I just want to go ahead and add a small bit to this conversation: the team has been looking at removing passive/hidden mechanics from operators for awhile now, and this starts with Zofia's Withstand, and Ela losing resistance to concussion effects.
This is so that operators are defined by what they bring to the table; their gadget and their loadouts, and not a feature that has to be that are explained away by reading lore.
This is so that operators are defined by what they bring to the table; their gadget and their loadouts, and not a feature that has to be that are explained away by reading lore.