YaW

YaW



22 Apr

Comment
    YaW on Steam Forums - Thread - Direct
Originally posted by Elche: Is it going to be one big server? If not how is that going to work?

Currently, there's only one server yeah. The server is divided into shards/instances according to the current players per area.

The plan, even when we will have several servers, is to make the process transparent to the users (i.e. you won't need to "select" in which server you will like to play). The game will automatically assign you a server and your data will be replicated on every server.

Originally posted by Elche: Will we be able to trade, buy, sell Temtems?

There will be several ways to trade Temtem and items inside the game. We haven't specified any details yet.

Originally posted by Elche: Will there be party leveling? Make a party and level up together...
Read more
Comment
    YaW on Steam Forums - Thread - Direct
We're planning to open pre-orders with instant access to the Alpha soon, that's why the game is appearing under popular upcoming.

We will change the date to fit the more realistic date.

12 Apr

Post
    YaW on Steam - Thread - Direct
We love giving our community the chance to name new Temtem, and you already helped us name a few:

  • Nessla, Ampling and Amphatyr
  • Umishi and Ukama
  • Kalazu and Kalabyss

And today, we bring you a new contest!



#037 evolves into #038. Both #037 and #038 are common inhabitants of the areas around the Anak Volcano in Omninesia. Also both are pure-fire type.

As usual, we're running the contest in our Discord server[discord.gg]. We will be accepting new name suggestions up until Monday, then we will chose our favorites and we'll let the community vote on the final... Read more

25 Mar

Comment
    YaW on Steam Forums - Thread - Direct
What do you mean by broken graphics? If you didn't finish the character creation phase you should still be there when you reset the game. If you're having some problems you can report the bugs in our forum: https://www.playtemtem.com/forums/forums/bug-reports.11/

We're going to include a reset option in the next patch, but currently there's no way to do that.

20 Mar

Comment
    YaW on Forums - Thread - Direct
VoxelHeart said: I assume this means no Luma Oceara, Nessla, Loali, or Kalabyss?
They're not planned right now. We will keep adding Luma on and after the Omninesia patch.  

18 Mar

Post
    YaW on Forums - Thread - Direct
Read more

14 Mar

Comment
    YaW on Steam Forums - Thread - Direct
It looks like you're talking about other different game :)
Post
    YaW on Forums - Thread - Direct
IMPROVEMENTS

  • Improved how the player interact against walls or diagonal obstacles when running.
  • Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.

FIXES

  • Fixed Ukama converting into big chunky Ukama after failing to capture it.
  • Swimmer NPC Tamers will now only stop you if you are surfing.
  • Fixed some strange behaviours with player movement on cinematics.
  • Marina in the Aguamarina Caves will now give you an Ether+ instead of an Ether++.
  • Fixed some typos.
  • Improved how the sliding mechanic works in order to avoid some situations where it could get stuck. (Report: ...
Read more

12 Mar

Post
    YaW on Steam - Thread - Direct
Work never stops at Crema, so one more week we're here with a new patch for the Alpha!

Aguamarina Caves
The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better-known entrance is through the Sillaro River, but they're so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.



The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don't want to spoil too much, so you'll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.



Right now the Caves are a totally optional area to explore and they don't have too much in terms of interesting new Temtem or items. In t... Read more
Post
    YaW on Forums - Thread - Direct
NEW STUFF

  • The Aguamarina Caves are now open. You can enter them from the Sillaro River near the Briçal's Docks and explore its five floors.
  • You can now visit most of the houses in Deniz.
  • Added four new Luma: Skail, Skunch, Pewki and Piraniant. Enjoy them Jeb!
  • Increased level cap to 27.
  • Added 9 new Techniques and a new Status Effect: Immune.
  • Added new death VOs for all available Temtem.
  • Some areas will now hide other players. Your house is now your house and no one will molest your dear aunt Aina.
  • New sounds when ticking the Poison and Doom status effects outside of battle.
  • New sounds in the Squad UI when selecting and moving Temtem.
  • Added sounds for some other minor stuff (location signs, receiving items...).

IMPROVEMENTS

  • Temtem movement while following the players have ...
Read more

07 Mar

Comment
    YaW on Steam Forums - Thread - Direct
We don't have a fixed number yet, we're aiming at 160+

04 Feb

Comment
    YaW on Steam Forums - Thread - Direct
We will add a reset option in the future :)

31 Jan

Post
    YaW on Steam - Thread - Direct
New year, new update!

After launching 8 updates in less than a month after Alpha's release, we've decided to decrease a bit the rhythm and spend some more focused time with the next big patches. Over this past month we've been working simultaneously on three different big patches:

  • An update focused on improving the battle flow.
  • An update including the content missing right now from Deniz (houses interiors and the Aguamarina Caves).
  • Alpha 0.2: including a full new island (Omninesia) and a set of new Temtem.

Today we're bringing you the first one.

Improved battle flow
As we talked about in our previous update, one of the most frequent requests from the Alpha feedback was to improve how battles feel. We didn't have a lot of time to review battle times before releasing the Alpha so the feedback was totally right, battles felt super sluggis... Read more
Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Saipat is now available!
  • Added new combat music against other Tamers.
IMPROVEMENTS
  • Vastly improved the battle flow. We've revisited each action in battles and made them quicker so battles won't feel sluggish.
  • Improved a lot of the UIs shown in battles.
  • Already visited dialog options will now be grayed out.
  • NPC Emotes should now display better positioned.
  • Effectiveness circle will not appear anymore while using Status type techniques.
  • Several improvements on the Learn Technique UI.
  • Improved the feel while doing a huge damage Technique on a Temtem with very low health.
  • Added a visual UI indicator when a Temtem is using a Technique.
  • Improved the Squad UI when swapping a Temtem so you get more info on what's happening.
  • Added a different message when a wild Temtem is re...
Read more

23 Jan

Post
    YaW on Steam Forums - Thread - Direct
So, what is Temtem?

Temtem is a massively multiplayer creature-collection adventure inspired by Pokémon.

I want to play the game now. Pretty please?

Only backers from the Kickstarter campaign are able to access the private Alpha right now. We're considering adding a pre-order store where you could get access to the Alpha but right now there's no way to get access.

Stay tuned to our Twitter and Discord Server[discord.gg] to keep up to date with new opportunities to access... Read more

28 Dec

Post
    YaW on Steam - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?
The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.



Also, we... Read more
Post
    YaW on Forums - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?

The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.

...
Read more

20 Dec

Post
    YaW on Forums - Thread - Direct
IMPROVEMENTS
  • Using a Medicine item is now improved, and will show which Temtem are able to receive the item.
  • Medicine item usage now sounds in battle.

FIXES
  • Fixed some cases where Temtem didn't disappear when being knocked-out.
  • Fixed some more cases where the Luma particles didn't render properly.
  • Learning a Course will now get you back to the Backpack.

BALANCE
  • Tsunami Stamina cost decreased from 26 to 25.
  • Tsunami Damage decreased from 80 to 70.
  • Tsunami Synergy Damage decreased from 90 to 80.
 

19 Dec

Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Fomu and Wiplump are now available. So cute!
  • Added animations, effects, and audio to swapping Temtem.
  • Added a confirmation popup when releasing a Temtem or quitting the game.
  • Added a new jingle at the end of battles.

IMPROVEMENTS
  • You can now rotate the character on the Character Creation!
  • You can now change and preview all the animations for each style on the Character Creation!
  • More improvements on Battle pacing and timings.
  • More improvements on how Mouse and Keyboard work together.
  • Improved how the text typing sound works. It now pauses when the text pauses or ends and it's better timed.
  • Improved Max and Lady Lottie cinematics in order to play the correct music.

FIXES
  • Fixed wrong camera position while capturing a Temtem in a dual battle....
Read more

14 Dec

Post
    YaW on Forums - Thread - Direct
Read more