Read moreHiya! Thanks for another AMA.
Rather than a feature request to start out as you often see, i'm just curious as a game designer myself: how difficult can it be to consistently add to an ever-growing sandbox? To elaborate, I mean it must be difficult to do enough testing and ensure that items and devices work well enough and correctly together, especially with the Channels system, and are there any specific cases that stand out? I remember this being brought up about the Infinity Blade + Phone, and the Jetpack + flying. (If you can't answer or don't wish to, that's cool.)
Also, 3 quick things I'd be interested in seeing (or wondering if it's in the works):
Teleporters: Thank you! Just wondering if the "Relative" feature could be expanded on to correctly show the angle the player is looking? Right now, if you look up or down, it resets your position to looking straight and it isn't quite as seamless as I'd hoped for.
Also teleporter rel...
Testing creative is incredibly hard, we target the big changes in testing, and have a standard set we do every release. We are incorporating more creator made test maps into our process to ensure we're not breaking existing games and mechanics that all of you use.
1. We'll add the bug that we don't keep your view direction when teleported. See if we can fix it
2. We haven't talked about anything that does relative distance movement as a device, we'll consider it.
3. Reverse sequencer with a signal is a great idea we'll add it to the list.