Vitaliy

Vitaliy



10 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Train
    • Fixed various minor visual bugs and gaps in world
    • Added dirt and wetness onto crates and tarps where appropriate
    • Widened opening on A site between Hell and Tunnels
    • Opened container door on back of the train near Ivy/Tunnels
    • Added dumpster by Ivy
    • Added barrels in A site cubby
    • Pushed back T spawns a little
[ MISC ]
  • Fixed a case where ragdolls could get created with extreme initial velocities
  • Added markup for individual matches in Steam Game Recording timeline
  • Fixed a regression where deploying weapons weren't allowing immediate inspecting
  • Fixed fingers crossing into butterfly knife geometry during inspect animation
  • Fixed weekly care package preview of weapon cases not having a close button
  • When moving away...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Train
    • Fixed various minor visual bugs and gaps in world
    • Added dirt and wetness onto crates and tarps where appropriate
    • Widened opening on A site between Hell and Tunnels
    • Opened container door on back of the train near Ivy/Tunnels
    • Added dumpster by Ivy
    • Added barrels in A site cubby
    • Pushed back T spawns a little
[ MISC ]
  • Fixed a case where ragdolls could get created with extreme initial velocities
  • Added markup for individual matches in Steam Game Recording timeline
  • Fixed a regression where deploying weapons weren't allowing immediate inspecting
  • Fixed fingers crossing into butterfly knife geometry during inspect animation
  • Fixed weekly care package preview of weapon cases not having a close button
  • When moving away...
Read more

07 Jan

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on stairs under balcony
[ MISC ]
  • Fixed offset discrepancy in legacy SSG08 model.
  • Fixed stickers mask on legacy Dual Elites magazine model.
  • Fixed Dual Elite pistol holster floating off the local firstperson leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.
Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on stairs under balcony
[ MISC ]
  • Fixed offset discrepancy in legacy SSG08 model.
  • Fixed stickers mask on legacy Dual Elites magazine model.
  • Fixed Dual Elite pistol holster floating off the local firstperson leg model.
  • Fixed a regression in grenade interactions with ragdolls.
  • Fixed a bug where +attack2 and +lookatweapon composite binding could get silenced weapon into an inconsistent silencer state.

19 Dec

Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on scaffolding on B site
[ MISC ]
  • Fixed a problem on team select screen for servers with no auto-select time limit.
  • Fixed a regression with annotation_load command.
  • Fixed a crash for give item_assaultsuit command.
  • Adjusted the rarity of the rare AK-47 inspect animation.
  • Fixed a regression with the rare Desert Eagle inspect animation.
Post
    Vitaliy on Steam - Thread - Direct
[ MAPS ]

  • Inferno
    • Adjusted clipping on scaffolding on B site
[ MISC ]
  • Fixed a problem on team select screen for servers with no auto-select time limit.
  • Fixed a regression with annotation_load command.
  • Fixed a crash for give item_assaultsuit command.
  • Adjusted the rarity of the rare AK-47 inspect animation.
  • Fixed a regression with the rare Desert Eagle inspect animation.

03 Dec

Post
    Vitaliy on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.

[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.

[ MAPS ]
  • Train
    • Increased collision fidelity of several models

  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven

  • Edin
    • Updated to the latest version from the Community Workshop (...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[ SHANGHAI MAJOR ]
  • Updated MIBR player sticker items autographed by Lucaozy with the autographs of brnz4n.
  • Fixed a UI bug that allowed dropping Pick'Em team logos outside of Major Pick'Em hub using both mouse buttons.
  • Pick'Em challenge picks can now be placed for the upcoming Elimination Stage of Shanghai Major.

[ DAMAGE PREDICTION ]
  • Predicted ragdolls without a confirmation or correction from the server within a short time window will now revert.

[ MAPS ]
  • Train
    • Increased collision fidelity of several models

  • Overpass
    • Replaced railing inside Heaven with a wall
    • Additional visibility improvements in Heaven

  • Edin
    • Updated to the latest version from the Community Workshop (...
Read more

30 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."
Post
    Vitaliy on Steam - Thread - Direct
[]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."

29 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[]
  • Adjusted weapon pickup logic while near the C4, prioritizing ...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[]
  • Adjusted weapon pickup logic while near the C4, prioritizing ...
Read more

24 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.

23 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed errone...
Read more

15 Oct

Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
Read more
Post
    Vitaliy on Steam - Thread - Direct
[]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading ...
Read more