Vitaliy

Vitaliy



30 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."
Post
    Vitaliy on Steam - Thread - Direct
[]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."

29 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[]
  • Adjusted weapon pickup logic while near the C4, prioritizing ...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[]
  • Adjusted weapon pickup logic while near the C4, prioritizing ...
Read more

24 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.

23 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
Read more

15 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
Read more

09 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[]
  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[]
  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.

08 Aug

Post
    Vitaliy on Steam - Thread - Direct
[]
  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

... Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

... Read more

12 Jul

Post
    Vitaliy on Steam - Thread - Direct
[]

Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

[]
  • Fixed occasional first-person camera jolt when throwing grenades.
Post
    Vitaliy on Steam - Thread - Direct
[]

Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

[]
  • Fixed occasional first-person camera jolt when throwing grenades.