But it's digital-only design space yeah? Does it matter if the computer handles it for you? Assuming you're thinking to yourself "which one would this kill among this stack of tokens", it doesn't matter which 1/1 is killed. If they had any distinguishing characteristics like a counter or a perpetual text, they shouldn't be stacked with the rest.
Maybe an implementation of the arrow system could've been used? If you hover in your hand it will tell you what it will target.
What if:
you suspect your opponent has a Herald of Vengeance
you attacked them with two otherwise identical creatures, but only one dealt damage to them
you have some reason to distinguish them, e.g. the ability to put a shield counter on one of them
We do not have a good way of communicating to players "this is the one that would be destroyed by Herald of Vengeance". In fact, we don't even "break up the stack" at all - they'll be presented to you in a pile. #wotc_staff