dko5

dko5



25 Apr

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by pufnstuf360

Do you have a plan for competing with games like fortnight or pubg that release a lot more content more often? With the day and age of instant gratification, 3 months for new content, even such things as solo or due que might cause a large drop in player base. Part of the issue may be the lackluster content that was in season 1 (level badge for a season level for example). I do think last week's xp event was a nice step in the right direction! Keep up the good work.

We are continually working to remove content pipeline issues, hire quality devs, and maximize our ability to create features and content - but the reality is we're a relatively small team in the AAA space and we value our people and a good work/life balance. We do not currently have immediate plans to drastically increase our release cadence.

That said, feedback on Season 1 has been very clear, and we agree with a lot of it. We've got a lot of awesome stuff we've been cooking on for a long time and can't wait to start showing some of it off at EA PLAY.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by FrozenFroh

Are one of the reasons you guys can't say much because of new sites like titanfallblog taking you out of context and spreading misinformation?

Not calling any one site out in particular, as it is a common occurrence everywhere - but... kinda? For example, this blog post was started almost two weeks ago as the wording has to be just right and even then we already know there will be clickbait headlines as a result. You just can't avoid it, and its a part of life in games. It is for this reason that we tend to only post things that are as concrete as possible.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by TweeterGibson

Can you provide any commentary on the potential to see more stats? Such as total wins?

We've heard the feedback loud and clear.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

Alright nice

If you want my 2 cents, I think something like a rushed ranked mode with improvements over time, would be way better than having to wait for a fleshed out competitive mode.

It seems like many players already hit a wall and some kind of ladder would keep them busy for a while, giving you a somewhat more relaxed time improving it.

I like the way you think.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by DrunkSamuraiZ

Do you have a set number of legends to be released?

Also are there other heirlooms to be released?

We have plans to work on Apex for years to come, and internally we have a lot of Legends in various states of development. There is no magical "max roster" number or anything, but being that this is a character based battle royale I don't see us stopping any time soon.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by ulldott

Are there any truths to the comment from some dev that you are going to be nerfing Wraith and Lifeline instead of buffing or making the other legends up to par with the others?

Just nerfing everything seems like a easy solution to a problem instead of making the other options more viable or attractive.

Edit: Comment in question - https://pbs.twimg.com/media/D45B54DW4AELnXH.jpg:large

I can't comment on any specific changes to Legend balance changes - but in general the reality is buffs and nerfs are both useful tools when it comes to ensuring balance.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Jimmy-TheFox

Is there any work being done on the 00000000002F2DCA crashes, potentially related to overclocked CPU's. I've heard reducing overclock can help but I don't particularly want to impact the other games I play or mess around in BIOS every time I want to play.

I love the game but I'm crashing pretty frequently and I don't like to queue when I'm crashing this much as it isn't really fair on my teamates

I just checked the JIRA bug on that one and it is indeed on an engineers plate to be working on. No promises or ETA, but we're aware.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Ayoocatastrophe

I get consistent FPS drops on Xbox One whenever I get in hectic fights or situations where it may seem the console can’t keep up at 100% with the game. I have changed my HDMI cable so it’s not that. Is this just an issue with my console or is Apex not optimized perfectly from your guys’ end? This hasn’t ever really happened to me with other games.

Do you play Bloodhound a lot? There is an issue where framerate can drop when you pop their ult - which will be fixed in the next patch AFAIK.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Cartina

Ranked/Competitive mode, is this something you want to do further along the road or something that is in the pipeline or are you content with having this one single game mode and focusing your resources on that?

Thanks for the update, best of luck to the studio.

We have definitely spent a lot of time thinking about for the future of Apex. As mentioned earlier we did envision Apex as a game that is competitive at its core during development and we have great interest in helping elevate that aspect of the game in the future.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Mandrova

Hey! Thanks for the effort put towards Apex so far it has been great... the new changes to Caustic/Gibraltar would be great if they worked as intended.

Is there any news on a fix for that coming soon? Looking forward to what else you guys bring to Apex!

Pretty sure we have identified and fix the bug and it will be fixed in the next patch. No ETA as of yet when that patch goes out.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by hdeck

Have you seen this post from the front page?

https://www.reddit.com/r/apexlegends/comments/bgxbg5/can_we_address_the_issues_that_really_matter/?utm_source=share&utm_medium=ios_app

I know you won’t comment on specifics, but there are a lot of great QOL ideas as well as needed bug fixes here that we hope you are aware of 👍🏻

Very aware of that list.

You should see our internal list ;)

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by pjharnbarn

Hopefully you guys find a solution for the sound breaking down whenever I am in a fight with 2 or more people. I've almost had to go to the hospital because of the awful screeching sounds that are produced. Verging on game-breaking, if not already. I play on Xbox BTW.

That issue is incredibly high on our priority list, and apologies for it in the first place!

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Smoakraken

"as our community grows issues have come up that need to be addressed"

I highly doubt the community is growing...but whatever you say chief...

By the way, tapping into the recent hate for overworked studios as an attempt to excuse your tiny excuse for a roadmap, is a poor look on you. You aren't overworked.

You've kind of just demonstrated that you know exactly what all of the issue are, but the studio is only committed to tackling a subset of those, and at their own pace, even if it means the death of the game. Sad.

EDIT: Not a single person had a meaningful way to disagree with this post. Downvoting and calling names doesn't really do a whole lot. The only person with the balls to provide a meaningful response was the actual Executive from Respawn. If you think the OP is everything you needed, I'm happy for you. But some of us, aren't convinced.

Nope, not overworked and that is the goal.

No conspiracy theory here. As EP I care deeply about the work/life balance of our team and have always tried to keep workloads to a sane amount. For complete transparency, there are people on the team that have had to put in extra time to get the game out the door but as a practice we do everything we can do minimize or eliminate crunch. No amount of extra content or features is worth the cost that a crunch-happy culture brings.

And before someone chimes in with "Just hire more people lul" realize that it has taken us 9 years to go from 30 devs to 115. Hiring quality people is a HUGE effort, and one we are constantly undertaking. You can't just throw people at problems.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Psyclone_Joker

Any more detail you can provide on footsteps and gunfire inconsistency

When you're shooting you can't hear footsteps or other gunfire. It's an issue that popped up in the S1 patch. Pretty much every streamer has been talking about it non-stop since then.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends

Well, yeah. Glad your numbers finally reached the conclusion we all had since day one.

Gotcha - wanted to make sure we're all talking about the same thing.

Well, there's only so many meta changes we'd like to make at once - too many variables and it can go sideways real quick. Originally Pathfinder, Gibraltar, and Caustic were lower success rates than Mirage so we immediately put work in to them.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by FrothyOmen

Hijacking this for a personal audio request. When your squad wipes, and you are forced to spectate another team, would it be possible to mix down the master volume unless you choose to remain spectating that person?

I know it's weird, but when you're waiting for that post-game stats screen to come up and everything, gunfire from the people you're spectating feels super loud. In actuality, it's no louder than your own, but once you're dead I feel like I notice the volume level more and it's kind of annoying. Purely a psychological thing but many people i play with all complain of this same thing. Makes dying a little bit more frustrating than it ought to be!

Great feedback, noted!

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by Balwator

What are your plans to make progressing through the game feel rewarding?

Casual matches and pretty much nothing to gain after Level 100 obviously isn't enough for many players.

I also hope the various feedback for the Battle Pass is noted for Season 2, since right now, the Pass also gives no satisfaction of progressing through it.

We designed Apex Legends with a long-term core competitive identity to master over time as opposed to short-term novelty. I agree that we do not have enough of the right kind of player progression in the game at the moment and is something we're putting a lot of effort in to for players of all skill level.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by PM_me_cute_Zoe_pics

Improved Communication

· We need to provide more visibility into the future and what we’re working on. That doesn’t mean we’re going to start telling folks everything they want to know when they want to know it, but you can expect more transparency on future updates and fewer surprise drops.

Can't wait for you to forget about this by the next week.

Edit: Thanks for the gold stranger!

I want to be incredibly clear with what I'm saying in that portion of the blog post.

We have been pretty quiet since launch on what our actual long-term plans are for Apex Legends. We talked about our seasonal approach, and then shipped some stuff and fixed some bugs. This has led to a vacuum in the community where lots of speculation and desire has resulted in disappointment from everyone. This blog post is the first step in clarifying where we are, where we're going, and what to expect. Specifically, we're going to start talking about content and features before they drop and give everyone more insight as to when to expect that stuff. This means we will be doing less hot-drops (like Season 1 or the game itself) and more traditional lead-up marketing when the time is right. This does NOT mean we're talking months in advance of things that may or may not happen. We want our communication to you guys to have concrete information and timelines wherever possible.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by XfactorGaming

Hey guys,

Any news on mouse/aim sensitivity being affected by FOV changes such as Bangalores passive and Bloodhounds ultimate? Can we get a slider added to turn off FOV changes in ultimates/passives?

I'd have to check if its on the list - so no promises, but I'll do some digging.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by LilPumpESSKETIT

In addition to the changes to sound and its bugs (so relieved you guys have been hard at work with it!), has there been any consideration for changes to the sound mix itself? Footsteps and gunfire just seems... inconsistent at times.

Also the kicker here, Mirage. You've mentioned about adjusting his ult, particularly the cloak and changing variables like hue and brightness, but his passive seems to have been left out. Any hopes of a change there? People love Mirage, I love Mirage, but he just feels a little lack-luster at times.

Any more detail you can provide on footsteps and gunfire inconsistency? We definitely spend a lot of effort on ensuring a detailed and comprehensible soundscape and want to ensure it is working as intended.

After recent balance changes it is clear that Mirage is slightly underperforming compared to other Legends. No plans to share at the moment, but we like to take a holistic approach to balancing characters to ensure they're where they need to be.

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    /u/dko5 on Reddit - Thread - Direct

Originally posted by nmpraveen

When I aim down my sights I can’t differentiate between team mates and enemies. The name disappears. There are many instances I was shooting at my own team mates. Is there a possibility that team mate have a green outline or something. That would be useful. Thanks.

There is always a fine balance between information and clutter. When it comes to down the barrel gunplay we tend to try and err on the side of keeping the picture sight clean. Good feedback, though!