Zoythrus

Zoythrus



21 Mar

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They're pretty much countered by other ships, such as Scouts and Rammers, as they have no defense against being attacked.

If you can't do that, go for their economy. Bombers aren't cheap.

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Originally posted by BFAndI

This isn't what I see at all when I see the Hoodrick skin, tbh.

Up until reading this comment, I always thought it was supposed to be an allegory to Robin Hood and his band, and now I'm disappointed that it isn't

It was actually an inspiration.

The Hoodrick, themselves, are clearly based on Robin Hood. The Yorthwober are meant to be more like "a professional military" compared to the more roguish standard Hoodrick.

That being said, I did try to add some of the Robin Hood-esque flair to the YW by adding "Yorth", the expert marksman who trained them all. After all, "Yorthwober" means something similar to "Yorth's Men".

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Originally posted by Cobelat

But that’s the issue, all the other skins change something about the tribe, but in Yorthwober it’s just Hoodrick but cape and cooler bow.

The villages just turn to castles. The landscape and most of the weapons are the same and the OST, in my opinion, isn’t as catchy as base Hoodrick.

While every other tribe skin becomes a more distinct, completely different variation of the base skin, Yorthwober is really just “more Hoodrick Hoodrick”, and I feel that in this case alone, it fails as a skin.

To be fair, though, that was also the point. We wanted to make "Badass/Elite Hoodrick." Like, what do the King's personal guard look like? What's the most "elite" we can make them?

And the fact that it matched a lore blurb image was icing on the cake.

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Originally posted by Longjumping_Flan_714

It's so basic tho

I think it might be my favorite.

It just looks like a badasser version of Hoodrick. I never leave home without it


20 Mar

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This is wrong. Yorthwober isn't in A tier.

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Originally posted by No-Wrongdoer-7654

It makes riders and roads a boringly dominant strategy. The land combat is much more fun now roads are more expensive. I don’t agree that Yaddak and Oumaji are underpowered now. They were overpowered before. Far more tribes are competitive now, and that’s due to the road cost change. The problem was, roads were both militarily necessary and one of the cheapest ways to upgrade cities. Now they’re quite an inefficient way to upgrade cities and that seems to be the right balance

This is how we feel about it, too

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Originally posted by Dealwithit422

That is a very strange decision. Or maybe limitation? Idk what could be the reason would be. Thanks for answering the question though!

Apple has given us requirements that we're working to meet, so there's no online multiplayer.


19 Mar

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Originally posted by JungMikhail

How about a "dark elves" theme for Elyrion. Just imagine the dragon or polytaurs...

The idea has been floating around for a while....

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Originally posted by Gaami_Arts253

Aw :(

None of the tribes have any sort of "official languages" outside of the Elyrion, but that is intentionally untranslated.

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There is no official Vengir language/translation, what's why.

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Originally posted by Lanskiiii

When the naval update came out I expressed some concern over the changes (politely!) so just wanted to follow up by saying this looks like a really great patch. Excited to play it!

It's live now! You can play it just by updating the game.

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Originally posted by Longjumping_Flan_714

Ok be honest, how many of you fell for this?

Not me


18 Mar

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Originally posted by ConstantStatistician

Shouldn't these frequently confusing rules be listed in-game? People can only learn them through a lot of observation or from external websites.

That's the balance of trying to educate users while also not bloating up the UI.

Midjiwan tries to keep everything on the simple side where possible

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These are entirely based on established patterns, not randomness.

  1. The Cloak can't infiltrate on the same turn it goes into Stealth

  2. Movement isn't based solely on where the unit starts, but the tiles it goes through, e.g. forests and mountains

  3. Most likely, the Rider is being halted by an enemy unit's Zone of Control

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Originally posted by JungMikhail

That would be really interesting

@ u/Zoythrus this sounds cool

Edit: From Wiki. Lore fits right in with Elyrion

The Ents were sentient, humanoid beings created at the request of Yavanna to protect the trees from other creatures, particularly Dwarves,[4] and thus were called "Shepherds of the Trees".[5]

Edit 2: More from the Wiki

They were created around the same time as the Elves.[10] The Eldar of the First Age[note 2] loved to talk to everything and had tales of teaching the trees to talk. They gave them the desire to speak and taught them Elvish.[6] Treebeard said the Elves "curing the Ents of their dumbness" was a great gift that could not be forgotten.[11]

Ents have been on our "Yeah, probably" list for a long time.

I wouldn't be surprised if they show up at some point.

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Originally posted by scarygonk

Hello! New player here. I discovered the game through Apple Arcade and have been playing it a lot with my kids. We all love it. We’ve been doing the hot seat multiplayer and were wondering why the network multiplayer isn’t available. Pretty sad to see Apple forced it off!! But I love that people can post here and get an answer from the devs. Thank you for the info!!

Trust me, we're really bummed, too. We have multiplayer waiting for whenever Apple decides to cooperate.


17 Mar

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It's not. That's "the Sunrise Easter Egg", and you found it!

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Concerning multiplayer, the answer is "thats not going to happen until Apple lets it happen." We want to add it, but they've made the requirements so absurdly strict that we can't keep up.

About the update, we're working on it. Apple makes the update process slow for their AA games.

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Originally posted by ShamPoo_TurK

9 out of those 10 suggestions are simply terrible.

Don't worry, I agree.