YaW

YaW



13 Dec

Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Tateru is now available. Happy hunting!
  • Added animations, effects, and audio to the capture Temtem sequence.
  • Added some rewards in Turquesa for players that have completed the Alpha.
  • Stat stages changes in battle now have proper audio.
  • Temtem knock-outs now have proper audio.

IMPROVEMENTS
  • Temtem sprites are now prettier and have better lighting and shadows.
  • Improved Loading image to remove banding.
  • While creating a new character, the animation won't reset while choosing different cosmetics.
  • Knocked-out particles on Temtem now will travel to its tamer.
  • Opening the Backpack in a Wild battle will open the Capture bag by default. Opening it on a Tamer battle will open the Medicine bag instead.
  • Tweaked visuals on how Stamina is spent.
  • Added new buttons on Temtem S...
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05 Dec

Comment
    YaW on Forums - Thread - Direct
Kiza said: Although, I guess Wiplump is still a freezer huh o/
Yes, we still need to investigate that :(  
Post
    YaW on Forums - Thread - Direct
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    YaW on Forums - Thread - Direct
ANDR3174 said: Great update the isue with the floor not loading propertly is gone but after i enter any battle is still all black screen except ui and after you exit the battle the overworld also turns all black except ui.

Cheking the log it still shows unsupport shader with my gpu while that make sense since its an old one i dont get why when i first boot the game everything loads propertly but only after going into any battle it when things dont load.
Send us an output_log and we'll take a look but you're probably way way under the minimum specs for th...
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04 Dec

Comment
    YaW on Forums - Thread - Direct
Tyrax Lightning said: I wanted to replace a old move on my Paharac with a new Move, but couldn't do so on my xBox Controller functions so I gave up on it wondering if that wasn't Implemented yet. Later another Tem learned a 5th move & I experimented with the Mouse & discovered the Mouse could do what the Controller apparently could not. Do I have any options for getting my Paharac's new Move off its Techniques List & onto actual duty? Being without his new Flying Move & still being stuck with the now outmoded Wind Blade move is making him Underpowered... :(...
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    YaW on Forums - Thread - Direct
NEW STUFF
- Luma Ganki is now available. Happy hunting!
- Added new Battle Intro animation for one of the styles.

IMPROVEMENTS
- Tweaked how the position of the players is handled by the server. This should prevent some cases where users could skip through triggers like building enters or cinematic triggers.
- The game will now detect if the Server's version is not the same and will ask the user to update.
- Disappearing NPCs now will be traversable.
- Tweaked Luis dialogue in order to remove the confusion about the surfboard.
- Revive is now cheaper.
- Replaced all old currency icons for the pansuns icon.

FIXES
- Added safe-checks on the black screen after the splash. The local savegame will be deleted in these cases and the save will be synchronized from the server. (Report: ...
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30 Nov

Post
    YaW on Forums - Thread - Direct
NEW STUFF
Added a "/unstickme" command. If you find yourself stuck anywhere in the world, use the command and you will be teleported to Aina's House.
Added ESC as a new hotkey to open/close menu.
NPCs are now properly depicted as kids, teenagers or adults.
Added new hair type to the character creation.

IMPROVEMENTS
Letters are now centered while writing your name on Character Creation.
Character Creation UI now shows "Finish" or "Next" along the space key.
Removed a bit of extra time on the hit animation. We will improve this further in the future.
Added a background on perfect SVs.

FIXES
NPC Tamers stopping you constantly when you already have fought them should be solved now.
Battles ending abruptly before they were really finished and causing problems after that.
Added more safechecks to Max combat cinematic in order to...
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28 Nov

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    YaW on Forums - Thread - Direct
  • Added proper knockout animations and effects
  • Improved navigation on School and Luisouvenirs
  • Improved pickables workflow to avoid getting stuck while picking one
  • Fixed getting stuck in Max cinematic
  • Fixed Interact pagination
  • Fixed a place where you could get stuck in the Route01
  • Some other small fixes
 
Post
    YaW on Forums - Thread - Direct
All batches should be done by now, you should all have your Alpha keys.

We truly hope you enjoy this first taste of what Temtem will become!  

22 Nov

Post
    YaW on Forums - Thread - Direct
We want to give you a warm welcome to these new and shiny forums!  

28 Aug

Comment
    YaW on Steam Forums - Thread - Direct
Originally posted by Malvarose:
Originally posted by YaW: No, we're not going to support Linux or Mac.
Will at least consider Vulkan support so Linux users can easily run the game in the new Steam Play or WINE?
We'll see, last time we tested Vulkan (with Immortal Redneck) it wasn't in a very optimal and stable state.

22 Aug

Comment
    YaW on Steam Forums - Thread - Direct
Originally posted by SadisticSinner: Is there still a way to back this project? I'd really love the 30$ one..
https://temtem.backerkit.com/hosted_preorders

07 Jun

Comment
    YaW on Steam Forums - Thread - Direct
The game won’t include any pay-to-win at all (we’re never going to sell Temtem, items that will help you in battles, or experience boosts). We're still not certain about the future of microtransactions in Temtem but it will probably feature some for cosmetic items only.

05 Jun


01 Jun

Comment
    YaW on Steam Forums - Thread - Direct
No, we're not going to support Linux or Mac.

29 May