Wombat Medic

Wombat Medic



07 Aug

Post
Hey everyone,

Patch 14.2 will be going live later today at 2pm BST!

Guided by your feedback and our attempts to limit balancing issues, this patch will primarily be removing the increased player locomotion added with Update 14.

Slowed and tested in our latest PTE session, the general consensus from players was that they felt player locomotion in the PTE session was better, however, we understand that some players felt the speeds were still too fast. In order to ensure we are striking a better balance, we can continue testing the speed and based on feedback from today's patch, could consider testing a slightly slower speed in a future PTE session. There will also be a PTE session on the 17th of August for the next bug-fixing patch, 14.3.

If you want more control over the direction we take in the future, please join us for these PTE sessions, as this is where we will be collecting feedba... Read more

27 Jul

Post
Hey everyone,

Thank you all for taking the time to ask your questions in the AMA last week!

The team has been really eager to respond to as many as possible and will be looking to elaborate further during the dev podcast[discord.gg] with RazBora and The Fresh Baked Goods, which will premiere over on Twitch[www.twitch.tv], and on ... Read more

21 Jul

Post
Hey everyone,

Thank you to those who have already taken part in the PTE and shared your feedback!

While the announcement went live in Discord yesterday, we’re keen to action on your feedback around the timings of this first PTE session, and will now be extending it over the weekend.

The PTE servers will start to go offline, Monday, 24th of July, at 11am BST.

Patch 14.2 PTE Changelog
Changes
  • [Change] Changed the players movement speed back to the original values pre-Update 14.
  • [Change] Removed the “Dive to Prone” feature.
General Bug Fixes
  • [Fix Submitted] Throwing a grenade has a chance of not being thrown
Your Feedback
We want to make sure that we can be flexible and adapt where necessary so that you can share your thoughts and feedback on the player speed within the PTE, as well as the speed in the live game, and hope that this extensi... Read more

19 Jul

Post
    Wombat Medic on Steam Forums - Thread - Direct
Hey everyone,

It’s time to begin submitting your questions for the AMA!

So that we can look to tackle as many questions as we can, we’ll be inviting team members from across some of the different disciplines within the studio to prepare answers, which I’ll then be sharing on Reddit.

To ensure community members across different time zones can participate, this AMA will be open for 24 hours, aiming to provide answers by Friday. While the AMA is open, we’ll use this time to collate all the facts we need to address your questions with as much information as possible.

Not around for the AMA? Don’t worry, we’ll post the questions and responses in a future dev brief so you’ll be able to catch up at a later date.

Thank you for supporting Hell Let Loose, and taking the time to ask your questions, make sure to keep an eye on your thread for Friday!

Please head to Reddit and visit the pinned posts for more details.

12 Jul

Post
Hell Let Loose is an indie title that was given the opportunity to grow, thanks to you, a community of passionate players.

We’re keen to acknowledge that it has not been an easy period for the game and community - with poor communication around recent changes, the premature discontinuation of PTEs, and what was a less-than-ideal trailer.

Initially, the 2023 roadmap set out to offer an ambitious plan to increase content delivery on a linear and predictable timescale - one year of the war for each game calendar year - while inviting more like-minded players to experience Hell Let Loose. However, we’ve stepped back and thought carefully about the way we introduce these new features - ensuring we are deepening the existing experience - as opposed to potentially splitting the player base and diluting it.

We have spent the last several weeks in many discussions, revisiting plans and reshaping them with the aim of preserving the core aspects of Hell Let Loose, whi... Read more

22 Jun

Post
Hey everyone,

We have been investigating reports of some servers having not moved over to the latest game version for the Update 14 patch, which was released this morning. These servers were missing from the Enlist screen, however, working with our Game Server Providers and partners, we have rolled out a fix that involved switching to a different version of the server exe file, but are still investigating the underlying cause.

All servers should be starting to come back online, however, if you experience particular performance issues, please use our new report link[team17.helpshift.com] where you can directly report any in-game issues, and share helpful information with the team.

Update 14 Patch
As our investigations into some of the issues raised with Update 14 have r... Read more

16 Jun

Post
Hey everyone,

We would like to start off by saying thank you for your dedication to Hell Let Loose. The voice of the community will always be an important influence for us, and we understand that your trust is earned with actions - not just words.

To ensure we can deliver higher quality updates, we will be delaying Update 15.
We have already begun revising our plans, and are reviewing what these changes mean to the existing roadmap - and intend to keep you up to date with any progress and changes, across developer briefings.

Today, we can announce the initial steps we are taking:
  • We’re putting plans together for structured PTEs, where players can provide feedback after each session that will be filtered into the development process. In order to ensure this process is effective, we’ll be rolling this out in stages, while building upon it.

  • We’re working on ways to adjust our schedule to see what is pos...
Read more

13 Jun

Post
We’re sorry, everyone.

What we’d hoped would be an exciting and immersive trailer for our next update - Devotion to Duty - has unfortunately fallen short of expectations. We understand that you were eagerly awaiting the trailer, and we deeply apologize for the disappointment, frustration, and sense of let-down felt among the community.

Hell Let Loose has always aimed to provide an authentic and immersive experience, and the latest updates haven’t reflected this as well as they should have. We hear and value your feedback and are dedicated to actioning it across future updates.

Team17 and Cover 6 Studios’ vision is to remain true to the game's origins, retaining the core strategic squad-based shooter Hell Let Loose is known for, while inviting more like-minded players, so everyone can enjoy the game.

Like Hell Let Loose, communication is the key to success, something we are continuing to work to improve. With an initial focus on improving t... Read more

02 Jun

Post
Hey everyone,

It’s been a little over a week since Update 14 was released and we’ve been busy digesting the feedback on your experiences across all of the various channels. We’re grateful to see so many of you enjoying the evolving gameplay, however, we understand the recent update may have presented some challenges and frustrations for some players. We appreciate the constructive feedback and bug reporting and are dedicating resources to releasing a fix for many of the issues, which is planned for June 22nd. A full list of the fixes will be shared after our investigation period and closer to the release.

The recent update has invigorated conversation in all channels, and we love to see the passion players display for Hell Let Loose. We value your feedback and want to hear from you, but more importantly, we’ve always admired how thoughtful and constructive this community is compared to others in the space.

Game development can be complicated at times, and ad... Read more

25 May

Post
Hey everyone,

We’re pleased to announce that Update 14 is now live! Take to the battlefield with two brand new maps, deploy in as the British Forces with new weapons and vehicles, and try out the new non-verbal communication tools and updates to locomotion.

For a breakdown of the new features, plus quality of life improvements and bug fixing, please see the changelog below.



Update 14 Changelog
New Faction
  • Great Britain
New Great Britain Uniforms
  • Rubberized Macintosh Raincoat
  • P-37 Battledress
New Cosmetics

Free DLC - Jericho Cap

... Read more

19 May

Post
Hey everyone,

Today’s brief is another big one, diving further into some of the additional improvements coming with Update 14. We’ll be sharing a final changelog with everyone on the 25th of May, where you’ll be able to find a complete list of changes and bug fixes!

The Hell Let Loose Experience
Offering unique gameplay through player-driven experiences, Hell Let Loose is often defined as a hardcore WWII first-person shooter, with a steeper learning curve and a strong emphasis on communication. Platoons are only successful when knowledge is shared and comms are open, and with Update 14, we have begun to facilitate better onboarding for both new and existing players alike.

Non-Verbal Communication Tools
In our roadmap reveal, we announced that non-verbal communication tools would be implemented to help support players who may not have access to a microphone or are able to use one.

Radial Menu

While this new tool is not de... Read more

05 May

Post
Hey everyone,

Thank you for the response to our last dev brief - we’ve been exceptionally grateful and excited to be on the journey together! This week we’re pleased to announce Update 14 & The British forces are targeted for deployment on May 25th.

This will be another major update, bringing with it two brand new maps, the start of the British forces, along with new weapons & vehicles, new free & paid DLC items, our first iteration of video tutorials, and non-verbal communication tools - as well as general bug fixing.

Today, we’ll be taking a look at how the British forces are shaping up, along with the weapons and vehicles you can expect to see at the end of the month.

New Maps
Last time we revealed a North African campaign, El Alamein, would be available for players to jump into and experience a whole new biome, with open landscapes and plenty of verticality. In this dev brief, we’ll be taking a closer look at Driel, our second map ba... Read more

21 Apr

Post
Hey everyone,

We wanted to start this week’s dev brief by saying a big thank you to those who’ve jumped into Update 13.5 and fed back on their experience so far. We’ve been busy going through your feedback on the different platforms and appreciate you sharing your reactions, both positive and negative.

Update 13.5 was the first of many planned health updates over the course of the year, aimed to improve quality of life and player experience. Hell Let Loose is a fantastic game on a massive scale, and as such, it’ll take time to fix all of the known issues and unfortunately create a few new ones along the way. However, we’re committed to eliminating all of the bugs and not introducing new ones as much as possible. As our team continues to get familiar with the project, we’ll fine-tune processes and procedures that will help us get patches and fixes out on a more regular basis.

During the reveal of the 2023 roadmap, we talked about transparency, and how we aim ... Read more

05 Apr

Post
Hey everyone,

Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please click here.
Check out the full changelog below:



Update 13.5 Changelog

HUD/UI
  • Added a brand-new cinematic character selection frontend menu
  • Added a new animated loadi...
Read more

03 Apr

Post
Hey everyone,

Thank you for joining us for the reveal of the 2023 roadmap! If you haven’t checked out the full video yet, you can watch the reveal below.



2023 Roadmap


A Message From The Studio
We’re so pleased to announce our ambitious 2023 roadmap for Hell Let Loose! We can’t wait for fans to jump in and play U13.5 on April 5th, as well as all the exciting updates we have planned this year. It’s been an awesome start to the year as we’ve built this new studio, defined the 2023 roadmap, and announced our plans to support the title for years to come.

With each update this year, we’ll focus on improving quality of life along with updating and polishing the amazing... Read more

27 Mar

Post
    Wombat Medic on Steam Forums - Thread - Direct
Please note that the use of any third-party modification tools or overlays that gives some players an unfair advantage in Hell Let Loose, is not condoned.

Players who use these tools do so at their own risk and may be subject to Easy Anti-Cheat action.

23 Mar

Post
Hey everyone,

We are pleased to announce that the next update to Hell Let Loose will be released on the 5th of April! This week, we’re diving into the further optimizations coming in U13.5, as well as sharing a first look at the new German Heer DLC.

The team is also excited to share that the complete 2023 roadmap for Hell Let Loose will be arriving ahead of Update 13.5. To join us for the reveal, make sure to stay tuned and follow Hell Let Loose on YouTube!

Continuous Improvements
U13.5 is the first of many health updates to land this year, with a focus on increased stability across all platforms. The new team... Read more

09 Mar

Post
Hey everyone,

In our last developer briefing, we were excited to announce that Hell Let Loose is now fully supported with a new dedicated studio, allowing us to prioritize quality of life improvements ahead of launching new content.

Today we want to go into more detail surrounding the first health update, which will be released across all platforms early next month.


New Game Analytics
With a key focus on supporting the player experience, we’ve begun implementing in-game analytics. This provides crucial data to the development team, allowing them to better identify and understand player pain points in real-time, directly improving gameplay.

This addition will also help the team understand issues that are hard to reproduce, making bug fixing faster and more efficient, with an effort to get fixes to players quicker.

This first implementation of game analytics will provide insights into server health. Additional processes ... Read more

23 Feb

Post
The start of 2023 brings change, excitement, and anticipation to the world of Hell Let Loose.

We’re closing out winter by bidding a fond farewell to the team over at Black Matter, as they prepare to move on to their next project.

We thank them for their dedication to bringing this incredible game to life and wish them all the very best in their new endeavor.

A Message From Max and the Black Matter Team:
Originally posted by author: “The last twelve months have been bittersweet for us as a team. We've been thrilled to see how our colleagues at Team17 have picked up the reins with such incredible enthusiasm and attention to detail, but we're also going to miss working on the title.

As a team, we want to say a huge thank you for the incredible support this community has given us for the years that we’ve worked on Hell Let Loose. It’s been a fantastic journey and one that we can’t quit...
Read more

04 Jan

Comment
    Wombat Medic on Steam Forums - Thread - Direct
Hey everyone,

I'm sorry to hear the SA servers are continuing to suffer poor performance.
The issues the SA servers seem to be experiencing have already been raised to the team, with a hardware reset having already been carried out that has successfully prevented a lag hiccup during low server count, however, the team are currently still investigating performance.

Any further information you can provide would be extremely helpful.

This information could include:
Timestamps for crashes
Server player count upon performance issues arising

Thank you in advance!