Ubi_MyAnh

Ubi_MyAnh



19 May

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Prepare for the unexpected, because Operation Steel Wave is full of novelties! New Operators arrive, with gadgets that are sure to change the flow of every match they participate in. A new NIGHTHAVEN recruit, Ace, swoops in to join the Attackers, while the Defenders gain a new teammate in Melusi, an Inkaba Task Force ranger.

As you’ll find in the Patch Notes below, with this season you can also expect our House rework as well as the new secondary gadget, the Proximity Alarm. Keep an eye out for changes to our Matchmaking Rating system and Amaru’s gadget function, plus brand new seasonal weapon skins and Echo’s Elite skin!

View Patch Notes[rainbow6.com]
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Balancing changes are data and feedback informed. Several teams in contact with various segments of our community, gather and compile both data and feedback to provide guidance to our designers. We are about to give you an insight about future changes and the reasoning behind them.

PROXIMITY ALARM
  • Adding new secondary gadget: Proximity Alarm.


The new thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers. It will be triggered by any attacker entering its detection field.

One of the key factors behind the creation of this gadget is that we felt that we needed to have a "hands off" gadget able t... Read more

05 May

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Two groups come to a head in a familiar place. The gunshots ring through the hallways of the Headquarters as they clash. There’s valuable loot on the line, and these Operators will stop at nothing to claim them. Will you make it out alive with a fortune, or will you fall in the crossfire?

For two weeks starting May 5th, take what’s yours in The Grand Larceny!


PLAYABLE OPERATORS
Most Operators will be unlocked to play in this event, with a few exceptions for gameplay reasons. Each of them will only have a main shotgun equipped, customization with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.


RULES OF THE EVENT
The Stolen Goods game mode is different from our standard ones. There is no Hostage, no Area to Secure, and no Bombs to Defuse. The... Read more

24 Apr

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Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



HACKING, CHEATING, LOBBY FREEZING We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being work... Read more

23 Apr

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Please see our Designer's Notes[rainbow6.com] for more insight on the balancing changes coming with the update.

UPDATE Update - the quick match map pool will remain the same throughout Y5S1 and will rotate again in Y5S2.

BALANCING BUCK With you til the end of the line.
  • Frag Grenades replaced with Claymores.
  • Increased Skeleton Key Magazine Capacity:
  1. Skeleton Key magazine capacity increased to 5 + 1
  2. Skeleton Key max ammo count is now 25+1

GOYO Less is more.
  • Reduced number of Volcán shields to 2 (down from 3).

JÄGER Less of ... Read more

16 Apr

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Recently, an interview took place where we made the following statement:

“So, if professional players are not happy with our proposed features, then that means we are going in the right direction.”

We wanted to take a moment to clarify the intention behind this. It is true that part of our balancing efforts is to push every player, professionals included, out of their comfort zone. This does not mean we are going about things to be intentionally frustrating for these players, but instead make adjustments to ensure our professional players are the best at the game as a whole, and not a specific update or meta. We also have to consider the entire player-base, and while some aspects of professional play will trickle down to general matchmaking, not all do (Goyo for example).

When it comes to the highest level of pla... Read more

24 Mar

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The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.

OBS OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio[github.com] (v25.0).

BUG FIXES GAMEPLAY FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorre... Read more

11 Mar

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Over the course of the Void Edge Test Server we've made numerous updates and bug fixes.

APPROXIMATE Y5S1 PATCH SIZES
PC - Steam: 66 GB, Uplay: 69 GB
PS4 - SIEA: 41 GB, SIEE: 42 GB, RUS-UK: 38 GB, SIEJ: 38 GB
XB1 - WW: 43 GB, UK-RUS: 39 GB

[www.rainbow6.com]
Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes.

UPDATES OBS With the release of Y5S1, OBS is now... Read more

27 Feb

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What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work?

Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom - they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve.

THE ANATOMY OF AN EXPLOSION Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice.

The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps.
... Read more

25 Feb

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LESION
  • Removed initial tick damage from Gu Mines.
  • Gu Mine damage increased to 6 per tick (from 4).
  • Players in DBNO will not receive any damage from Gu Mines.
  • Removing the ability to see Gu Mines icons through obstacles.
  • Gu Mines icons are invisible beyond 8 meters.

Lesion has been performing very well for quite a few seasons now. As you all know, he combines solid gunplay, visual and audio intel gathering on top of the damage dealt by his Gu Mines. By removing the initial damage tick from his traps, we want to achieve two things. We are addressing the frustration stemming from dying due to an invisible device and offering attackers a window of opportunity to remove the shard. Lesion will still be able to slow down the enemy, and to gather audio... Read more

17 Jan

Comment

Thanks for your feedbacks!
We've created a Testing Grounds Feedbacks Megathread right here, if you want to comment further: https://www.reddit.com/r/forhonor/comments/epkme3/testing_grounds_megathread/


09 Jan

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WHAT IS THE FROST WIND FESTIVAL?

Greetings Warriors, our frosty Limited-Time Seasonal Event is back!

Welcome to The Frost Wind Festival!

Earn exclusive rewards by playing PVP and PVAI matches. You can find unique loot including Effects, Ornaments, Weapons and Outfits and winter themed content for sale in the store*. There is also a Frost Wind Emblem Symbol in the Emblem Editor! These can only be obtained during the event, so don't miss out!

*Please note that some of our heroes were launched post-Frost Wind Festival and a few of them will not have retrofit content. All details of availability are listed below.

WHEN DOES THE FROST WIND FESTIVAL START AND END ON EACH PLATFORM?

The Frost Wind Festival will be live on all platforms from January 9th @ 14:00 UTC to January 16th @ 14:00 UTC. For any updates or changes to the schedule please refer to the Reddit sub-channel:...

Read more External link →

10 Dec

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Hello everyone,

We'll be performing a maintenance on Thursday, December 12th on all platforms, in order to implement Title Update 2.16.0.

You can read the full Patch Notes here.

Time: 9:00AM ET / 14:00PM UTC

Expected downtime: 90 Minutes

External link →

19 Nov

Comment

Originally posted by Nolzur

Wow, for honor has lore? I'm interested

Then you might be interested in reading The Journals of Heathmoor.
Part 1: https://forhonor.ubisoft.com/game/en-us/news-community/152-345479-16/the-journals-of-heathmoor
Part 2: ...

Read more

23 Sep

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Warriors! Tomorrow at 9AM ET, we will be integrating Regular Breach Mode (PvP and PvAI) back into For Honor.It is important to note that Breach Ragnarok will still be playable in our Seasonal Event: Wrath of the Jormungandr. 🐍

External link →

20 Sep

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Originally posted by LordVoltaine

Discovered this yesterday, the entirety of the fence which you fell through has no collision mesh to speak of, checked the other fences in the map they seem ok, spread the word u/ubi_MyAnh

Thanks for the report, it's been forwarded to the team!


13 Aug

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Hi, we cannot see any issue at the moment. Could you please try again and let us know if it works? Thank you.


09 Aug

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Originally posted by Hawke3443

One week and still NOTHING!!!!!!!!

Be sure we will update our community as soon as we have more information to share.

Comment

Originally posted by GreenGecko619

Nah didn’t fix the issue for me :(

Sorry this workaround did not fix the issue.

We will update you as soon as we have more information on this issue.

Thanks for your patience, Warrior.