Not to be negative but are these statistics true?
Not to be negative but are these statistics true?
I am not allowed to share data - but the best advice I can give to stuff like this is, don't believe everything you read on the internet.
Also, I don't know any company that would be on a hiring spree for a year straight if their product wasn't doing well...
Well, that makes sense. The season 3 trailer showed a ton of awesome looking new content and was before most of the things people are complaining about like SBMM.
A better metric is to compare views of the season 3 trailer with the season 4 trailer when it comes out. I'll bet money that it will be significantly less.
Willing to bet an A1 Sauce bottle on that?
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Yes, the youtube thumbnail was a mistake by someone working on Friday night trying to make sure the video was fine.
- Edit: Actually, this was said by a dataminer and taken as truth, we don't know if it is true, if it was really a thumbnail either, we are only believing that's the case.
But it was spread by leakers.
And 2 days before that, a non-spoilered picture of Revenant was leaked to this sub.
This might sound hypocritical coming from someone who posted leaks before, but I didn't know how harmful they were back then, and I made the mistake to post them here.
I think it's time we either remove non-spoilered leaks from this sub, or we do as other subreddits and only allow leaks in r/ApexUncovered
We send memes to r/ApexOutlands, we can do the same with leaks.
Most of the spoilers this week were shown to people without them wa...
I wouldn't trust what people illegally sharing our work say. Just as a baseline.
Y'all hiring dialog editors / sound designer/ audio engineers who've been out of the game for 6 or so years but have an itch to get back into it?
π tons of experience with previous AAA titles.
Looking at our current openings and I don't think we have any for audio peeps - but definitely keep an eye out. Lots of cool stuff happening here :)
I'm ok with being Drew McCoy's son
π
Yeah people don't realize but when you take in count the fact that you guys have made it so EVERY voice line has 3 different variations, it ends up being a LOT to record
And then localize the lines for all the languages we support, cast the actors for those languages, record, edit, process, implement, test, fix. Rinse + repeat.
Apex might "just" be a free-to-play battle royale, but there's a reason its the biggest dev team we've ever had on a game. The amount of content we ship throughout a season is very similar to an expansion pack from back in the day, but we do it every ~3 months. It sure has been a learning curve! Very different than shipping a whole game in a box every 2-3 years. Feels like we might finally starting to hit a stride with Season 3...
Just checked. World's Edge was started November 2017.
I appreciate the response to all of the wide spread complaints and concerns with the recent events pricing. It was very much needed.
Now with that being said. I do have a couple of questions as per the direction on expectations for the now.
My first question is are you wanting Battle Passes to be your main source of income or pricey events/loot boxes?
Also, the statement within this post and the responses by the developers in the comments. Seems to be clearly an attempt to paint a picture that more money is needed to keep the lights on. Which shouldn't be the case because unless the EA financial reports are fabricated. Then the overall revenue coming in from this game is greatly outpacing any type of potential expenses for the game and that includes future development. So why make it seem as if every penny is needed to keep development going when it isnt?
Edit: Grammar
There is no single main source of revenue. Events like Legendary Hunt and Iron Crown do well for mid-season bumps and the season launches are pretty good lifts as well. Its a big Jenga puzzle that can fall over with one wrong piece missing.
You're making a false equivalency that we just need to cover costs with needing to make money to continue operating the game. At some point the opportunity cost of our team not working on another title is too great to ignore. Both before we were acquired by EA and after there is always a balancing act of how much time and money do we spend on A vs B - and at some point in Apex's lifecycle it will not win out vs other opportunities. That point won't come just because we can't keep the lights on - it'll be because the team's time could be better spent elsewhere.
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Thanks for the great feedback.
Is that why you felt the need to tell us we have no idea how companies are run? Even though yours had to be saved by EA after two bombs? It's amazing how fortnite has managed to be as huge as it is without your surprise mechanics. Did you ever stop to think that your store would be better off if you had awesome skins in it like from this event more often instead of the generic recolors you charge $20 for? Maybe it's us who are wrong the whole time. Btw paying streamers to open your boxes so kids will buy them is still scummy.
Again, the misinformation in this thread is huge. Titanfall and Titanfall 2 were huge successes. Please don't let anyone tell you otherwise. They made profits, and since we were independent at the time we got royalties. If you think selling a small studio for almost half a billion dollars is failing - I wish I could fail a lot more often!
Yeah, if we wanted to chase 200M players and sell even more expensive skins we could. We'd make the game VERY different than what you're playing now, and that is just not the creative vision we have for Apex.
And we don't pay streamers to open Apex Packs. Where did you hear that randomness?
Calling the reaction your playerbase had a temper tantrum in the same breath that your company is admitting they f**ked up with the pricing model is really disingenuous. Personal attacks suck, but the vast majority of the complaining I saw was about the content you guys are admitting was a misstep.
Being upset with the event is fine, thats not what I'm saying. What I am say is that we won't just magically show up, post a bunch of random promises, and shower everyone with cosmetics when a thread gets upvoted that is nothing but a hate parade.
Amen. Sorry if my post came off as rude by the way.
Nah, you're all good :)
We're open and honest and doing the best we can.
so thats why it took you 3 days to show your face in this sub
Would you rather we come on here and go "Uhh, nothing to say yet. Sry"? We needed time to ensure we could get the items in the store, get approval for the changes, and ensure we weren't going to be promising stuff we can't fulfill. This stuff takes time.
I have a sincere question @dko5... by buying the battle pass each season, am I supporting the game in a way that makes it feasible to operate profitably? In other words, is $40-$50 / year per player enough to make this game work or is that not enough of a contribution?
I think of my purchase of the battle pass as my support for the game, rather than spending a lot of money for specific skins in a one-off event. But would be interested to know if I actually qualify as a real supporter at that contribution level.
I'd have to ask much smarter number people to answer that question. The reality is, though, that most people don't buy a single thing.
Read more"Iv been in the industry long enough to remember when players weren't asshats to developers"
Oh.. Well I guess you can also remember when developers weren't money grabbing f**ks that scammed their players too? Free to play blah blah blah that doesn't give you any right to charge $20 for a skin you should be setting the tone for other company's to follow and stop f**king your player base who commit their time to play you're game. Good riddance to your game I loved it at release bought both season pass's lvl 100, hundreds hours but after seeing how greedy you got (no surprise really as you're ea's bitch) the games uninstalled and anything from you in the future can die as quickly as its released IMO. And f**k anyone that's saying this is better, like take there dick out your mouth and have some respect for yourself. Yes iv gone over the top and I can blame the whiskey all I like but iv gone from thinking oh shit these devs care to yep just as bad as ea's reputation. You had n...
^^^
Hey everyone - found the dick I was talking about. Guess what, I didn't even read your comment except for the first sentence and last. This kind of garbage doesn't warrant a reply - but lucky for you I already made a comment about this earlier. Go find it.
You are people, not very good people but people nonetheless.
I hope your day gets better.
Yeah but he called "someone" a dick. Not you in particular.
I think technically I was calling gamers dicks? I dunno. I had a spicy lunch, feelin' it.
Read morePart of the problem is that you set your initial price point so high that even your discounted prices are still too steep for most people.
For perspective, in another popular online game, Elder Scrolls Online, you can typically pick up new outfits for between $5-10, with only the super fancy ones matching the default Apex pricing by clocking in at around $18-$20. In both cases, those outfits are much more prominent and visible at all times than they are in a game like Apex; ESO is a social-heavy MMORPG, where you and others around you will spend a lot of time looking at your appearance, as opposed to only seeing it in a character select screen and very briefly during combat itself. So, to recap, they're A.) usually cheaper than your offerings and B.) offer more value to boot, even when priced similarly.
To look at a different, more PvP-centric game, you can take a look at World of Warships. While World of Warships has some comically expensive items for sale, fo...
With the two examples you're showing exactly the issue. ESO has a subscription and WoW has $$texas$$ pay-for-power items.
Video game publisher Electronic Arts Inc reported better-than-expected first-quarter revenue on Tuesday, riding on the strength of its battle royale sensation "Apex Legends".
EA, however, expects second-quarter adjusted revenue of $1.23 billion,
https://finance.yahoo.com/news/apex-legends-drives-eas-quarterly-200428291.html
No wonder you guys can't afford real servers and feel the need to price gouge a game aimed at children and young adults.
I really hope you don't think Apex Legends made $1.23B...
Server issues are due to bugs. No quantity of money will fix that - just smart people spending the time required to fix it.