VeryCoolUsernameBro

VeryCoolUsernameBro



03 Feb

Comment

Originally posted by ________76________

CoolUsernameBro

Search results aren't finding this. Apologies, I don't use discord.

Just join discord.gg/enshrouded and you'll find my name in any of the announcement channels. From there, you should be able to click on it and send me a private message request

Comment

Originally posted by ________76________

Sure. I just need to know how to send files/where to find them.

Hit me up on Discord and I'll forward instructions! o7

Comment

Originally posted by ________76________

Did the hotfix go because nothing has changed

Any chance you'd drop by our Discord (link on the right there) and send me your files for investigation? I'm CoolUsernameBro over there. Thanks!


30 Jan

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Very cool rebuild!

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Originally posted by notyouraveragewookie

so, out of curiosity, was that intentional? the shroud moving into that area? or was that something not meant to be there at all?

This was not intentional, and must have happened during the overhaul of Fenrig's Farm with Update 5.


29 Jan

Comment

Originally posted by boo40

Thanks a bunch! I appreciate all your hard work to make a great game

Hotfix 21 is out and this issue should be fixed.

Comment

Will be fixed in today's hotfix, going out shortly


27 Jan


20 Jan

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I'm cold just looking at this place. Good job!


09 Jan

Comment

Originally posted by Enshrouded_Bot

This post contains replies from employees of Keen Games, you can see them here:

/u/VeryCoolUsernameBro posted a comment: Lmao

/u/VeryCoolUsernameBro posted a comment: Wouldn't want people missing that ...

Wouldn't want people missing that one


02 Jan


18 Dec

Comment

Originally posted by SaraRainmaker

Hi There! Thanks for taking some time out of your busy work week to talk to us.

I actually have two (somewhat related) questions for you.

  1. I was wondering, Having seen so many amazing builds from players that have been posted on the discord... Did you have any idea that the building system that you were creating, and the POI's you made would inspire such creativity and beautiful work from the player base? And did you expect so many people to take over and rebuild some of your own creations in the way they have?
  2. Have you ever considered using player-made buildings to add into the base game?

I think we knew we were working on something special even before the reveal, and that a lot of the player fantasy of restoring the kingdom would naturally lead players to want to take over ruins and renovate them. Having said that, there's a difference between knowing something is good, and having three million players play your game because the building is cool! From the interior design goblincore chalets to the community that rebuilt Minas Tirith, and all the others working on things from fiction... it's a lot and we're just so happy to have given so many players the tools to create cool stuff. I think personally the only thing I'm yet to see is someone build a 1:1 replica of Star Trek's Enterprise.

TopCat: Yes we have thought about that opportunity but since one of our core aspects of the game world is a lore which makes sense it would certainly break the immersion when a player travels the abandoned lands of Embervale in order to search for the next Metal Scrap and al...

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Comment

Originally posted by ArmConnect9353

Hey Keen team,

FIrst off just wanted to say thank you for this game, fell in love with it very quickly after I bought it a month ago.

After 150 hours and not yet having finished the game I only have a few questions mostly relating to QoL.

  1. Are you planning on enabling us to change the keybind for closing menu's ie: boxes and crafters with ESC being the default?

  2. Is water in the works for 2025 or has development on Voxel water been scrapped for the foreseeable future?

  3. Can we ever expect to see weapon transmogging?

1 & 3 are somewhere on our backlog, no ETA yet.
2: We're still working on water, but as Antony replied elsewhere, water is *very* complex to make interact in a meaningful way with a voxel, fully terraformable world.

Comment

Originally posted by Niggls

Are there plans to make the world (outside of your camp) permanent at some point?

There are technical limitations for this. The game has to be playable, stable, and have decent performance for not only the maniacs out there who stole a supercomputer from NASA, but also for their little bro who's playing on something that barely scrapes by the min specs. And that's even without factoring in the fact that we're also going to be releasing on consoles in the future, which means that *those* also have to be stable, etc etc.

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Originally posted by Karthull

Absolutely loving the game and can’t wait to see more of what’s next! 

I get the progression of materials as you go up in levels and zones, but it bothers me how little use for the gems there are. Have you considered some sort of system where you engrave/embed/imbue gems into our equipment? With different gems perhaps providing different effects (this is assuming you plan to add future areas with missing gems like rubies, emerald, and diamonds etc) 

As well as more decorations, recipes, maybe even some building blocks that make use of the gems. As it is now there’s very little use for lapis lazuli and amethyst. Maybe some different magic items or structures that provide some effect at or within range of a base? Could build some magic soldiers or golems that can defend an outpost to make a sort of siege camp, that use gems as fuel and could limit how many you can have at one location of balance is a concern. With different gem types being used for different types of ...

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Gems in your equipment, you say...? What a fanciful idea of yours, some would say, a final fantasy, even...

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Originally posted by MorcristMeleth

You guys are amazing. You've done what Voxel Farm (or any of it's licensees) never did: get a working, voxel based game released that is FUN and very polished! Massive kudos to you guys!

With that said, I've only got a few questions.

1) Does Keen have any plans on monetizing the Engine used for Enshrouded? As in, allowing other teams/developers to pay money to Keen for the use of the Engine in their game(s)?

2) One of my mottos is: the more gameplay options, the more longevity/fun a game will have. The more things you allow players to do in your games, the longer they will keep playing them. It's one of the obvious reasons games that are easily moddable are played so long after release. Along that line of thought I was wondering if you have plans to allow more server world options like a toggle to build flame altars anywhere, or even a toggle to allow building WITHOUT a flame altar. One of the main draws to a lot of people (in my opinion at least) is the bu...

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Sorry, this is way outside the scope of this AMA and what the world team is working on!

The "build anywhere" option is probably not a very advisable one if you want your computer to remain in a functional, non-melted state. A lot of it will also be a question of ensuring the game runs well on the specs mentioned on our store page, as well as the upcoming console versions.

No spoilerinos for the world events part, you'll just have to see... I read in another comment that we're talking about our upcoming plans more early next year? Keep an eye out for that.

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Originally posted by Inside_Shake_3115

What about crafting recipes for ALL props that we have already in a game (talking about cool wooden fences, destroyed stuff from villages that we cant place again if we break it and many many more). It would be cool to have a small quest for each type of props (5-7 quests) which unlock all the recipes for them.

We have been trying our best to keep up in adding as many in-game props to the craftable stuff. It's a long and arduous job, mostly because of the amounts of things in the game! But we're doing our best to add stuff to the list with every update, on top of the new craftables if there are any, so we hope to eventually work our way through the backlog and give people to as many things as possible to craft.