UbiYubble

UbiYubble



17 Jan

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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by SnowFall: They made theme park even worse after the rework the devs have no clue about map design anymore - best map we'd gotten in a long time is villa

Are there any particular Bomb sites you feel are more defender-sided than others?
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    UbiYubble on Steam Forums - Thread - Direct
I feel you can't go wrong with either. Mozzie is a great roamer who can gain access to Attacker drones, which can set you up for some great intel and potential for game changing flanks.

Goyo is great Anchor/Area Denial. You can place his Volcan Shields in places that Attackers normally push through and either force them to take a different route, or counter-cook an unexpecting Capitao. Plus, you can set up some pretty cool lines of sight on your Volcan Shields as well if you blow a hole above or below the shield.
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    UbiYubble on Steam Forums - Thread - Direct
Reported. Thanks for letting me know, everyone!
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Originally Posted by TheVaultTecRep
Please don't take away pizza man's acog, he's one of the most balanced operators in the game already don't make him bad
Hey VaultTec, thanks for your feedback on Maestro, and welcome to the forums!

We've seen a lot of reactions to him losing his ACOG on the TTS. It would be weird to see him without one, but the devs feel this might be a step in the right direction of balance for Maestro.

If the change doesn't make its way to the live build, what are some other ways you'd like to see Maestro nerfed?
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Originally Posted by DarthCynical
How about giving his laser LMG some bloody recoil?
When it comes to his recoil, I've heard mixed things about it in the community. One half feels it's too accurate, while others feel it's a bit all over the place. For me personally, I'm kind of in the middle. On some occasions, I'm able to control it pretty well, whereas, on others, I feel like I can't control it to save my life (literally). It seems like it feels different in everyone's hands.

I'm assuming by your comment, you're in the former half?
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Originally Posted by Temdee.
The pending Maestro acog removal is just silly. It shouldn't be silly, it should be a proper nerf, but given the way the game allows you to manipulate your FOV, all a Maestro main needs to do is drop their FOV from default to 60 to compensate the change.

There's a reason Counter Strike goes to the lengths it does to limit the advantage a player can create with FOV. The game should be designed so that there are as few differences across the player base as possible.
Hmm, I didn't even think about it like this. You bring up a good point. I think it's worth mentioning the Test Server is just there to test things, and by means does it mean the ch... Read more
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    UbiYubble on Steam Forums - Thread - Direct
Hey Letozeth,

What issue are you running into? How can we help?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by twunny phaiv: If I were to hazard a guess it's probably because Pro League (which this mode is meant to emulate to an extent) doesn't have killcams.

This is exactly why!

The map/event is supposed to be a celebration/way to get the community hype for SI, which is why the mode has Ranked rules and no kill cams.
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It's just being tested on the Test Server, folks, nothing is set in stone as of right now. There's always a chance that if the community is loud enough about not wanting this change that it could be reverted.
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Originally Posted by volkof21
Quick question why is there a vent directly beneath the catwalk spawn point?
C4 can be thrown up the vent in prep phase
And can kill you the moment your feet touch the roof of the building. Come on UBI think things through. You'd think half of you never played the game.
The spot isn't something many people know of at all, and normally people don't throw their C4 into drone vents, so it seems to be something new! Now that more people are starting to become aware of it, I doubt it'll be as successful as I've been seeing on Reddit.
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Originally Posted by N3mB0t
i liked it , had a couple of games there and it was priceless to see people still learning the map and not doing runouts and spawnpeeks all the time, felt real good , after that i went into casu... errr... quick match and i disconected very quickly , i havent played much online for the past two months but oh boy its a cesspool , got it all from toxic try hards on comms to the constant game of either rushing out on defence or rushing in on attack , its sickening.


as for the glass part of the maps i also liked that touch and what that brings to the gameplay itself , a shame if this map isnt going to stay forever for normal play.


anyone saw the vent c4 into the catwalk spawn? ...
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Trouser Snivy:
This happens 100% of ban phases. Completely minor bug but sort of curious on how they even managed to break this. Or how it got through testing.
https://steamcommunity.com/sharedfiles/filedetails/?id=1970788338

Thank you for this screenshot. Is this only happening during Ranked, or are you seeing it in the Stadium event as well?
...
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Dom: :dangerph:I'm so tired of the team kills, throwing games all that. i'm not saying i dont wanna have fun... i want to WIN and have some fun. so im looking for a 5 man! hmu:dangerph:

There should be some people in the R6 Discord [discord.gg] who are looking to play the new event. :)
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Ducks: when pick and ban cycles thru ops in background

Can you provide a screenshot or something of this that we can see?
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Agony:
Please dont disable clash for another month tho lmfao

Definitely not something I have the power to do even if I wanted to haha.
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    UbiYubble on Steam Forums - Thread - Direct
Hi!

Did the credits you purchase appear on your account yet?
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    UbiYubble on Steam Forums - Thread - Direct
You should have them now! If not, please create a ticket with Ubisoft Support. [support.ubisoft.com]

16 Jan

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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Trouser Snivy:
Just adding onto this. First day she was added to the game and since then, there seems to be a bug where if her charge bar is fully depleted, it will not visibly recharge even though its charge times remain the same and it does fully charge back. The only way to tell it has returned other than muscle memory/timing it is to use the shock, then the bar will visibly begin depleting from full as it should.
If I'm remembering correctly, this ALSO applies to EMPs depleting it. Which is where the biggest issue lies since the things last a decade and sitting there not knowing when it's back in the thick of the fight where every tiny little bit of her charge and when to use it matters immensely seriously hu...
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by MonkeyIsland: this update is top notch
cudos devs, u delivered yet again the best for this game

Thank you so much!

I'll be sure to pass the appreciation along. :D
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by ~Frostbite~: Some of you probably realized that the layout of the building is actually a heavily reworked Oregon. Don't get me wrong I like Oregon (basement debatable), but if this was the rework or a separate map kept that'd be pretty dope cause the map so far is pretty fun, probably one of my favourite events.

No idea, but players seem to be really happy with it, and want to see it stay! I'm keeping track of all your threads begging the devs to keep the map around, and I'll be presenting them with how the community feels about it at the end of the week. :)