Hello,
It's time to speak about more Gleba. Some changes, and also something new...
The Gleba problems
In the last few months we have been thinking about how to improve Gleba. There has always been this fundamental problem with a biological-oriented planet - other things you produce in the game tend to not be organic so it doesn't quite fit as easily as a planet based on making more Iron or more electronic circuits.
- It's difficult to integrate the biological production chains into the rest of the traditional factory, as it's mostly metals there.
- Finding useful things to unlock is difficult, especially compared to the metal and electronics based producers like Foundry and Electromagnetic plant.
And during the LAN party we had about a month ago, these problems were only confirmed plus we've realized many more issues in other areas. And seeing people interact with Gleba put a...
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