aksel_bugbyte

aksel_bugbyte



25 May

Post


Greetings, Spacefarer!
Space Haven Alpha 15 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

12 Apr

Post


Greetings, Spacefarer!
The upcoming Alpha 15 update is focused on characters and relationships. The intended goal is to make things matter more, and have more visible effects. The game revolves around managing crew members, and whether one is successful or not should reflect from their mood.

Alpha 15 will make crew members feel less robotic and more human. At the same time, the elements affecting the mood of the crew members will guide the player to build their ships in certain ways and allow for small goals to strive for.

The joy of building a great and comfortable ship to live on will be amplified by seeing crew members enjoying their life on the ship. We are also working on adding new crew combat content, as well as various decoratives and beverage to the game, what would space be without a good spa... Read more

06 Apr

Post


Greetings, Spacefarer!
This is a small patch for Alpha 14, focused on making Space Haven fully Steam Deck Verified.

Steam Deck & Gamepad Support

To make Space Haven fully Steam Deck verified, we've implemented gamepad support for the game and support for the Steam Deck controls. We have made the support quite extensive with the possibility to adjust dead zones for sticks, sensitivity and binding buttons for different contexts.

Patch Notes

  • Steam Deck & Gamepad Support.
  • Added one new wall look.
  • Meat and fruit plants have their own growth stage graphics.
  • Fixed bugs.
... Read more

16 Feb

Post


Patch Notes
  • Crew members consumption of food is now taken into account in the food statistics (Statistics menu).
  • Added an exclamation mark to the lowest priority setting in the crew management menu. See tooltip for the lowest priority behavior.
  • Added translations.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 14 Update. The newest version is now 0.14.1.

If you find any issues let us know at the forums:
... Read more

10 Feb

Post


Greetings, Spacefarer!
The Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new goodies!

Recommended to Start a New Game
This update has many reworks of existing systems, one of them being the power system. It is strongly recommended to start a new game.

We apologize for this, it is inevitable with early access games. We try to keep these instances where old saves aren't functional to a minimal amount, with months in-between to allow you to play without having to start over.

System Points Reworked (More System Points Possible)
Hull Stabilizers Now Give System Points
... Read more

20 Jan

Post


Greetings, Spacefarer!
Space Haven Alpha 14 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

17 Dec

Post


Greetings, Spacefarer!
The upcoming Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new upcoming goodies!

Crew Members Leveling Up in Skills

Crew members now have skills ranging from 0 to 10. You can also customize the attributes and skills of your starting crew!

We've modified the crew member max skill levels from 3 to 10 and implemented crew members leveling up in skills. We also added a skill potential bonus to some traits, these traits give a bonus point to some max skill level. Many of the traits were simply mostly negative, th... Read more

04 Nov

Post


Patch Notes
  • Modified Crew Member skills menu graphically.
  • Fixed Research Workbench bug allocating too many resources towards experiments.
  • Fixed bugs.

There was a bug with the Research Workbench allocating too many resources related to experiments. This should now be fixed and hopefully all is working well. The newest version is now 0.13.4.

If you find any issues let us know at the forums:
... Read more

26 Oct

Post


Patch Notes
  • Fixed various bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.3.

If you find any issues let us know at the forums:
... Read more

25 Oct

Post


Patch Notes
  • Modified various graphical elements related to UI scaling.
  • Fixed brightness setting for macOS.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.2.

If you find any issues let us know at the forums:
... Read more

20 Oct

Post
Space Haven Alpha 13 - Updated to Version 0.13.1


Patch Notes
  • Modified some texts and added translation texts.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.1.

If you find any issues let us know at the forums:
... Read more

12 Oct

Post


Greetings, Spacefarer!
The Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations.

We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies.

To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We have created some new facilities to make all of this possible.... Read more

23 Sep

Post


Greetings, Spacefarer!
Space Haven Alpha 13 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

31 Aug

Post


Greetings, Spacefarer!
The Upcoming Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations.

We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies.

To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We have created some new facilities to make all of t... Read more

22 Jun

Post
Space Haven Alpha 12 - Updated to Version 0.12.6


Patch Notes
  • Added an option to change the audio output device in the game settings.
  • Added new translations of in-game texts.
  • Changed the power view mode generating information to a combination of the current output per second and how much it is of the maximum in a percentage.
  • Fixed bugs.



We have another patch for Alpha 12! We added a way to change the audio output device in the game options, this was missing from the settings earlier and had to be done in the operating system.

We have also worked on fixing bugs you are reporting to us. ... Read more

16 Jun

Post


Greetings, Spacefarers!
Before we move on to develop the next big Alpha update (Alpha 13) we wanted to spend some time to implement improvements, which could have a big impact on game play. Our priority is to always leave the current Alpha in a solid state before moving on to a longer period of development time on a new Alpha iteration.

Tooltips for Character skills and attributes have been requested by many and we're happy to include them in this new update along with many tweaks to their effects! Read on to see what's new in this update.

Tooltips for Character Skills and Attributes


We were able to spend time implementing the much requested too... Read more

31 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.4


Patch Notes
  • Improved and made the scenario hints (Blue Objectives) texts more detailed.
  • Translations for the new scenario hints texts implemented.
  • Added more informational text to the overview section for some facilities.
  • Improved the behavior of salvage robots at derelicts, utilizing access points to a higher degree than before.
  • Fixed bugs.

We have another patch for Alpha 12!

We've worked hard to improve the blue objective notifications (Guiding towards a hyperspace capable ship and teaching some other basics), to help new players understand the game. This patch introduces new improved texts for them as well as all translations for supported languages.

... Read more

25 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.3


Patch Notes
  • Added text translations for new scenario hints (Blue Objectives).
  • Fixed bugs.

We have another patch for Alpha 12!

We are working hard to improve the blue objective notifications, to help new players understand the game. We are also working on fixing bugs you are reporting to us. We will be in this phase and update frequently until Alpha 12 is in a solid state.

Thank you for reporting and enjoy the new version. =)

24 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.2


Patch Notes
  • Added more information to the robot stations facility tooltips in the build menu.
  • Added more information to the enslavement facility tooltip in the build menu.
  • Improved scenario hints (Blue Objectives) texts.
  • Fixed bugs.

We have another patch for Alpha 12! We've been improving the blue objective notifications, which guide the player towards a hyperspace capable ship and learning the basics.

We still have translations on the way for these new texts and will update the game in the near future. We've also been busy fixing the bugs you have found so far, thank you for reporting and enjoy the new version. =)

18 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.1


Patch Notes
  • Added a direct food consumption toggle for the storage facility information window. Use this to allow eating directly from a storage.
  • Modified some scenario hints and other texts.
  • Fixed bugs.

We've been busy fixing the bugs you have found so far, thank you for reporting and enjoy the new version. =)