VOID_Ali

VOID_Ali



27 Oct


30 Mar

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GM3YD-BKEDD-Y07LE


03 May

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Yes, they're lethal to doors.

On a serious note, yeah, we'll get this fixed


26 Apr


15 Apr


11 Apr

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Good


02 Apr

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Originally posted by VOID_Ali

Same here! What is going on??!!!

Hint: Today's date


01 Apr


16 Mar

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Yeah


10 Feb

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Originally posted by hellletloose94

so no updates about the actual game development? jesus.

jesus


03 Feb

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Keyboards go brrr


30 Jan

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interesting bug. they definitely do have limited ammo resources and should've reloaded

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ok we shall revert.

but in all seriousness, things get worse before they get better, that's game development.

basically the suspect ai are now too smart for the swat ai to handle. we've given them new behaviors that swat don't know how to respond well to. we didn't have the time to work on them for the adam update as it was a mountain of a task to complete. we in fact didn't touch the swat ai code, and it shows. they didn't get dumber per se, but the difference in intelligence relative to the updated suspects are now too great that swat appears to be dumber than they were before when we never updated their behavior (aside from bug fixes, etc.)

in our playthroughs, swat were decently holding up against suspects, and thats all that mattered for the adam update, until we get around to improving them

Also what do you mean by this?

They are unable to do anything anymore

this is untrue. but i've also seen some m...

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29 Jan

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Originally posted by mrhsx

Is there anything preventing the modders from implementing this currently?
If yes, can we at least work on that so the modding community can take up the mantle

No. Only we can do it. We need to program the logic in


23 Jan


21 Jan

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Hype. I use this mod, excited to hear the update


13 Jan

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Star Platinum. THE WORLD!

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Originally posted by Hour_Juice

I get that it's not an easy fix, but it should be worked on anyways because now i cannot even see trough the glass in the door on post office or doors on Hospital, it looks off and kind of breaks the realism aspect of the game, i hope they won't be left out forever.

that's an entirely different issue. we're talking about actual mirrors, not any glass surface. mirrors were never enabled on the doors you speak of anyway. only select few places, like bathroom mirrors, etc.

unreal's implementation of mirrors is just weird. for it to work we need to enable an engine wide setting. even when you dont use mirrors in a level, the feature itself slows down the renderer a bit to facilitate it (around ~15% we found, which is a lot for lower-end systems). it cant be switched off at runtime


30 Dec

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LESSS GOOOOO!!!!