Zoythrus

Zoythrus



03 Nov

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No, because we've explicitly asked the fans to not make mods. They're against TOS.


02 Nov

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Originally posted by ConstantStatistician

It's been speculated for a while that Vengir's high farm rate is because of the volcanic ash in their territory. Good to see that it's confirmed canon. Although it's apparently also canon that Vengir doesn't know how to farm...

Theyre too busy being angry at life to figure it out.


01 Nov


30 Oct

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We already have one.

It's called "Vengir".

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Originally posted by Stormliberator

Japanese doesn't have a "ks-" sound or an "x" in any of its transliterations, so it's clearly not a Japanese inspired name.

As for Chinese, even though "Xin xi" could theoretically be pinyin, without tone markers it could mean anything from「欣喜」("Xīnxǐ") meaning happy to「信息」("Xìnxī") meaning communicated information (the translation you get from google translate for Xin xi) to non-words like「心西」("Xīn xī"), literally the characters for "heart" and "west".

In all likelihood it's just meant to be nonsense that sounds vaguely like Chinese, like how other tribes are named to sound vaguely like they're in the languages of the cultures they're inspired by (except Imperius which is just Latin with a grammar/spelling mistake).

This is the answer.

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Canonically, the Polytaurs aren't the ones piloting the boat. Either Sailors or their handlers are, same for any other unit.

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Originally posted by Nick72486

I'm sure it was

It was not.


28 Oct

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Nice!


27 Oct

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Originally posted by montyelgato

That makes sense, but why can't we have a warning message telling us that we will be playing an older version? I would pick different tribes if I knew, for example, that it was going to be pre-naval update. (If there were a message, I'd probably just opt out of playing that game, but at least I would know.)

Sure, I can remember to check the other player's version on every single game and then opt out if I want to. But that's onerous, and why should the burden be on me instead of the people who fail to update? I think it's fairly obvious that updating is easy (usually automatic, unless you turn it off) and the people playing older versions are often doing so with the intention of hoodwinking their opponents.

Plenty of other online games that have paid content require people to have updated versions for pvp specifically. People should of course be able to play old versions against the computer.

Can you share any more details about the company's thinking on thi...

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As of this moment, the answer is "this is still something we're discussing, as it can possibly require dev hours to implement (based on nature of inplementation), but also has potentually larger business ramifications."

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Originally posted by montyelgato

Could you elaborate? It seems like it would be trivially easy, like something that could be implemented before noon on a Friday. Like less than ten lines of code with a conditional statement to generate the warning message. What am I missing?

This isn't a "we can solve this in code" thing but a "how do we make sure paying players aren't shut out of the game because they didn't update?" sort of thing.

Not every version of the game is always able to be "up to date", like the Switch version, so some form of backwards compatibility has to be available.

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Originally posted by ThichGaiDep

At this point I think they just don’t care.

We do care. It's just more complicated than you might think.


23 Oct

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Originally posted by No-Jump1193

(btw the Baergoff skin is the best, no need to change it)

"Baergoff"

That's a funny way of spelling Yorthwober


21 Oct

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Originally posted by wannyboy

The devs have stated very clearly that they don't want there to be consistency among skins. They don't want to feel forced to change the terrain for every single tribe. They don't want to have special ships for every single tribe. Basically, they don't want to limit themselves by forcing themselves to change every single aspect. They want to change the things they feel appropriate.

This is the right answer.

We don't want to change everything about a skin, but things we find appropriate.

Now, that doesn't mean we're opposed to "revisiting" a few of the older skins in the future, but it wouldn't be to add "consistency" between them.

For instance, what animal would you give the Bardur Baergoff skin if not the Baerion that they're inspired by? Do they need to have their animal changed?


20 Oct

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Originally posted by ExpressTension0112

thats fair. i thought it would be an interesting concept to help aquarion get a bit of a buff

Don't worry, they're getting a buff pretty soon. :)

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Originally posted by ExpressTension0112

can i ask why? i know its similar, but they are two completely different mechanics

We didn't want to make them "water Polaris", and did all we could to give them distinction.

For Polaris, ice spread is core to their identity. For Aquarion, flooding is "a nifty thing in their arsenal," and we'd like to keep it that way.


19 Oct

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Originally posted by ExpressTension0112

yep just like that

This is the exact thing we were trying to avoid when making them.


18 Oct

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Huh, an interesting project.

I'm surprised you didn't send me a DM.

Have you looked at the wiki? They have a catalog of everything there.


15 Oct

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Originally posted by nekoiscool_

So they are large omnivores then.

I consider them more like "opportunists".