Thanks for the response.
Are there any timers for the sidespawns? If not it might turn out to be impossible to get in the Lab from the pads without overwelming force and killing the SCU is basically worthless in any case. This changes will make Biolabs the hardest to capture bases ingame imho, tossing the likes of Indar ex. and Jaeger's from the winner's podest of that competition.
I don't think defenders need more options without penalties (I'm thinking of the likes of 10 sec here) in this case. It might turn out fine, because the attackers have little cooldown aswell, but I have doubts about it. I've been trapped into sidespawns to often.
We may end up making satellite capture point control (instead of base control) dictate whether or not the satellite and teleporter are accessible, so that it's easier to stymie the spawn points (similar to 3 point Amp Stations.) Additionally, we can always add more bypasses to BioLab outposts to encourage flow around them, as we have with Esamir. We'll see how much more defensible the bases become on Live, and tune accordingly.