Vitaliy

Vitaliy



09 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[]
  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[]
  • Mirage
    • Fixed disappearing geometry in apartments.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.

08 Aug

Post
    Vitaliy on Steam - Thread - Direct
[]
  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

... Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

... Read more

12 Jul

Post
    Vitaliy on Steam - Thread - Direct
[]

Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

[]
  • Fixed occasional first-person camera jolt when throwing grenades.
Post
    Vitaliy on Steam - Thread - Direct
[]

Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

[]
  • Fixed occasional first-person camera jolt when throwing grenades.

16 Apr

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where bomb can sometimes disappear from the radar
  • Allow scraping or removing stickers by selecting the sticker icons under the weapon
  • Allow deleting empty storage units that have an assigned label
  • Fixed Workshop tools from crashing when compiling maps that contain instances
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where bomb can sometimes disappear from the radar
  • Allow scraping or removing stickers by selecting the sticker icons under the weapon
  • Allow deleting empty storage units that have an assigned label
  • Fixed Workshop tools from crashing when compiling maps that contain instances

17 Feb

Post
    Vitaliy on Steam - Thread - Direct
[]
  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements
Post
    Vitaliy on Steam - Thread - Direct
[]
  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements

13 Feb

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.
...
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.
...

10 Nov

Post
    Vitaliy on Steam - Thread - Direct
[各種変更点]
  • ゲームやパーティーへの招待をSteamチャットとSteamオーバーレイから承諾できるサポートを追加。
  • コマンドラインで指定できる特定のコマンドに、メインメニューが完全に読み込まれるまでの実行遅延を追加(エコノミーアクションのプレビューコマンド、マッチダウンロードコマンド、playdemoなど)。
  • tv_record_immediateモードで録画したCSTVデモにゲームイベントが表示されない原因となっていたバグを修正。
  • CSTV自動録画に、アクティブなCSTVサーバー、または「tv_record_immediate」の有効化のいずれかが必要になるように変更。
  • ゲームサーバーのデモ録画コードのパフォーマンスを最適化。

20 Oct

Post
    Vitaliy on Steam - Thread - Direct
  • 報告された問題の調査に役立つように、画面のタイムスタンプラベルにクライアント情報をさらに追加。
  • GPU UltraWide+機能に関連するレンダリングの問題を修正。
  • 複数の点において安定性を改善。

10 Dec

Post

[ MISC ]
– It started snowing and the winter season fun begins which includes snowballs, festive chickens, and freeze frame holiday borders.
– Added 2020 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2020 GMT.
– Adjusted weights on several end of match accolades.
– Removed a sound debug command.

[ MAPS ]
– Updated nav mesh for Office to prevent bots sometimes getting stuck.
– Updated Jungle.


14 Jun

Post
    Vitaliy on Steam - Thread - Direct
We have added a WebAPI for public access to official playtime distribution on Operation Hydra maps in Competitive and Casual game modes. This allows map creators and the CS:GO community to track the relative popularity of Operation Hydra maps.

In order to access the WebAPI you would need to obtain a Steam WebAPI key, if you don't have one yet, as described in this document.

Here's an example WebAPI call:
... Read more