VenlaFB

VenlaFB



14 Apr

Post

Week 15 (April 6th – 9th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Color palette updated for in-game chat, old colors replaced with new colors that are easier to read.
  • Chat colors for leaders in Group and Team chats set to follow same logic as in Company officer chat.
  • Faction functions and chat needs design worked on for separate faction and faction officer channels.
  • Option to show channel names (l...
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07 Apr

Post

Week 14 (March 30th –  April 3rd)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Shoulder piece art for insignia configured.
  • Assembly Job added to Work Hub and is now accessible in game again, after build error fixes.
  • New fracture destruction effect tested, needs polishing and new fracture models.
  • Early game player progression looked into, earning credits with new mining system tested.
  • Ship and ship...
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01 Apr

Post

Frozenbyte proudly presents:

Starbae, a dating app for all the endos in Starbase.

In Starbae you can:

  • Swipe profiles in space

  • Like profiles in space

  • Date endos in space

  • Find your arch nemesis in space

  • Get [The Item] in space

Coming soon to your Universal Tool ❤

(Happy April Fool’s!)


31 Mar

Post

Week 13 (March 23rd –  27th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Assembly Job tested, Bolt Profile snapping feature made the bolting really easy.
  • Assembly Job tested, item blocker entities added on each doorway so objects cannot be thrown through the doorways.
  • Buzzsaw power usage configured to 10/sec, which equals to 100 seconds of continuous sawing with one power pack.
  • Bolt Tool and the bolt ...
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24 Mar

Post

Week 12 (March 16th –  20th)

Hello everyone! It’s time for another week of Starbase progress notes!


Design

Features
  • Instancing area configured and added to ship showroom.
  • Mining Job instancing issues with parent hierarchy fixed.
  • Buzzsaw damage configured and tested, tool is now more balanced.
  • Pickaxe testing and adjusting, it’s no longer a good weapon against materials with high armor value.
  • Mining Hall rotation fixed in Work Hub gr...
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17 Mar

Post

Week 11 (March 9th –  13th)

Hello everyone! Another week and another post of Starbase progress notes.

A special note: we at Frozenbyte have switched to remote work. It is not unusual for us, but switching to remote work completely does bring some extra arrangements and work. Overall, our work will carry on as normal, so please continue to enjoy the Starbase Progress Notes!


Design

Features
  • Components and locales configured for the Assembly Job.
  • Instancing areas a...
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10 Mar

Post

Week 10 (March 2nd –  6th)

Hi everyone! Here are the progress notes of Week 10:


Design

Features
  • Three new special ore distribution zones configured: there are now five special zones where ores are distributed with different weights compared to the rest of the universe.
  • Marketplace terminals fixed.
  • Economy configurations fixed for torpedoes.
  • Design for a Spaceship Designer Coloring Tool worked on.
  • Spaceship ...
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