WotC_BenFinkel

WotC_BenFinkel



18 Jul

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As I mentioned in my reply to this follow-up post, the fact that you can activate Teferi again during the cleanup is a bug that I have a fix for.

You getting priority in the cleanup step seems to be correct though, due to these rules:

514.3a. At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger "at the beginning of the next cleanup step"). If...

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17 Jul

Comment

Originally posted by Crimsonfury500

That comment about QoL features sounds like you’re passing off responsibility of bug fixing as time wasted on a player requested QoL change. You wouldn’t really be trying to blame us for a game bug, would you?

I'm more saying that it's easier to test and be aware of interactions that are in the comprehensive rules than to factor in all of the other behavior that Arena also does for a smooth gameplay experience. Sorry if that part of the above comment was flippant; it was tongue-in-cheek. #wotc-staff

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Originally posted by mooseman3

Just checking, but will this fix the card draw happening before casting the spell as well? Right now if I cast a Hydroid Krasis using the sphere it appears to draw the Sphere's card before the cast trigger is put onto the stack.

Unless I'm just reading that Gatherer ruling wrong. I'm not a judge or anything.

If you activate Sphere while paying for a spell, you have the card in your hand, visible, before the cast trigger is stacked. In fact, the card is in your hand the moment the mana ability resolves, but you cannot look at it until you finish paying for the action you are performing. #wotc_staff

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We have a fix for this and it should be coming very soon. This is what we get for having QoL features like Undo... Thanks for the report. #wotc_staff


04 Jul

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I certainly believe it. I'll take a look on Monday. #wotc_staff


02 Jul

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Originally posted by Evarre

I can send log latter if it will help, already closed pc and forget about this file. Iirc i did log at moment i found land doesnt work correct

No, I understand what the issue is. Most delayed triggered abilities clean themselves up the first time they are triggered, and it's relatively new that it was even POSSIBLE for a single activation of Primal Wellspring to want to result in multiple triggers.

There actually is some hope we'll be able to fix this in time, so yay! #wotc_staff

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See my response here. Should be fixed soon. #wotc_staff

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Thanks for the report! I have an idea for how to fix this, but unfortunately we just passed the window for changes for the next release, so it may be a while before a fix goes live. #wotc_staff

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Thanks for the report! I've got it fixed in-dev now. The issue came from the "you may" - the "should we check for target revalidation now" code was accidentally requiring you to have already answered that question! #wotc_staff


21 Jun

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Originally posted by BT_Uytya

I and /u/jfb1337 found a legit bug. It appears that Monstrous Step incorrectly works with extra combat phases. The specific requirements are wiped.

Ticket: https://feedback.wizards.com/forums/918667-mtg-arena-bugs/suggestions/40714879-blocking-requirements-are-implemented-incorrectly

I think that non-specific requirements (Declare Dominance and Emergent Growth) work correctly, but yet unable to confirm it for sure.

EDIT: Declare Dominance appear to be working, but Emergent Growth is bugged

Thanks, it looks like a fairly straightforward bug with the "block" and "must" verbs. The rules changed in Ixalan and I guess we never noticed. #wotc_staff


20 Jun

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Originally posted by BT_Uytya

And that's how it looks like in an actual direct challenge:

https://youtu.be/QH5_2Z7PEMs

https://youtu.be/MotaJrMFcYE

https://youtu.be/qHyiGx8MpvY

Apparently that MTGA is smart, but is mistaken about some things. We can fill the nerdiest bug report ever

Lemme put it this way: we know. Just because rules-correct is NP-hard doesn't mean we should bend over backwards to solve it. We have some simpler heuristics that determine whether we allow you to submit your blockers given the block-requirements. #wotc_staff


17 Jun

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Originally posted by jethawkings

Implementation cost. People need to remember that the GRE works by reading the card then interpreting what it does (Which makes sense since it promotes reusability).

To add to what Aaron's saying in this thread, our time budget for JMP was pretty limited. We focused most of the effort on the novel cards in the set and those that are pioneer-legal. #wotc_staff


14 Jun

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Many of these "numerical aids" as we call them are ad-hoc. I'll suggest adding this one too. #wotc_staff


31 May

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Originally posted by Cassiopeia2020

It's definitely bugged, I've seen other people complaining too. I crafted it last week unaware of this until it happened to me and I lost a game because of it.

Sometimes it does let you exile your permanents and sometimes not, it's inconsistent. I think it's been bugged for months now, so it's probably not an easy fix.

It's more that we hadn't been aware of the issue. We're working on a fix this week, not sure when it'd go live though (very likely M21-release at the latest though). #wotc_staff


20 May

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Just one day to go! We fixed this a few weeks ago but tomorrow is our first GRE update since then. Sorry it's been so long in coming. #wotc_staff


19 May

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Originally posted by jfb1337

Will it be possible to untap certain lands after floating all mana? In case you want to cast a big X spell but leave open a few mana to pay for a mystical dispute

No, Undo works by deserializing a game state (think of it like dropping save points in the game). You wouldn't be able to roll back your choice of how we got from that save point to the current game state - it's all or nothing. #wotc_staff

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Originally posted by Iamthewalrus

Look, here someone is to say it's too hard.

It's not too hard. My computer can do those calculations in 1/10th the time it takes me to move the mouse cursor from one +N button to another button.

https://en.wikipedia.org/wiki/Binary_search_algorithm

"An indeterminate amount of times" is like, maybe 10, max, for the number of times you could possibly click the +5 mana button before running out of time.

If we're binary searching, what is the max value that we're considering for the search? We may miss the actual X value. If the actual max value for X is pretty low, we're wasting a lot of times attempting to calculate autotap solutions for X values that are too high. The autotap algorithm is both complex and expensive, performance-wise. We'd rather run it as infrequently as possible.

Additionally, there are factors in the practical calculation of X that autotap really can't consider. If you're casting [[Erebos's Intervention]] and there's a [[Jubilent Skybonder]] on the field, we don't know what your target is at the time you're picking X. If we think X can be 4 because you can afford 4B and not 5B, you're gonna get an unpayable cost when you pick the Skybonder and have to pay 6B. #wotc_staff

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Originally posted by Iamthewalrus

People regularly come into these threads to say that it's too hard for Arena to give you the Max, because reasons. But they miss that the logic already exists in Arena.

What happens if you choose an X you can pay? Arena pays it. What happens if you choose an X you can't pay? Arena says, uh... ok, go tap the mana, big guy, let's see if you get to X.

There's a difference between "solve for 12" and "find the greatest number X such that you can solve for X". The latter involves doing the former an indeterminate number of times, especially with restricted mana that can only be spent on certain costs, such as from [[Castle Garenbrig]]. #wotc_staff

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Originally posted by of_the_Sand

Ben what about the land counting thing? I personally always have to carefully stare at the stacks of land and count them. I would much prefer just knowing exactly how much I have at a glance.

If what you want to know is how much mana you can make, a Float All Mana button is coming soon, and you can Undo after pushing it. #wotc_staff