VenlaFB

VenlaFB



25 Aug

Post

Week 34 (August 17th -21st)

Hello everyone! Here are the progress notes of week 34:


Design

Features

  • Design for the remote explosives has been finished and is now being implemented
  • Design for mining laser changes is underway
  • First version of the Ore Collector design has been finished and is now being implemented
  • Design for “Transfer all”-feature for all connected containers in mining backpack has been worked on
  • Progression design f...
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18 Aug

Post

Week 33 (August 10th -14th)

Hello everyone! Here are the progress notes of week 33:


Design

Features

  • Design for a more customizable quickbar system has been done. Basic movement and resizing features have been designed as well as the ability to bind each quickslot individually without having to go through the settings menu
  • Material tooltip design has been updated
  • One new Spatha shipwreck has been added to Ship Demolition Job
  • Tooltip descrip...
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11 Aug

Post

Week 32 (August 3rd -7th)

Hello everyone! Here are the progress notes of week 32:


Design

Features

  • Demolition Job: Pincer shipwreck has been designed and added to the spawn list
  • Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor
  • Damage model tests and adjustments have been made
  • 14 new ships have been added to the game’s economy configurations
  • Inventory tooltips for items...
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04 Aug

Post

Week 31 (July 27th -31st)

Hello everyone! Here are the progress notes of week 31:


Design

Features

  • Improved tooltips that show materials and extra information have been worked on
  • The new auto reload feature with Buzzsaw in the Demolition Job has been tested: the scrap attractor mass limit in the Demolition Job has been increased by 5%
  • A new version of the mining backpack has been designed: 6 additional slots, all item slots dynamic, can hold small (one hand...
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27 Jul

Post

Week 30 (July 20th -24th)

Hello everyone! Here are the progress notes of week 30:


Design

Features

  • Work on the Demolition Job continues: instancing area and instructions terminal have been added, and the job has been tested
  • Design work for beam welding continues
  • New pyramid plates have been added to economy
  • Material progression and balance design has been worked on
  • Damage model update design has been worked on
  • Asteroid belt materi...
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20 Jul

Post

Week 29 (July 13th -17th)

Hello everyone! Here are the progress notes of week 29:


Design

Features

  • Design for a HUD editor is being worked on
  • Blueprint tab design for Universal Tool is underway
  • Demolition Job has been tested: technical core features are mostly ready, polishing will start next week
  • Design work for Decal Tool has started
  • UI design for Auction House’s blueprints is underway
  • General shop page has been updated: outdate...
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13 Jul

Post

Week 28 (July 6th -10th)

Hello everyone! Here are the progress notes of week 28:


Design

Features

  • Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
  • Laser idle ammo has been added to economy and crafting data
  • Some economy fixes and configs have been made
  • Rangefinder asset collision tests have been made
  • Assembly Job’s instruction terminal issues have been fixed. All the...
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07 Jul

Post

Week 27 (June 29th – July 3rd )

Hello everyone! Here are the progress notes of Week 27, please enjoy!


Design

Features

  • Ship machinery and electronic components have been looked into for crafting materials configurations
  • Crafting data configurations have been updated
  • New economy configurations made to support crafting data changes
  • Issues related to sorting auctions has be...
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29 Jun

Post

Week 26 (June 22nd – 26th)

Hello everyone! Here are the progress notes of Week 26, please enjoy!


Design

Features

  • Armor set themed weapons have been added to the economy
  • Economy configurations, fixes and design have been worked on:
    • Weapon set pricing has been adjusted
    • Adjustments and fixes have been made to the crafting data
  • Weapons and electronics have been updated with less used and more logical materials
  • Player-to-...
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16 Jun

Post

PC Beta Update (15.06.2020)

Greetings warriors! A new patch update for the Boreal Blade PC Beta is out now on Steam! This update gives beta players access to all maps and unlockables available in the game.


Patch notes:

  • Fixed bleed damage not being tracked
  • Skins and other unlockables can be obtained
  • Healing no longer gives score
  • Game’s name changed to Boreal Blade
  • Teammate parries no longer grant berserk
  • Fixed an issue with player name and health bar location not updat...
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Post

Week 24 (June 8th – 12th)

Hello everyone! Here are the progress notes of Week 24, hope you enjoy!


Design

Features

  • Weapon properties were tested to see which ones aren’t currently used
  • Grabbing tool carry limit bugs have been tested in various situations, these issues have been fixed
  • Configurations to make Assembly Job terminals look identical with Mining Job terminals and the new instruction terminal have been started
  • Building Tool has been tested...
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09 Jun

Post

Week 23 (June 1st – 5th)

Hello everyone! Here are the progress notes of Week 23, hope you enjoy!


Design

Features

  • Re-design for the Mining Backpack has been made, there is now more slots for items
  • Ore mass and carry limits have been tested in the Mining Job for possible issues
  • New instructions have been added to all Assembly Job workstations
  • Economy and terminals have been added to the new infantry arena
  • Fixes and configurations to the eco...
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02 Jun

Post

Week 22 (May 25th – 29th)

Hello everyone! Here are the progress notes of Week 22, hope you enjoy!


Design

Features...

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26 May

Post

Week 21 (May 18th – 22nd)

Hello everyone! Here are the progress notes of Week 21, hope you enjoy!


Design

Features

  • New instruction terminals added to all Mining Job workstations
    • Issue with the screens being destructible by players was fixed, now all screens are static and indestructible
  • Ship blueprint feature for fixing ships on the go is under design
  • Economy design: plans for in-depth material value overhaul is being worked on
  • E...
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20 May

Post

Global Accessibility Awareness Day (GAAD) is on the 21st of May and we want to join others in celebrating it! What better way than by finding out how we could make our games better in terms of accessibility? And who can better tell us than you, our players?


Accessibility is sometimes harped on about as trying to make games too easy, but we don’t agree. While the point of our games is to challenge our players, they should challenge our players in ways that we intend them to. So if you love the puzzles in Trine, but just can’t see some of the important ...

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19 May

Post

Week 20 (May 11th – 15th)

Hello everyone! Here are the progress notes of Week 20, hope you enjoy!


Design

Features

  • Mining job rewards have been increased by 50%, also outer materials will get higher rewards from the Collecting Area and inner materials will get higher rewards from the small Collector
  • The mining job collectors effective area has been increased: ore nuggets are now collected more efficiently from the workstation area
  • Spawn area markings added to...
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12 May

Post

Week 19 (May 4th – 8th)

Hello everyone! Here are the progress notes of Week 19:


Design

Features

  • Assembly Job and Mining Job rewards adjusted back up to 5000-6000 credits per minute, so getting a proper mining ship will not be too tedious
  • New mining ships tested in the asteroid belt, The Hauler seems to be the best choice for the first mining ship
  • Asteroid Mining Job reward issue, where players standing close to the instancing area would also receive credits,...
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05 May

Post

Week 18 (April 27th – 30th)

Hello everyone! Here are the progress notes of Week 18:


Design

Features

  • Tooltip popup times adjusted, new item collection tooltips and weapon tooltips tested
  • New mining tech tested with a mining ship with 16 crates: filling the crates, transferring ore to station storage and selling them worked as they should
  • New resource bridge version created: this one does not need power at all and will be used in mega stations with the sel...
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27 Apr

Post

Week 17 (April 20th – 24th)

Hello everyone! Here are the progress notes of Week 17:


Design

Features

  • Material purity features and UI design are underway
  • Balance adjustment: Weapon body electricity conversion increased from 500 to 1500 electricity per second
  • Balance adjustment: Reduced Rechargeable Battery electricity storage capacity from 20,000 to 10,000 units
  • Balance adjustments tested and configurations made to ships to support that
  • F...
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20 Apr

Post

Week 16 (April 14th – 17th)

Hello everyone! Here are the progress notes of Week 16:


Design

Features

  • Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
  • Fracture debris destruction effect tested
  • Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
  • Economy settings tested and future features planned
  • Economy desi...
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