aksel_bugbyte

aksel_bugbyte



05 Dec

Post


Greetings, Spacefarer!
Space Haven receives a new Major Update, featuring a big bag of new goodies for you to experience. New features extend on content, building, crew management and deepens some of the existing systems in the game. Let's have a look!

A Note On Continuing A Saved Game From Alpha 15 (These instructions are only for those who want to continue a saved game from Alpha 15, or stay on Alpha 15. If you are happy with updating the game and starting a new game there is nothing you have to do, except let Steam update the game.)

We recommend starting a new game to enjoy the new update, but it is possible to continue a saved game from the previous version, Alpha 15. However, there are some issues that will appear. Follow the steps below to make a Alpha 15 saved game functional in Alpha 16.

    ...
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16 Nov

Post


Greetings, Spacefarer!
Space Haven Alpha 16 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a mor... Read more

15 Sep

Post


Greetings, Spacefarer!
It's time to let you know what we've been working on here at Bugbyte. Alpha 16 is shaping up to be a mixed bag of goodies, with new features extending on content, building, crew management and deepening some of the existing systems in the game. Let's have a look!

Missions System
A mock-up of a possible missions screen. Work-in-progress. (Subject to Change)

We've started developing a missions system, which would support both smaller missions within a sector and missions which require traversing to a specific location.

With the missions system we want to bring more life to the galaxy, by creating more events and giving more life to the factions with them asking for help regar... Read more

01 Aug

Post

Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 15 Update. The newest version is now 0.15.2.

Patch Notes

- New look for the Jukebox.
- New look for scaffolding.
- Fixed a very rare bug related to derelict ship generation, where the game would stall for a longer period of time leading the player to believe the game had crashed.
- Fixed a bug with the Surgical Enhancement Facility spawning many job tasks.
- Fixed thruster positions of the salvage bot.
- Fixed bugs.

If you find any issues let us know at the forums:
... Read more

20 Jun

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Greetings, Spacefarer!
We have fixed some bugs and put together a new patch for the Alpha 15 Update. The newest version is now 0.15.1.

Patch Notes

- New look for the Arcade Machine.
- Fixed many reported bugs.

If you find any issues let us know at the forums:
... Read more

14 Jun

Post


Greetings, Spacefarer!


Space Haven receives a massive Update in celebration of the second Anniversary in Early Access! We've worked hard on this update and it has to be the biggest and most feature rich yet. Read on to see all the new goodies implemented in the game. =)

Alpha 15 will make crew members feel less robotic and more human. At the same time, the elements affecting the mood of the crew members will guide the player to build their ships in certain ways and allow for small goals to strive for.

The joy of building a great and comfortable ship to live on will be amplified by seeing crew members enjoying their life on the ship. We have also worked on ad... Read more

25 May

Post


Greetings, Spacefarer!
Space Haven Alpha 15 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

12 Apr

Post


Greetings, Spacefarer!
The upcoming Alpha 15 update is focused on characters and relationships. The intended goal is to make things matter more, and have more visible effects. The game revolves around managing crew members, and whether one is successful or not should reflect from their mood.

Alpha 15 will make crew members feel less robotic and more human. At the same time, the elements affecting the mood of the crew members will guide the player to build their ships in certain ways and allow for small goals to strive for.

The joy of building a great and comfortable ship to live on will be amplified by seeing crew members enjoying their life on the ship. We are also working on adding new crew combat content, as well as various decoratives and beverage to the game, what would space be without a good spa... Read more

06 Apr

Post


Greetings, Spacefarer!
This is a small patch for Alpha 14, focused on making Space Haven fully Steam Deck Verified.

Steam Deck & Gamepad Support

To make Space Haven fully Steam Deck verified, we've implemented gamepad support for the game and support for the Steam Deck controls. We have made the support quite extensive with the possibility to adjust dead zones for sticks, sensitivity and binding buttons for different contexts.

Patch Notes

  • Steam Deck & Gamepad Support.
  • Added one new wall look.
  • Meat and fruit plants have their own growth stage graphics.
  • Fixed bugs.
... Read more

16 Feb

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Patch Notes
  • Crew members consumption of food is now taken into account in the food statistics (Statistics menu).
  • Added an exclamation mark to the lowest priority setting in the crew management menu. See tooltip for the lowest priority behavior.
  • Added translations.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 14 Update. The newest version is now 0.14.1.

If you find any issues let us know at the forums:
... Read more

10 Feb

Post


Greetings, Spacefarer!
The Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new goodies!

Recommended to Start a New Game
This update has many reworks of existing systems, one of them being the power system. It is strongly recommended to start a new game.

We apologize for this, it is inevitable with early access games. We try to keep these instances where old saves aren't functional to a minimal amount, with months in-between to allow you to play without having to start over.

System Points Reworked (More System Points Possible)
Hull Stabilizers Now Give System Points
... Read more

20 Jan

Post


Greetings, Spacefarer!
Space Haven Alpha 14 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

17 Dec

Post


Greetings, Spacefarer!
The upcoming Alpha 14 features a mix of features wished by you, our players, and improvements and additions to the existing systems in the game. Let's take a look at all the new upcoming goodies!

Crew Members Leveling Up in Skills

Crew members now have skills ranging from 0 to 10. You can also customize the attributes and skills of your starting crew!

We've modified the crew member max skill levels from 3 to 10 and implemented crew members leveling up in skills. We also added a skill potential bonus to some traits, these traits give a bonus point to some max skill level. Many of the traits were simply mostly negative, th... Read more

04 Nov

Post


Patch Notes
  • Modified Crew Member skills menu graphically.
  • Fixed Research Workbench bug allocating too many resources towards experiments.
  • Fixed bugs.

There was a bug with the Research Workbench allocating too many resources related to experiments. This should now be fixed and hopefully all is working well. The newest version is now 0.13.4.

If you find any issues let us know at the forums:
... Read more

26 Oct

Post


Patch Notes
  • Fixed various bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.3.

If you find any issues let us know at the forums:
... Read more

25 Oct

Post


Patch Notes
  • Modified various graphical elements related to UI scaling.
  • Fixed brightness setting for macOS.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.2.

If you find any issues let us know at the forums:
... Read more

20 Oct

Post
Space Haven Alpha 13 - Updated to Version 0.13.1


Patch Notes
  • Modified some texts and added translation texts.
  • Fixed bugs.
We have fixed some bugs and put together a new patch for the Alpha 13 Update. The newest version is now 0.13.1.

If you find any issues let us know at the forums:
... Read more

12 Oct

Post


Greetings, Spacefarer!
The Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations.

We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies.

To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We have created some new facilities to make all of this possible.... Read more

23 Sep

Post


Greetings, Spacefarer!
Space Haven Alpha 13 is now available to play in the experimental branch. As a reminder, the update process is as follows:

  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of pla... Read more

31 Aug

Post


Greetings, Spacefarer!
The Upcoming Alpha 13 Update takes inspiration from Apollo 13, where accidents happen and research is imperative to survival! In the spirit of Apollo 13 we wanted to invest more time into the Research System and incentivize exploration by creating research bonuses from dismantling facilities on board other spaceships and stations.

We also wanted to tie Research with examining alien life forms and experimentation with resources, where some research modules will require the crew to carry out experiments on resources to discover new technologies.

To add to the emergent storytelling component of the game we have expanded upon the accidents system, and tied it together with research experiments and other crew member activities. We have created some new facilities to make all of t... Read more