darkveil

darkveil



29 Mar

Comment

Originally posted by FalconStrikeFilms

Can checkpoints get a setting to respawn players inside of a vehicle? This would be perfect for any races because as of right now, you need to have separate vehicles right next to every single spawn/checkpoint?

We definitely want to add this. Thanks for the suggestion, it's a great idea.

Comment

Originally posted by YTCTEAM001

My question is there will a bigger creative map?

Yes we're planning to allow much larger islands. It might be awhile before there are truly huge landscapes to work with, as it requires quite a bit of new technology for dealing with memory budgets and network streaming of assets. We'll get there though.

Edit: Typo

Comment

Originally posted by Bel0dum1

Is there a possibility That Kevin the cube could come to creative?

What's a Kevin? ;)

Comment

Originally posted by thedirtyhotdog

Will there ever be a setting for ads while airborne?

Good idea! I can see how this would be useful for low gravity modes and such. I'll follow up with the team. Thanks for the suggestion.

Comment

Originally posted by Swifx

Will pirate galleries ever be coming?

YARRRR.... AYE

Comment

Originally posted by RES_Sora

When will "normal" people be able to share their islands?

Yes. I believe Zak responded already about this, but plans are in motion.

Comment

Originally posted by Masi0819

Will you consider adding a feature where creators can edit weapon properties. Like reload, damage, fire rate etc...

Yes absolutely, we really want everything to be highly configurable. Each release we try to expose more and more "knobs" for customizing the experience you want. Really nothing is off the table.

Comment

Originally posted by Feispalm

Will be someday a mode like 1vs1 to practice pvp? with matchmaking

Yes we're planning to add "Duel" mode support for 1v1, winner stays on.

Comment

Originally posted by ingmarwolf

Will we be able to upgrade our buildings like in stw?

Good question. There's a good chance we'll be able to introduce the different building tiers into Creative. The reason we haven't explored it yet is because they tend to use up a lot of memory, because every combination you can edit a wall or ramp into is stored as unique data and needs to be loaded all of the time. We'll be looking into it though!

Comment

Originally posted by erezivanir

Will jet packs be added to creatively the near future?

We do want Jet Packs -- they're still being updated to be compatible with Creative. Hopefully you won't have to wait too long.

Comment

Originally posted by ZooKeeperZak

THANK YOU ALL. Great AMA was awesome fun.

Some really great questions asked! And I know the team will love reading the feedback. Thanks everyone!

Comment

Originally posted by aajr06

Will there be a anti-gravity field or the whirlpool like produced by the cube (Kevin)?

I think we would love to add slo-mo and gravity fields. I'll follow up with the team to see where this is at. It might actually be in progress already!

Comment

Originally posted by FastFoodLegend26

Will Creative and Playground ever be merged into one mode with the functionality of both? There have been multiple recent changes that have gotten me thinking about this, such as adding the Battle Royale rifts to Creative.

We're exploring this right now. You've probably noticed the two modes are becoming very similar, since we added portals to BR along with 16 player fill. But there are quite a few more challenges we feel need to be solved before combining them will feel right to players and creators. We'll see where we end up. Your feedback really helps!

Comment

Originally posted by FlatPancakes0405

Any plans for either Hop Rocks, Shadow Stones and other foraged items (like apple) to be added to Creative in the future?

Yes we're working on it!

Comment

Originally posted by leadx24

Will there be a way to delete islands?

A whole bunch of new island management features are coming! We want you to be able to make copies of islands, delete them, set names for them and eventually screenshots. Plus a lot more!

Edit: Typo

Comment

Originally posted by Mythic_Freddy01010

will you add an actual map to the creative islands instead of having a blank map space?

Great question. We're sorry that we don't have a useful map or minimap in Creative yet. To start we're going to provide options to allow creators to hide the map in their games, along with other HUD elements. Down the road we'll see about allowing for a map that's faithful to your creation. It requires a decent amount of engineering work, as the BR map is generated using an offline process here at Epic, and the StW map is generated in a way that isn't really compatible with how Creative works. So we'll need to come up with some new special sauce for map generation. Can't wait to work on it though!

Comment

Originally posted by TommyBoomsS

Will we have a feature that we can enable first person mode in creative for more fun?

There's a good chance we'll do it someday. We want you to be able to create whatever game experience you would like, including First Person games. It's a bunch of work to make the BR content properly compatible with FPS, so I'm not sure where it will land on our priorities.

Comment

Originally posted by lolCafe

Will Playground ever get infinate ammo/mats?

Yeah there is a good chance. We want to combine some of the "island settings" features with the playground configuration. We're still talking through the possibilities, but hopefully we end up being able to have lots of additional settings added to the Playgrounds BR map.

Comment

Originally posted by MackJackTwitch

thanks for the answers above! u/zookeeperzak A few other things, any chance of

-lockable doors with action key to unlock

-more designs of non grid locking wall/floors to make small entrances (similar to the wall behind the throne in the castle prefab)

-More rug options that show even in low graphic settings

-jetpacks

-some kind of button (trigger) to push to open a door (for example stepping on this square opens this door, or ring the doorbell action will unlock something)

-ability to edit published codes or at least disable codes

-storm option

-ability to walk through mirror or other objects

Again thanks for all your effort put into creative! We all appreciate it so much!

Walking through objects is a planned feature -- we're working on it right now! Btw, a (possibly bad) workaround is to use the Cut feature to move walls out of the way temporarily, then Cancel to put them back as you pass through. It won't get you under the terrain though. The feature we're working on will allow you to pass through terrain if you need to.

Comment

Originally posted by Colemichael16

Are you guys planning to add intractable buttons that open doors and remove walls and do other stuff?

Yes yes yes! We're still figuring it out though. Hang in there. :)