issue start for you?
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    UbiYubble on Steam Forums - Thread - Direct
Making Doc a 2/2? Yeah I'm not entirely sure about that only because there are some players who think Doc is already too strong.
Comment
Originally Posted by volkof21
Today I have been suspended for 30 minutes and renown penalty after multiple disconnections from server.
This was not isolated to myself but I believe everyone on my team was subjected to this.
From what I observed the disconnections were result of severe degradation that seemed similar to the DDOS attacks from last year, is this a known issue?
We've been getting reports of lobby freezing, but we are monitoring discussions surrounding possible DDoS attacks. If you feel you've experienced one, I would suggest submitting a ticket through our ... Read more
Comment
I appreciate the feedback on the end card's menu music, however, I don't have any information to share about its removal. At any rate, this is a 3-year old post, so I'll be closing it down. Just a friendly reminder, necro'ing posts is against Forums Rules, so let's make sure we're checking the original post date before adding a comment. You're more than welcome to fire up a fresh thread about a concern or feedback if you wish to discuss further. Thank you!
Comment
Originally Posted by WhackyClock
I don't think we should remove K/D. It makes this game competitive and I think a lot of players moniter it. Why not make it so that if you are downed, and you somehow leave the game, it still counts as a death/kill for the shooter. If that's to difficult to do, how about when you get kicked from a game or leave a game it kills the player and awards the kill based on the last damage they received.
I'm not sure about the difficulty in regards to adding an automatic kill for a player and a death for another if they ALT+F4 or leave the game, but I have seen people abuse this system before, specifically during Cav interrogations. I don't play her myself, b... Read more
Comment
Originally Posted by Ra1ncrow
I haven't seen the plane map in quite a while. Is that going to come back into rotation?
Unfortunately, I can't say whether or not the map will be added back into the map rotation. However, since it 's been gone for a while, I could see a scenario where it comes back sooner than later. When our team is ready to unveil the rotations for Ranked and Quick Match, we'll be sure to let the community know so they aren't out of the loop.
Comment
Was this in Quick Match or Unranked/Ranked? I know for the former, the AFK time extends to the prep phase. If you're AFK throughout that and the action phase, the kick timer is going to seem quicker.
Comment
Originally Posted by beachxbunny
Imagine being able to pick operators and then everyone in lobby being able to choose between 2 separate maps to play on.

It would go like this: Choose spawn location > choose operator > choose between 2 maps.
This sounds similar to the Map Ban system that's coming to Ranked. I don't have anything to share at this time in regards to the system coming to Quick Match, but I think it would be cool to have the feature there as well.
Comment
Originally Posted by Fetus_Yeetus
As a rare breed of recruit main the changes to recruit upset me. My main class set is no void from the game. I fail to see how this is an improvement, what as fun with recruit was the freedom and challenge. A real damn shame. Imagine they changed bandit and gave him smokes weapons, that's how it feels.
The Recruit changes were made to help improve the Rainbow Six Siege onboarding experience for new players. Before the rework, Recruit had an insane amount of weapon options which can be a bit overwhelming for someone who's either just firing the game up or trying to learn a specific style of play. This will help ease the learning process and make recr... Read more

06 May

Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by |★Kurosaki Nagasaki★|: Its so easy to kill your whole team with fuze on this new mode wtf??

The floors are incredibly destructible. It's likely one puck blew open a portion of the wall/floor which allowed another to reach a teammate.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by R Ξ T Λ K Ξ ™: I have noticed that my NR charm doesn't glow in matches but only during MVP screen. My blood in on.
Is this a new FIX or something?

Our team is aware of the lack of glow on some charms that have the feature. They're working on a fix now.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Brew: Hello steam community, my game just randomly freezes out of no where it freezes on the single frame for about 5 - 10 seconds then goes back to normal I'm exceeding 160+ FPS its installed on my hard drive and I load in almost instantly.

I don't know why its freezing, any ideas?

Keep in mind, this only happens on Siege. I play fortnite, csgo and minecraft and they all run just fine.

Am I missing something? It happens on my uplay account and my steam account (I have a smurf uplay account) so I honestly can't see what it would be.

I have gsync and vsync disabled.

if you could help me out or give me any ideas then i'd very much appreciate it! Thanks :)

my specs are,
GTX 2070 Super
AMD Ryzen 7 3700X 8 Cores 3.59GHz

Does running the game in administrator mode change the freezing outcome?