V453000

V453000



25 Aug

Comment

Originally posted by ReikaKalseki

The engines look amazing.

However, that center whitish building does not look nearly as good; not only does it look much "cleaner" than the usual more rusty and industrial style of Factorio, but even the art style looks different, being flatter and more "line-art". It looks like something from a cartoon.

Fortunately, this looks to be a one-off (and might in fact be a case of that building still being WIP); the grinder and arm-socket buildings look fine.

I only call attention to it because I have been doing a lot of Subnautica recently, and the style clash between their old and new audio designers is...drastic to the point of being jarring and affecting the experience, and I had an initial moment of fear that something similar was going to happen here.

Hi, indeed the structure in the middle is just a 2D drawn placeholder, and the real finished version is being created based on it.

Comment

Originally posted by audigofaster

Moving already existing techs into the space sciences is not something i like. It feels like this one change means the expansion is going to be balanced like space exploration, and that is not a good thing at all. One of space explorations biggest mistakes is taking away some of the best quality of life techs and delaying their unlock, its not fun or challenging, just a pita grind.

Don't worry it won't be nearly like what SE does, and since the rocket silo will be researchable earlier, all of the base game's unlocks will still be accessible quite early.

We are not touching logistic system's availability, and cliff explosives, well, there's still going to be nukes which can destroy cliffs.


03 May

Comment

Yeah that's only about 20 times more detailed than our actual 3D model for this. (:


13 Apr

Comment

Originally posted by RunningNumbers

You don’t need the middle splitters

I'm not exactly convinced the word "need" was the design goal here XD


05 Mar

Comment

Yeah you wouldn’t want to witness seeing the blender file for these…


16 Feb


14 Feb

Comment

Originally posted by macrofinite

They did an amazing job at keeping it secret for the 1.0 release too. We basically heard absolutely nothing about it for something like 4 years and then BAM it’s in the game. The vast majority of early access players weren’t even around in .12 at that point so many (myself included) had never even heard about it until it was released.

And what a helluva thing it is.

History lesson alert:

We didn't really keep it "secret". The reality was, that we simply didn't know how to make use of the vehicle. Sure it was very cool, but this example you see was literally just a vehicle. Naturally it would be unlocked quite late in the game, at which point you already have power armor mk2 with which you can move super fast. The problem was, that the spider vehicle couldn't really match that speed, as the legs would just start looking too silly. And there you go, suddenly you'd unlock something that'd be slower, which almost inherently means it'd be worse.

As a result, we didn't keep it secret, we simply weren't trying to engage in discussions about it to try to avoid people being excited about it because we didn't see the path forward with it.

Only very late into 0.18, about 2-3 months before the release of 1.0, we've been thinking if this is it for the release, or if there is any way to add something. The only real idea was the spide...

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15 Dec

Comment

Congratulations! :)


23 Sep

Comment

Originally posted by QSquared

Some of us took family vacations because of this, so we tried to get the most out of it

Are you seriously saying that some of your employees had to use PTO in order to be allowed to play test the game?

If so this is a huge let down to hear coming from you-all as a company.

Please tell me there is some misunderstanding here

What the post means is that we took "vacation from families", not that we were taking "days off" in order to work.

Simply put it qualified as a working week including normally being paid etc, and on top of that everybody even got wube-paid food, drinks and for people who normally work remote, even hotel accomodation.

And even more importantly, it was simply a big exciting party for us.

Our office turned into a nerdcave where most of us slept for a week, we ordered food every day, and did pretty much nothing else than play the game and sleep a little bit.

And of course, all of this was 100% voluntary and we even had the game hosted online so people who don't live in Prague could join as well.

I hope that makes it a bit more clear <3 No, we are not a gulag.

Comment

Originally posted by MyVideoConverter

The key takeaway was that the game was too long, and some parts were too boring or repetitive. Since then, we mainly focused on fixing the problems identified.

Are they going to cut content?

I wanted to reply to this with a simple "No", but meanwhile I was doing something else and the more I thought about it the more I found how much "No" is not only not true, it's also impossible and/or undesirable.

In short, no, so far we have not removed anything big, or anything we would have invested a lot of time into. Pretty much all of the time it's number changes/balancing, reworks to make mechanics work more uniquely (and that way feeling less repetitive), or adding features or QoL improvements that help solve the problem in a more convenient way(that way feeling less tedious).

While there is certainly some limit beyond which more game length is rather detrimental, having it not feel long, in other words "be fun" is extremely important.

It's also interesting to define what does "cut content" mean. Particularly, in which stage is it "cut". If it's in a state where the feature works fully, it has multiple supporting systems to make it work even better, h...

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19 Sep

Comment

I tried that when making the splitter icons originally. It sucks.

Basically, in general the bottom-right section of the icon is almost always obscured by a number, and the colourful arrows are the part by which you tell it's a splitter.

TL;DR: No, sorry!

...And what if I told you some other icon(s) have similar "issues"?


13 Sep

Comment

Originally posted by Swarley_74

Waiting 1 year the expansion without any news and see that .. my heart is broken....

To put this a little more into perspective, there's been pretty much 1 person working on the switch, while the rest of the team is working on the expansion. Don't take them as mutually exclusive. :)


15 Jun

Comment

I was like "eh another of those photos where someone finds it similar to the game"

But then I've seen the picture zoomed in to realize it IS the game XD

Nice! The lamps and their patterns caught me offguard.


13 Jun

Comment

Originally posted by sbarbary

Good question because I thought it made no sense. You do need to power the grid as well.

Which is a pity because the grid isn't that big.

It's basically meant to be the "fuel" for the vehicle moving - it's the only vehicle that doesn't need any fuel.


18 Apr

Comment

Originally posted by Giocri

I guess and yet it still doesn't feel intentional maybe they made the icons from 3d assets and messed up the angle in between rendering one plate and the other

Especially the iron/copper plate icons got a LOT of attention, this is very much on purpose. :)

Comment

TFW

- you make icons the same shape, colour blind people complain

- you make icons different shape, other specific group of people complain they're different

FML


15 Apr

Comment

as a happy 5950X user: O_O


05 Apr

Comment

IDK I'm having a real hard time with it as is.


08 Feb

Comment

I'd recommend to make space in the factory for the logo so it truly belongs there as an entity, not as a sticker on top <3


04 Feb

Comment

Originally posted by RealAmon

They didn't tell us which of the 7 stages they are in. Sneaky.

We did.