aksel_bugbyte

aksel_bugbyte



16 Jun

Post


Greetings, Spacefarers!
Before we move on to develop the next big Alpha update (Alpha 13) we wanted to spend some time to implement improvements, which could have a big impact on game play. Our priority is to always leave the current Alpha in a solid state before moving on to a longer period of development time on a new Alpha iteration.

Tooltips for Character skills and attributes have been requested by many and we're happy to include them in this new update along with many tweaks to their effects! Read on to see what's new in this update.

Tooltips for Character Skills and Attributes


We were able to spend time implementing the much requested too... Read more

31 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.4


Patch Notes
  • Improved and made the scenario hints (Blue Objectives) texts more detailed.
  • Translations for the new scenario hints texts implemented.
  • Added more informational text to the overview section for some facilities.
  • Improved the behavior of salvage robots at derelicts, utilizing access points to a higher degree than before.
  • Fixed bugs.

We have another patch for Alpha 12!

We've worked hard to improve the blue objective notifications (Guiding towards a hyperspace capable ship and teaching some other basics), to help new players understand the game. This patch introduces new improved texts for them as well as all translations for supported languages.

... Read more

25 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.3


Patch Notes
  • Added text translations for new scenario hints (Blue Objectives).
  • Fixed bugs.

We have another patch for Alpha 12!

We are working hard to improve the blue objective notifications, to help new players understand the game. We are also working on fixing bugs you are reporting to us. We will be in this phase and update frequently until Alpha 12 is in a solid state.

Thank you for reporting and enjoy the new version. =)

24 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.2


Patch Notes
  • Added more information to the robot stations facility tooltips in the build menu.
  • Added more information to the enslavement facility tooltip in the build menu.
  • Improved scenario hints (Blue Objectives) texts.
  • Fixed bugs.

We have another patch for Alpha 12! We've been improving the blue objective notifications, which guide the player towards a hyperspace capable ship and learning the basics.

We still have translations on the way for these new texts and will update the game in the near future. We've also been busy fixing the bugs you have found so far, thank you for reporting and enjoy the new version. =)

18 May

Post
Space Haven Alpha 12 - Updated to Version 0.12.1


Patch Notes
  • Added a direct food consumption toggle for the storage facility information window. Use this to allow eating directly from a storage.
  • Modified some scenario hints and other texts.
  • Fixed bugs.

We've been busy fixing the bugs you have found so far, thank you for reporting and enjoy the new version. =)

13 May

Post
Alpha 12 - The Anniversary Update - Now Released!


Greetings, Spacefarer!
May 2021 marks two very big milestones for us and Space Haven. 1 Year in Early Access and 5 Years Since the Start of Development.



To celebrate this event we have assembled a big package of some of the most requested features by you, our players. We want to make this event special, and celebrate together with you. Thank you for being with us on this journey with Space Haven!

New Major Features
Bigger Ships

The Widowmaker is a 2x3 s... Read more

29 Apr

Post


Greetings, Spacefarer!
Space Haven Alpha 12 is now available to play in the experimental branch. As a reminder, the update process is as follows:
  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! ... Read more

27 Apr

Post
Alpha 12 - The Anniversary Update (Coming Soon)


Greetings, Spacefarer!
May 2021 marks two very big milestones for us and Space Haven. 1 Year in Early Access and 5 Years Since the Start of Development.



To celebrate this event we have assembled a big package of some of the most requested features by you, our players. We want to make this event special, and celebrate together with you. Thank you for being with us on this journey with Space Haven!

New Major Features
Bigger Ships

The Widowmaker is a 2x3 shi... Read more

19 Mar

Post


Greetings, Spacefarer!
It's a pleasure to return to you with another progress report. This time we take a look at what's upcoming in Alpha 12! Alpha 12 will be a very special milestone, for the reasons mentioned below.



2 Milestones: 1 Year in Early Access - 5 Years Since the Start of Development
Alpha 12 will mark a big milestone, two big milestones actually. We are closing in on not only 1 year since the Early Access release, but also 5 years since the start of development. 5 years! Just a month or two and we're there!

Upcoming in Alpha 12 - Some of the Most Requested Features
We've decided to make this event special. Alpha 12 will be an anniversary upd... Read more

24 Feb

Post


Greetings, Spacefarers!
We have an update for Alpha 11, which includes lots of bug fixes, some improved graphics and a few new ships added to the NPC fleets.

New wide styled ships have been added for the Pirate Coalition, the Merchant Federation, the Slaver's Guild and the Military Alliance. You may meet them on your space voyage towards Eden.


The Pirate Coalition wide styled ship.


The Military Alliance wide styled ship.

... Read more

15 Feb

Post


Greetings, Spacefarers!
We have a small patch for you today. When the roof graphics were updated for the hyperdrives an uneccessary restriction was introduced, preventing you from stacking hyperdrives close to each other.

We wanted to fix that as soon as possible to make let you have more space at the back. =)

We also had time to create a new wide styled ship to be added for the Pirate Coalition fleet. The ship design is inspired by what other players had created before! Hope you like it.

Patch Notes

[version] 0.11.1

  • A new wide style pirate ship added to the Pirate Coalition fleet.
  • Hyperdrives should stack closer to each other once again.
  • Fixed bugs.

Join Space Haven Discord: ... Read more

10 Feb

Post


Alpha 11 - The Slaver's Guild, the Military Alliance and More
Greetings, Spacefarer! We've been working on a big update for a few months now, which will expand on your interactions with factions and also introduces slaves as a mechanic related to the Slaver's Guild faction.

There's lots of new interesting features added. All of these should make your space adventures more interesting and open up some new possibilities.

The Slaver's Guild and Slaves

Mark and Cooper are slaves, not amused by their Algae Dispenser as their only nutrition.

You will be able to enslave crew members you capture from other factions, but you can also choose to... Read more

04 Feb

Post


Greetings, Spacefarer!
Space Haven Alpha 11 is now available to play in the experimental branch. As a reminder, the update process is as follows:
  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If ... Read more

28 Jan

Post
Alpha 11 - The Slaver's Guild, the Military Alliance and More
Greetings, Spacefarer! We've been working on a big update for a few months now, which will expand on your interactions with factions and also introduces slaves as a mechanic related to the Slaver's Guild faction.

There's lots of new interesting features added. All of these should make your space adventures more interesting and open up some new possibilities.

The Slaver's Guild and Slaves

Mark and Cooper are slaves, not amused by their Algae Dispenser as their only nutrition.

You will be able to enslave crew members you capture from other factions, but you can also choose to be a force of good and seek out to rid the universe of slavery. The choice is yours.

The Enslavement Facility
... Read more

18 Dec

Post


Season's Greetings, Spacefarer!
And thank you for this year. This year has been truly eventful and special. After 4 years of hard work our small 3 developer indie team was finally able to launch Space Haven into Early Access, but we never imagined it would be in such turbulent times. It has been quite the journey and we're extremely grateful for how it all has gone and excited to keep working on the game.

We wish you happy holidays, and hope every one of you get at least a moment to relax. It has been a special year for us here at Bugbyte, and we're looking forward to 2021 with new exciting updates to come. =)

Upcoming Update
Now for the fun part. A report on what we've been working on for the past month for the upcoming update! We've been working on a bigger update, which will expand on ... Read more

25 Nov

Post


Spacefarers. I come to you with a dream. A dream of balloons, some beer and a Steam Award! Together we can do it! Hear my speech, Spacefarers.
Aye, fight for it and we may be disappointed. Dying in our beds many years from now, would you be willing to trade all the beers from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our beers and balloons, but they will never take our passion!

I can hear you shout in unison! "You have my beer! You have my balloon! We will vote Space Haven for the Best Soundtrack category and make this dream come true!"

Spacefarers, vote now at the top of this post. Let's do this Together =)
If you feel like Space Haven could possibly be nominated in other categories too, that's great! However, if we focus our efforts... Read more

10 Nov

Post


Greetings, Spacefarer!
We've been working on improving the Alpha 10 version of Space Haven and we also have an exciting new feature implemented. Ship-to-Ship battles now come with music fitting the scene, giving ship battles that nice space battle feel.


Listen to "Hot On Our Tail" above, another masterpiece by Paul Zimmermann!



We also worked further on the starmap, adding some new elements to the UI to show where the player is and which star systems have been explored. A star system cluster will ... Read more

23 Oct

Post


Spacefarers!
We have arrived, the Alpha 10 update has been released! Alpha 10 is one of the biggest and most exciting updates to Space Haven so far, and it is now available for you to experience. Alpha 10 brings in a lot of new features and additions, and many tweaks and modifications to existing ones. Let's take a look into all the new features and what Alpha 10 has to offer.

Some of the most exciting additions include:
  1. A new modified starmap with a new layer showing star system clusters and faction presence
  2. Space Stations and derelict space stations have been added to the game
  3. Crew combat can now take place on asteroids in addition to spaceships and stations
  4. A Research Tree has been implemented along with a research lab facility
  5. IRS M...
Read more

14 Oct

Post


Greetings, Spacefarer!
Space Haven Alpha 10 is now available to play in the experimental branch. As a reminder, the update process is as follows:
  1. A new Update is first available in the Experimental Branch.
  2. Players, who do not mind playing a more unstable version, will first want to test the new update.
  3. Once the experimental game build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Please do not join the experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If ... Read more

30 Sep

Post
A New Starmap, Space Stations, Research and More!


We've got some very exciting news to share! To celebrate the 10th big Alpha iteration for Space Haven we have decided to expand our plans with Alpha 10 and implement some modifications to the starmap, along with some new elements added to the mix, like space stations!

A New Modified Starmap


We wanted to venture out and try something new with the starmap, something that would give you more meaningful choices when planning your route.

The new starmap combines a set of star systems into clusters, and gives you some information of what type of cluster it is. This will give you an idea of what type of fac... Read more